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IPC freeze instead of overheat in space


moltenkore

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When I enquired about this a while back I was told it adds balance to the game however I've never really understood why IPC overheat in space. It would seem a lot more logical to seize up and freeze rather than overheat. At least this way they could be recovered in one piece instead of shattering and perhaps a new item could be added to reactivate frozen out IPC.


Suit wise they would still require one however I'm not sure if a cooling unit would be needed as suits protect its wearer from the harshness of space. The only limit I see is how long they can go without recharging as sticking a higher capacity cell inside a cooling unit makes it rather redundant.


Let me know what you think.

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It's actually a realism thing. Heat dissipation is the key problem in vacuum, not cold. It could be absolute zero out there, but if there's no matter to steal the heat, it's a lot like being in a greenhouse. The heat you generate has no way to escape save through radiation, which is an inefficient way to transmit heat at relatively low temperatures.


IPC's hover at around 80C even in atmosphere, get enough of them in a small space and you can register the changes on an atmos scanner. They require the artificial coolers to take care of the heat they build up in vacuum.

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I always imagine that IPC's are cooled by airflow and what not, which is why they need some kind of atmosphere and why being in an airtight suit will cause them to overheat. Therefore, as Jackfractal said; In a void, no air, no heat dissipation. Maybe station-bound synthetics have built in cooling units, because NT is more willing to pour money into them than a robot that isn't as predictable.

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IPC's hover at around 80C even in atmosphere, get enough of them in a small space and you can register the changes on an atmos scanner. They require the artificial coolers to take care of the heat they build up in vacuum.

 

Wait do IPC's actually mechanically give off heat that is measurable in game?

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