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Drop the genetics testing paperwork/arrests/etc


JKJudgeX

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Posted

The thing about Chemistry?


You can help science/robotics by giving them sulphuric acid if they can't or don't want to go to the research station.

You can help the rest of medical, a great deal.

You can help the geneticist with hyronalin.

You can help hydroponics by making good fertilizer and giving it to them and no one needs to sign for that.

You can help virology with mutagen, too, I think.

You can make and replenish people's space cleaner and help all departments that way and the Janitor.

You can exchange things with hydroponics and the bartender and chef to create more rare and interesting things.


These are all just simple examples of ways that you can directly contribute and interact with various crewmembers.

These are fun things, these are what SS13 is all about, especially on a Role Playing station where you want to have an opportunity to see and interact with coworkers.

Sadly, there's nothing that a geneticist can do that is like any of those, except for occasionally clone someone, which the rest of the crew will do when there's no geneticist anyway.

And suddenly, paperwork, and "No" and "you can't leave your office with your things"... just kinda lame when you hear that or get warned by security, and on the way back to genetics KTHUNK KTHUNK KTHUNK Ripley just walking by.


Like if X-ray got into the wrong hands, dun dun dun.... but that Ripley, man, those can't cause AAAAaaaany problems :-P.





All of these things, no one signs anything for.

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Posted

People fill out paperwork for the ripley. There is paperwork for genetic powers too. I've seen and written out forms for basically all of those things you've listed. You just have to be proactive and force the paperwork out. Being so anti-paperwork doesn't help.

Posted

People fill out paperwork for the ripley. There is paperwork for genetic powers too. I've seen and written out forms for basically all of those things you've listed. You just have to be proactive and force the paperwork out. Being so anti-paperwork doesn't help.

Posted

As I play Research Director a lot, I punish genetics as often for breaking directive 4 as I do R&D and xenobiology for taking things out of their departments. If I see slimes in the station, you bet your ass I'm getting someone fired. Same goes for a random person with force gloves or a stun revolver in the halls. They're breaking corporate regulations, and as such should be penalized. Same goes for genetics.


If someone wants to have powers outside of genetics? There's a form for that. Someone wants to give mining a mech? There's a form for that. Want to do weapons testing outside of R&D? There's a form for that. Same with giving weapons or materials to other departments. What we really need is more IAA checking paperwork and dishing out punishments if their advice isn't heeded.

Posted

As I play Research Director a lot, I punish genetics as often for breaking directive 4 as I do R&D and xenobiology for taking things out of their departments. If I see slimes in the station, you bet your ass I'm getting someone fired. Same goes for a random person with force gloves or a stun revolver in the halls. They're breaking corporate regulations, and as such should be penalized. Same goes for genetics.


If someone wants to have powers outside of genetics? There's a form for that. Someone wants to give mining a mech? There's a form for that. Want to do weapons testing outside of R&D? There's a form for that. Same with giving weapons or materials to other departments. What we really need is more IAA checking paperwork and dishing out punishments if their advice isn't heeded.

Posted
I was always under the impression the harsh restrictions over genetics existed to curb both the ridiculous power of geneticists as well as the marked immersion break of having your regular coworkers running around with superpowers.


In the end, it's a patch on a bigger problem, but genetics wasn't really planned with HRP or seriousness in mind. In the meantime (until genetics gets fully reworked or removed), the strict regulations on genetics testing ensures that the people who do play around with powers are capable of playing their role with a modicum of seriousness... or end up in the brig.

This.


As someone who plays a captain and often deals with misuse of powers, bringing paperwork to me and making me think you are a serious scientist is enough for you to run around with powers. Otherwise, it's enough to take into account how your average hulk ends. Smashed walls, constant shouting over comms and eventual violent escalation when the person is asked to fix themselves. I swear, three out of four times a power leaves geneticist results in a breach of regulation or an violence.


The powers themselves are not for station's use, unless a real emergency is in question, which is why I'll usually deny it being given out to anyone, with exception to signed test subjects. Some goes with high profile research materials, except it's harder to enforce as there are more people who are able give them out.

Posted
I was always under the impression the harsh restrictions over genetics existed to curb both the ridiculous power of geneticists as well as the marked immersion break of having your regular coworkers running around with superpowers.


