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Hyper-Advanced Fluffy Space raptors


Dea Tacita

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Don't quite know if anyone else pays attention to the BS-12 forums. But the Baystation community (Specifically Zuhayr and a couple other delightful individuals) created this species, coded them completely (as far as I know), sprited a whole new set of clothing/icons specifically for this species and wrote a great lore-background for them.


The species to-which I am referring to is the Resomi (Roughly based on the Avali mod from starbound). I like to call them Fluffy space raptors.

 

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The main draw to this race in my mind is their ACTUAL MECHANICAL DIFFERENCES FROM HUMANS. Listed below


-Due to their nature as Herd animals, they hallucinate if away from people for long amounts of time

-They're 4'5'' at tallest, can fit under flaps and can be picked up

-They have horrible visions, so they constantly have a welder-vision debuff

-They have amazing hearing, and so have thermal vision to simulate this (Thermal vision is lost if their hearing is damaged though)

-Due to their unique sprites, they have species-specific clothing!

-Due to being tiny, and...birds (hollow bones for gliding) they only have 50hp compared to a Human's 100hp


BS-12 lore-wise the Resomi are redonkulously hyper-advanced their society is in a state of post-scarcity and they have lots of ringworld-manufactories that make it so very few individuals in their society have to work. They use nanotechnology-injections to create (Lamely named) 'skill shots' that teach you things instantly, but as far as I know they're isolationist. They trade and all, but individuals have to be directly invited by a Resomi to enter their territory. Annnnd they're banned from Sec on Bay afaik, because 50hp is...just too fragile. Scopes seemed to like the idea of the species, and since several of you guys have complained about aliens species just being resprited humans. A species with actual mechanical differences would be welcomed!

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This doesn't fix the problem of all of the other aliens being resprited humans, but if we had these instead of tajarans, I'd be fine with that. I'm a bit iffy about the thermal vision though, if only because they could hear individuals that they wouldn't technically be able to hear, such as someone in space when they're inside, or an individual who isn't moving (or alive.) Furthermore, they would actually be able to identify said people through those walls by sound alone, which seems like a bit of a stretch for me.

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This doesn't fix the problem of all of the other aliens being resprited humans, but if we had these instead of tajarans, I'd be fine with that.

 

I'm all for tearing down Tajarans, Unathi and Skrell to rework them into better species. But I don't think cutting Tajarans out and replacing them with this would be a popular move. Because despite you disliking them, quite a few people play them. And It's not intended to 'fix the problem' it's intended to add a species...that doesn't have that problem.

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Technically, as space is not a vacuum, it is just extremely low pressure, it is possible to hear things in it. If you have hearing capable of hearing individual molecules.


I like these, the only thing that is concerning me is the lore element, but that can easily be rectified.

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I like this as well.


As far as the lore is concerned, it all depends on the Mohs scale of Sci-fi we are going for. Keeping up with the current trend, the skillshots kinda don't fit. The idea of implementing knowledge through chemical injections is laughable at best, unless we are dealing with nanotech or genetic memory. Drastically toning down their technology is something I'm against because it would probably end with another uplifted species. We already have two of those and that's enough.


Keeping them on post-scarcity level defeats the point of them being with NT and doing anything except science, engineering or medical. My suggestion is to keep it at well-developed level, with tendency to use automated machines and heavy exosuits (considering their physical attributes, these are a must). A Mechanist species, good at and relient on machines and robots. Flying space avian gnomes. Maybe even have them love AIs and stuff, be a polar opposite to Skrell in that regard. This would put them near post-scarcity, due to lack of complete automation.

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I like this as well.


As far as the lore is concerned, it all depends on the Mohs scale of Sci-fi we are going for. Keeping up with the current trend, the skillshots kinda don't fit. The idea of implementing knowledge through chemical injections is laughable at best, unless we are dealing with nanotech or genetic memory. Drastically toning down their technology is something I'm against because it would probably end with another uplifted species. We already have two of those and that's enough.


Keeping them on post-scarcity level defeats the point of them being with NT and doing anything except science, engineering or medical. My suggestion is to keep it at well-developed level, with tendency to use automated machines and heavy exosuits (considering their physical attributes, these are a must). A Mechanist species, good at and relient on machines and robots. Flying space avian gnomes. Maybe even have them love AIs and stuff, be a polar opposite to Skrell in that regard. This would put them near post-scarcity, due to lack of complete automation.

 

What about a mechanically-skilled species that ARE actually uplifts... not by other species, but by the highly advanced AIs that they designed, which calculated and made all of the developments necessary for space travel?

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What about developing our own code as opposed to just porting stuff over from Baystation because 'oh pretty (questionable) mechanics'. It's neat reminder that many of the original races need reworking, and that we should probably shift some attention to the Veruca, but to me its just that.

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What about a mechanically-skilled species that ARE actually uplifts... not by other species, but by the highly advanced AIs that they designed, which calculated and made all of the developments necessary for space travel?

 

If they're smart enough to build true AIs (something even humans couldn't figure out on their own), why do they need uplifting?

