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New Robotics Items


Eliot Clef

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Posted

Basic Communicator Implant: An implant which serves the same function as a headset, which should be targeted to the head. In concept similar to "Codec" from Metal Gear Solid. ICly installed in the inner ear of the recipient. Like any other implant it can be removed surgically. Automatically has a standard encryption key in it, can accept one other.


Advanced Communicator Implant: Similar to above, more costly to produce or maybe requires some research levels to develop if we keep that mechanic. This is instead a brain implant similar to a loyalty implant, which provides both an emote-triggered PDA (think explosive implants) and an internal radio. All communication is directly piped into the subject's brain, and they can respond in a similar manner. In addition to the built-in PDA, the user cannot be heard speaking into the implant.


It's possible that the Advanced version might be more suited towards being traitor-only.


Basic Ocular Implant: Permanent-equip eye slot objects, or surgically implantable mechanical eyes. Provides the benefits of a single HUD type.


Advanced Ocular Implant: As above, but has the benefits of sunglasses, mesons, thermal goggles, and a single HUD type. Likewise, increased cost.


Strength Enhanced Arm: Prosthetic arm which can be used as a crowbar to lever things open bare-handed. Total arm replacement required, cannot function as only a hand.


Technician's Special: A prosthetic replacement line (for both arms and legs) with compact storage compartments for small tools. Able to hold two small items in its storage compartments. (While this feels cool, I bet it'd be a righteous pain to code. Still, I figured I'd throw it out there and see what people think.)

Posted
Why would anyone have a basic mechanical arm if they could have one with storage compartments or glorious muscle?

 

Money.


Unless people want to make special prosthetic limbs available in exchange for item loadout points at the character screen, it would only be something available if you went in to robotics to have a new one attached. This has no real rational reasoning that doesn't involve arbitrary gameplay mechanics.

Posted

Would be interesting if robotics had a way to charge for these limbs and upgrades (Maybe with a small bonus to their pay to give incentive). Anyways, I had a similar suggestion broiling, I guess I'll see how this fares. I do like the ideas though, strange how we can build death mechs but no upgrade the limbs of crewmembers to be more useful.

Posted
Basic Communicator Implant: An implant which serves the same function as a headset, which should be targeted to the head. In concept similar to "Codec" from Metal Gear Solid. ICly installed in the inner ear of the recipient. Like any other implant it can be removed surgically. Automatically has a standard encryption key in it, can accept one other.


Advanced Communicator Implant: Similar to above, more costly to produce or maybe requires some research levels to develop if we keep that mechanic. This is instead a brain implant similar to a loyalty implant, which provides both an emote-triggered PDA (think explosive implants) and an internal radio. All communication is directly piped into the subject's brain, and they can respond in a similar manner. In addition to the built-in PDA, the user cannot be heard speaking into the implant.

 

Both of these seem fine, but should cause intense pain when interfered with by the traitor radio jammer. They should also cause intense pain when EMP'd, and should have to be replaced if EMP'd. The HUDs seem alright, but they should have some kind of downside. The arms... eeehh. The crowbar arm seems kind of... useless. The storage arm both sounds like a pain to code, and a non-antag antag compression implant. Just seems strange.

Posted
Basic Communicator Implant: An implant which serves the same function as a headset, which should be targeted to the head. In concept similar to "Codec" from Metal Gear Solid. ICly installed in the inner ear of the recipient. Like any other implant it can be removed surgically. Automatically has a standard encryption key in it, can accept one other.


Advanced Communicator Implant: Similar to above, more costly to produce or maybe requires some research levels to develop if we keep that mechanic. This is instead a brain implant similar to a loyalty implant, which provides both an emote-triggered PDA (think explosive implants) and an internal radio. All communication is directly piped into the subject's brain, and they can respond in a similar manner. In addition to the built-in PDA, the user cannot be heard speaking into the implant.

 

Both of these seem fine, but should cause intense pain when interfered with by the traitor radio jammer. They should also cause intense pain when EMP'd, and should have to be replaced if EMP'd. The HUDs seem alright, but they should have some kind of downside. The arms... eeehh. The crowbar arm seems kind of... useless. The storage arm both sounds like a pain to code, and a non-antag antag compression implant. Just seems strange.

 

My initial idea for the Technician's Special is that it was more like a very small-scale borg storage kind of thing and would have something like a screwdriver, wrench, and something else built into it specifically. That seems like even more of a pain than conventional storage offhand, but some sort of "Inspector Gadget" style tool arm is more or less what I had in mind. I'm just not sure how it might function.

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