In the end, it's a patch on a bigger problem, but genetics wasn't really planned with HRP or seriousness in mind. In the meantime (until genetics gets fully reworked or removed), the strict regulations on genetics testing ensures that the people who do play around with powers are capable of playing their role with a modicum of seriousness... or end up in the brig.

This.


As someone who plays a captain and often deals with misuse of powers, bringing paperwork to me and making me think you are a serious scientist is enough for you to run around with powers. Otherwise, it's enough to take into account how your average hulk ends. Smashed walls, constant shouting over comms and eventual violent escalation when the person is asked to fix themselves. I swear, three out of four times a power leaves geneticist results in a breach of regulation or an violence.


The powers themselves are not for station's use, unless a real emergency is in question, which is why I'll usually deny it being given out to anyone, with exception to signed test subjects. Some goes with high profile research materials, except it's harder to enforce as there are more people who are able give them out.

Posted
I was always under the impression the harsh restrictions over genetics existed to curb both the ridiculous power of geneticists as well as the marked immersion break of having your regular coworkers running around with superpowers.


In the end, it's a patch on a bigger problem, but genetics wasn't really planned with HRP or seriousness in mind. In the meantime (until genetics gets fully reworked or removed), the strict regulations on genetics testing ensures that the people who do play around with powers are capable of playing their role with a modicum of seriousness... or end up in the brig.

This.


As someone who plays a captain and often deals with misuse of powers, bringing paperwork to me and making me think you are a serious scientist is enough for you to run around with powers. Otherwise, it's enough to take into account how your average hulk ends. Smashed walls, constant shouting over comms and eventual violent escalation when the person is asked to fix themselves. I swear, three out of four times a power leaves geneticist results in a breach of regulation or an violence.


The powers themselves are not for station's use, unless a real emergency is in question, which is why I'll usually deny it being given out to anyone, with exception to signed test subjects. Some goes with high profile research materials, except it's harder to enforce as there are more people who are able give them out.

 

So here's the case in point. You have a whitelisted player who is Captain openly stating that he will usually deny giving out the powers to anyone.


So you have a job, that produces things in-game, that can be "legally" used pretty much never. No other job does this as their main thing, or as their only thing (unless you count cloning, which is done without the geneticist all the time.)


This results in a pretty lame job. And again, I'm not saying OMG geneticists get to free-hulk everrrryyyoonne!


I'm saying if I want to give a security officer or detective x-ray because he asked for it, or if I want to walk around with heat resistance because I found it and didn't feel like turning it off, and plus it's superior genetics, why would I be arrested for that?


What's the IC rationale? You're annoyed that I'm glowing? That's cute, I'm annoyed that your head is a television. You don't get arrested for it.


You're annoyed that I am powerful and dangerous? That's cool, your mechs and borgs and hardsuits are powerful and dangerous, too... when was the last time someone got arrested for making a Ripley to give to mining? Then why are we busting geneticists for giving out powers besides hulk?


Have you noticed that I'm making an exception for hulk here, since it comes with behavioral and speech modifications, I have no problem with it being restricted to genetics lab and only on CMO/RD approval. The paperwork stuff is dumb for everything.


It's a huge waste of time, and paperwork doesn't even exist at regular jobs like this anymore. It's called an e-mail, and it's called the request terminals.


If you still have physical paperwork at your real job, please step forward 15 years to the year 2015, or move out of the third world country you live in. ;)

Posted
You're annoyed that I am powerful and dangerous? That's cool, your mechs and borgs and hardsuits are powerful and dangerous, too... when was the last time someone got arrested for making a Ripley to give to mining? Then why are we busting geneticists for giving out powers besides hulk?

Just one minor thing to point out (besides the fact that mechs and weapons aren't given out to anyone, so this example isn't entirely true).


Anyway, yes, cargo has access to Ripleys, security has access to weapons, medbay has access to chemicals and syringe guns. All of this equipment is placed under heavy restrictions, though. You see a miner messing around with a Ripley? They're probably headed for a jobban. Security messing around with weapons? Definitive jobban.


I might not mind geneticists being held to the same standard under some of the rationale described here, but this would basically mean they couldn't use their powers to mess around. And the way things are, right now, powers don't really have many consistent uses apart from making funny things happen (which is arguably the entire purpose of science).


Also no no no please never give all of security x-ray vision on a HRP server, antags will just get shredded with that.

Posted


Also no no no please never give all of security x-ray vision on a HRP server, antags will just get shredded with that.