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What about developing our own code as opposed to just porting stuff over from Baystation because 'oh pretty (questionable) mechanics'. It's neat reminder that many of the original races need reworking, and that we should probably shift some attention to the Veruca, but to me its just that.

 

Because. This is a pretty great race concept, and developing takes time, effort and coders. And given that our existing race 'project' has made..0 progress. I think it's better to port over a race that people want that'll take (comparatively) little effort, than sit here with what we have just because "It's not our code!"

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What about a mechanically-skilled species that ARE actually uplifts... not by other species, but by the highly advanced AIs that they designed, which calculated and made all of the developments necessary for space travel?

 

Well I mean right now, you technically can do an uplift... but an 'uplift' is specifically in reference to an 'animal' species whose brain has been put into an IPC-type body, with technology involved to bridge the gap between 'beast' and 'sentient'. Or do you mean a selectively evolved/intelligently designed organic species, a la the Hanar's viewpoint of "The Enkindlers" (Protheans) on their development, from Mass Effect?

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What about a mechanically-skilled species that ARE actually uplifts... not by other species, but by the highly advanced AIs that they designed, which calculated and made all of the developments necessary for space travel?

 

If they're smart enough to build true AIs (something even humans couldn't figure out on their own), why do they need uplifting?

 

Because mechanically and electronically they are geniuses, but still either put focus on planetside techs than spacefaring OR maybe because of cultural elements they had a nearly impossible time grasping the concepts and elements that would allow them to reach the stars, something that was fixed by an AI which developed itself to have a mind completely alien to their culture and thus allowing to make the bridge between the theory of space transport and the culture of that people?


Or hell - theories aren't always accurate. They could have had an impeccable theory on electromechanics and AI, but because their world was particularly rich, most of them didn't put out good theories on astrophysics and bluespace and so their theory was so incomplete that it made it impossible, and so the AIs were the ones who completed that branch of logic to allow them to be spacefaring... OR the AI wasn't even meant to do so but they discovered all of these properties anyway, by accident, because the Resomi wanted ultracompact storage (which lead to the discovery of Bluespace storage and it all went down from there)?


Or we could use a StarDrive2 logic where people 'discovered' it based on ancient data emitted from an undisclosed location, and it just took an unusual amount of time to actually interpret it because they had other shit to do (like build machines or be hedonistic fucks)


There's plenty of ways we could go with this.


(And I meant uplift in the Salarian definition - the Krogan had a fully-functioning society and high tech, to the point they literally nuked their planet to hell and back - but were not space-faring until the Salarians gave them the tech and enlisted them to fight in the Rachni wars)



ALSO in regards to why import this and not finish Vaurca: Why don't we do both? Importing a species from a compatible codebase is low-effort and gives many advantages, in the meanwhile people can still work on the Vaurca. It's not like the Vaurca's not getting implemented with this, sheesh...



Hell, I got a lot of spare time. I'll write up a whole lore thing for it, and the actual writers and loremasters of Aurora could review it or be inspired by it.


The bottom line is, I'm ready to do a LOT of work for this to happen.



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Admittedly, though, after reflections, if we DO import this species, the following points would need to be looked into:


-Do we make them compatible with the Shells code we have? They are VASTLY different. It might take a lot of work.

-Exactly what would they be banned from. Security, as mentioned - but otherwise, is it worth banning them from anything else?

-What Head roles they can fill, if any.

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You're reaching. There are a lot of other background which can work just as well and be just as interesting and have a lot stronger, more believable explanations.


If you're into the uplift thing... they could have found a functional but ancient and decaying AI on their homeworld which uplifted them. Perhaps by teaching (and even bioengineering) them so that they could repair it, and then so that they could better serve (and worship) it... only to have the dirty little organics turn on it and develop their own AIs.

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I AM reaching. Though right now I realized a more simple thing.


They could have developed space-faring tech rather easily. That was not the problem.


The problem is that they come from a world that is very cold, with violent weather. The problem was actually getting up there. And so AI didn't uplift them by giving them the tech; they uplifted them by being intelligences with predictions, reflex times and calculation powers to get them out of their own atmosphere.


Thoughts?


(Though that's for being spacefaring. For being FTL-capable, maybe their star is awfully close or just IS a black hole?)

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That would have to be some consistently bad weather, but if they couldn't send up rockets that would certainly argue for a much slower space program. It's better than the "rich people don't look at the stars" idea, at least. :P


But I think you're missing the concept of uplift. It's not, like, literally giving a species space-flight. It refers to a giving a species a dramatic improvement to their technology, and possibly their biology/intelligence. Giving advanced space-age technology to a pre-space culture is a way to do this, certainly, but it's not just "have some space flight".


A species of fluffy space raptors who build sick flying machines and develop AIs so that they can fly beyond the viscious storms that plague their homeworld's upper atmosphere isn't an uplift, it's just progress. A species of fluffy space raptors who learn how to build AIs from the scraps of tech left on their homeworld by an ancient civilization isn't an uplift, either. Unless the tech was left there for that purpose.

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