 

I have heard stories of Ninjas being thwarted violently with remote viewing/x-ray and telekinesis.

Posted

We should just remove genetics. Replace the existing genetic codes with a simple UUID for all crewmembers so the forensics stuff still works, and making cloning general access for doctors.


If someone wants to build a genetics system from scratch after that, that's another thing, but the one we have now is worse then not having one at all.

Posted
If someone wants to build a genetics system from scratch after that, that's another thing, but the one we have now is worse then not having one at all.

I'm in agreement with this. Genetics as it currently stands brings a lot of headaches to HRP management, and the possibilities it brings for legitimate roleplay just don't seem to be worth the attached cost.


For the people who are afraid of losing their characters, it'd be easy for them to keep the same background (or a relatively similar one) and fill them under a medical job with cloning + organ printing access (biologists). I'm not sure what "serious" roleplaying of a geneticist entails but I'm pretty sure turning people into telekinetic superheroes or angry green men isn't a major part of it.


Anyway, we're getting kinda far away from the original purpose of this thread, so I'll leave it at that and save the rest of my ideas for the time an official discussion on this matter arises.

Posted
If someone wants to build a genetics system from scratch after that, that's another thing, but the one we have now is worse then not having one at all.

I'm in agreement with this. Genetics as it currently stands brings a lot of headaches to HRP management, and the possibilities it brings for legitimate roleplay just don't seem to be worth the attached cost.


For the people who are afraid of losing their characters, it'd be easy for them to keep the same background (or a relatively similar one) and fill them under a medical job with cloning + organ printing access (biologists). I'm not sure what "serious" roleplaying of a geneticist entails but I'm pretty sure turning people into telekinetic superheroes or angry green men isn't a major part of it.

 

Ugh.


It pains me to come around to this, but I have to agree that with as contested as Genetics/Geneticist is, and as often as people just break into the cloning lab to clone people, it does make a lot of sense to just get rid of Genetics and leave behind a cloning bay.

Posted

You could just remove all the major powers and flick on some of the more fun minor ones instead.


Or make it more dangerous (e.g., making blind/deaf/mute blocks more common). Heck, genetic destabilization followed by no-clone permadeath would make geneticists more careful and less pursuant of the major powers to powergame.

Posted

So here's the case in point. You have a whitelisted player who is Captain openly stating that he will usually deny giving out the powers to anyone.


-snip-


It's a huge waste of time, and paperwork doesn't even exist at regular jobs like this anymore. It's called an e-mail, and it's called the request terminals.


If you still have physical paperwork at your real job, please step forward 15 years to the year 2015, or move out of the third world country you live in. ;)

I never said I wouldn't give it out to be used, but giving out experimental IC-ly unstable and possibly dangerous powers out like candy defies common sense.


As for the other stuff, you are welcome to develop digitalized paperwork. Please, do take up coding, I'm sure it's a very easy thing to do. I mean, I live in a third world country, I'm so underdeveloped and can't code in a complicated system for request consoles. Enlighten us, ohh Great One. Find an alternative to paperwork.


Edit:

You could just remove all the major powers and flick on some of the more fun minor ones instead.


Or make it more dangerous (e.g., making blind/deaf/mute blocks more common). Heck, genetic destabilization followed by no-clone permadeath would make geneticists more careful and less pursuant of the major powers to powergame.

I like this, but am sadly aware of how hard it is to code this stuff.

Posted

Hard? Nah. It just takes time and will, and time is something not everyone has.


The will to do something is about as equally as difficult to procure, especially when you don't want to see it come to fruition yourself.


Particularly... it's a bit frustrating, in the perspective of a coder. I don't consider myself any more experienced than the devs here, but I know how a little irritating it is when people demand for change they don't quite have a grasp of concept about.


I'm pretty sure it's been said already, but asking for radical changes to things without having a real idea on how to do it (or, rather, on how you want the devs to do it step-by-step) can be pretty draining and a damper on will.

Posted
You're annoyed that I am powerful and dangerous? That's cool, your mechs and borgs and hardsuits are powerful and dangerous, too... when was the last time someone got arrested for making a Ripley to give to mining? Then why are we busting geneticists for giving out powers besides hulk?

Just one minor thing to point out (besides the fact that mechs and weapons aren't given out to anyone, so this example isn't entirely true).


Anyway, yes, cargo has access to Ripleys, security has access to weapons, medbay has access to chemicals and syringe guns. All of this equipment is placed under heavy restrictions, though. You see a miner messing around with a Ripley? They're probably headed for a jobban. Security messing around with weapons? Definitive jobban.


I might not mind geneticists being held to the same standard under some of the rationale described here, but this would basically mean they couldn't use their powers to mess around. And the way things are, right now, powers don't really have many consistent uses apart from making funny things happen (which is arguably the entire purpose of science).


Also no no no please never give all of security x-ray vision on a HRP server, antags will just get shredded with that.

 

1) Mechs are given out to both mining and medical all the time without paperwork. I work in science and see it happen all the time. I never said weapons were distributed, except for TO security when they request, from R&D. We make the security guys stun revolvers ALL THE TIME and don't bother with the paperwork... so, there's a bit of difference between your version of reality and how the game is actually being played on Aurora and elsewhere. "Heavy" restrictions as you mentioned are pretty light compared to, "if you're caught with your own equipment, you are arrested and threatened with being fired unless you stay in one room". That's how we should treat virii from Virology, not heat resistance or telekinesis.


2) "messing around" with a Ripley? "messing around" with weapons? I'm talking about being arrested for *having* abilities and being outside of genetics. That's not "messing around". I'm talking about equipping security and detectives with x-ray to help them find someone who is murderboning, without doing the slow paperwork process and letting them murder a couple more people. Yes, I see the "omg antags tho" whining, I play an antag all the time and it would suck if people have x-ray. The hyper-active, unchecked police-A.I.s (metagaming, bad RPing, IMO) on this server make that pretty bad already, a couple security guys having it isn't going to hurt that much more. Hell, the antag himself should be able to stop in and request it if he has a good reason. I get it, the time that geneticist walked by your office and TK'ed a tool away from you for 20 seconds was a big deal to you. It shouldn't have been. Unless he harmed you or did it every round.



Also, let's talk about the power level of genetics.


The only truly "powerful" thing they have access to is Hulk, and it's not even that great. The smash through glass and walls and such is powerful, but, as I said, a Ripley can do that too and be nearly bulletproof. Also, I've been careful to make exception for Hulk and am okay with it being disallowed from being handed out. Beyond that you have TK, Heat Resist, and x-ray. X-ray is the only other one that even matters, and there's already an A.I. and 500,000 cameras to look at via security terminals that can do this.


Meanwhile, in science, those laser cannons, guns, bags of holding, bluespace beaker grenades, flamethrowers, toxin bombs, ED-209's, and other things that can be essentially made at will are not being mentioned as "overpowered"? The things THEY are restricted from carrying around in the hall are VASTLY MORE DESTRUCTIVE than anything geneticists can create, even Hulk.


So, let's say this...


Hulk... should be treated like the Laser Cannon. If you're in the hall with it, you're in deep shit.


Everything else the geneticist can do is able to be distributed quickly and efficiently by request to the geneticist, whose job should carry professional authority and communication with other members of the crew, just like every. other. job. (Except for Assistant).


Otherwise, my original point stands. Why would you want to work in a small, shared office (clone lab is medbay's), where everything that you create is disallowed from appearing anywhere, without you going to jail for it? It's just dumb. So... suddenly, "remove genetics"? That sounds pretty much un-fun. It's a fun job if it isn't allowed to be openly abused by security.

Posted

So here's the case in point. You have a whitelisted player who is Captain openly stating that he will usually deny giving out the powers to anyone.


-snip-


It's a huge waste of time, and paperwork doesn't even exist at regular jobs like this anymore. It's called an e-mail, and it's called the request terminals.


If you still have physical paperwork at your real job, please step forward 15 years to the year 2015, or move out of the third world country you live in. ;)

I never said I wouldn't give it out to be used, but giving out experimental IC-ly unstable and possibly dangerous powers out like candy defies common sense.


As for the other stuff, you are welcome to develop digitalized paperwork. Please, do take up coding, I'm sure it's a very easy thing to do. I mean, I live in a third world country, I'm so underdeveloped and can't code in a complicated system for request consoles. Enlighten us, ohh Great One. Find an alternative to paperwork.


Edit:

You could just remove all the major powers and flick on some of the more fun minor ones instead.


Or make it more dangerous (e.g., making blind/deaf/mute blocks more common). Heck, genetic destabilization followed by no-clone permadeath would make geneticists more careful and less pursuant of the major powers to powergame.

I like this, but am sadly aware of how hard it is to code this stuff.

 


I am welcome to develop "digitalized" paperwork? Thanks. I'm not sure how I became the "Great One", but, I am a programmer, I have run and coded for a couple of SS13 servers, and if I wanted to make paperwork for SS13 through the request consoles, I could probably do it in a few hours.


Sadly, I don't want that paperwork.


Do you want to know why? It's pretty simple:


The Request Console ALREADY IS THE PAPERWORK. You choose a department, message or high priority, write what you want, and then validate with your ID or use your rubber stamp, or both. It's quick. It's convenient. And it really, really beats going and getting a form and plugging in all kinds of extraneous, useless information.


Also, changing the genetics stuff the way you are talking about would really ruin the job even further, so, no thanks.


If you want to do paperwork with someone, because that scratches your gaming itch, that's cool, but when they don't want to, you've sort of pushed it into a non-consensual ERP sort of thing. There's absolutely no reason that the request console, or even a radio message or PDA message wouldn't have done the trick and been way more convenient.


I'll never do paperwork, because I'm not a knob.

Posted
If you want to do paperwork with someone, because that scratches your gaming itch, that's cool, but when they don't want to, you've sort of pushed it into a non-consensual ERP sort of thing.

this just in: being forced to do paperwork is literally rape

Posted

I've seen paperwork be brought up in a few ways that I dislike. First of all.

 

It's a huge waste of time, and paperwork doesn't even exist at regular jobs like this anymore. It's called an e-mail, and it's called the request terminals.

Ever been to a doctor's office and been given the clipboard to fill out a medical history? how about watching a server write down your order at a resturant? What about taking a stock order for inventory? Seating charts, military dossiers, records of all sort. These are all kept in paper format.

 

If you still have physical paperwork at your real job, please step forward 15 years to the year 2015, or move out of the third world country you live in. ;)

What? You may have intended this a a joke, but given the examples I posted you are saying that anyone without 100% digital conversion is a third world country? this statement is simply rude and might easily be considered offensive to some who might live in less fortunate circumstances than other larger nations.

 



I am welcome to develop "digitalized" paperwork? Thanks. I'm not sure how I became the "Great One", but, I am a programmer, I have run and coded for a couple of SS13 servers, and if I wanted to make paperwork for SS13 through the request consoles, I could probably do it in a few hours.


Sadly, I don't want that paperwork.


Do you want to know why? It's pretty simple:


The Request Console ALREADY IS THE PAPERWORK. You choose a department, message or high priority, write what you want, and then validate with your ID or use your rubber stamp, or both. It's quick. It's convenient. And it really, really beats going and getting a form and plugging in all kinds of extraneous, useless information.


Also, changing the genetics stuff the way you are talking about would really ruin the job even further, so, no thanks.


If you want to do paperwork with someone, because that scratches your gaming itch, that's cool, but when they don't want to, you've sort of pushed it into a non-consensual ERP sort of thing. There's absolutely no reason that the request console, or even a radio message or PDA message wouldn't have done the trick and been way more convenient.


I'll never do paperwork, because I'm not a knob.

My final note here is about this. You can rebel about paperwork OOCly all you want, but as far as I'm concerned it's stricly an IC part of the game. No heads? Well paperwork likely isn't getting done. Do you have a chill captain and no DO's watching over everything? You might be able to get away without paperwork. Do you elect not to have paperwork when it's requested/required that you do? Well I'll file paperwork, to have the paperwork stamped to have the arrest warrant signed so you can go to the brig.

Posted


I am welcome to develop "digitalized" paperwork? Thanks. I'm not sure how I became the "Great One", but, I am a programmer, I have run and coded for a couple of SS13 servers, and if I wanted to make paperwork for SS13 through the request consoles, I could probably do it in a few hours.


Sadly, I don't want that paperwork.


Do you want to know why? It's pretty simple:


The Request Console ALREADY IS THE PAPERWORK. You choose a department, message or high priority, write what you want, and then validate with your ID or use your rubber stamp, or both. It's quick. It's convenient. And it really, really beats going and getting a form and plugging in all kinds of extraneous, useless information.


Also, changing the genetics stuff the way you are talking about would really ruin the job even further, so, no thanks.


If you want to do paperwork with someone, because that scratches your gaming itch, that's cool, but when they don't want to, you've sort of pushed it into a non-consensual ERP sort of thing. There's absolutely no reason that the request console, or even a radio message or PDA message wouldn't have done the trick and been way more convenient.


I'll never do paperwork, because I'm not a knob.

 

Ok. I'm just going to disregard the fact that I dislike paperwork as well for a minute, especially Genetics paperwork. You all already know my fairly irrational opinion about this subject from this thread.


You are seriously comparing "getting permission to do potentially dangerous stuff" to involuntary ERP, and painting anybody who does paperwork as a knob.


I don't like paperwork. I don't like enforced racism, or restricting the freedom of players more than is absolutely necessary for the RP server to function as an RP server. But I abide by the rules and cultural norms that I disagree with, and this is where you're failing here.


You came here, insulted what is arguably our target player base, and claimed you're not the one being a dick while openly refusing to abide by our social norms when you didn't get the response you wanted out of us. The lack of self-awareness is staggering.

Posted
Why would you want to work in a small, shared office (clone lab is medbay's), where everything that you create is disallowed from appearing anywhere, without you going to jail for it? It's just dumb.

 

That does sound pretty dumb. That's why we should just get rid of it. The cloner should be next to the cryo tubes anyways. If we take Foul's psychiatrists office, we could turn the old psychiatry office into a closet, and re-purpose the genetics lab area into a shared science/medical break room.

Posted

I think comparing genticist powers to issued equipment is stupid. The two are very much different, but share some common usage.


One is material. If you see a scientist running around with laser cannon without permission what do you do? You ask him to return it to the lab. If he refuses, you confescate it. Done. Nothing else is needed, it's easy as pie to solve if it's problematic, assuming it's not a griefer and starts firing in 'self-defense'. As for the advanced stuff, those shouldn't be issued without permission. Ripley, drills and other basic needed equipment are just that, equipment. If 99% of the time ripley is intended for cargo and will be used by cargo just for the purpose of mining, paperwork is really, really not needed. Any extreme misuse will be dealt with, usually with appropriate amount of firepower.


The other, is genetic. Let's say you inject yourself with hulk or telekinesis, then you do some stupid shit and get punished. What can security do other than try and contain you? Even if you surrender, 4/5 times there is no one QUALIFIED to fix you up. You cannot confiscate genetic material. Furthermore, when you are giving away powers, you aren't giving items, you are tempering with people's genes. It's not a flu shot, it experimental genetic modification that may or may not have a million dangerous sideffects. It's this example that makes powers immersion breaking to the fullest. Everyone except the geneticist views them IC as a not normal and knows jack shit about it. Every time someone says "Why is the geneticist green?", my eyes forcefully roll around my eyesockets. Somehow we aren't expected to know ANYTHING about these powers, while the chucklefucks run around and abuse the powers with the usual excuses.


I am very, very sorry that a lot of people have no idea how to play proper scientists... but in the end, it's not about paperwork, it's about how damaging these things are to immersion and, while I admit people usually inflate the problem, the endless stream of shit RP, trouble and chucklefucking they produce. Paperwork is there as an excuse to stop chucklefucks. It exists because you are expected as a minimal amount of tought and effort to PROTECT OTHER PEOPLE'S IMMERSION.

Posted

paperwork is actually there to create accountability and stop the backlog of 'he said she said my boss said' nonsense that comes with red tape. either shit gets signed to PROVE that it was overseen and APPROVED by the boss or you can forget about potentially blowing the station up and getting away with it because science.


Anyway, what that Bokaza guy said. Agree with a lot of his points there.


Bottom line, if you're not an antagonist, you have no business fucking around with powers and pretending your station is your personal playground. You are a fucking researcher, not a false god of the Tribunal. There is no Heart of Lorkhan, there is no divine part of you just by getting TK for yoself. You are all mortals here, and your entitlement only stretches as far as what you can offer for the rest of the station.


god if only there was a space law charge that would allow us to lynch geneticists again

Posted

Yes, thank you.


Now, if we put paperwork circlejerk aside, I actually allow testing outside genetics from time to time, even though I'm generally reluctant to. Paperwork is just a way of officially asking for it, same rules would apply without it. If you ask and tell me which powers and who recived them, I'll agree to let you run around with them.


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