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Posted (edited)

Ckey/BYOND Username:Damarik


Position Being Applied For:Spriter/Mapper


Past Experiences/Knowledge:

Have experience in sprite work and map-layout/interior design. Used to be a Mason Beekin (Map Creator/Tutor) and spriter on the old-school Furcadia game, plus have developed a few modified sprites for SS13 already.


Examples of Past Work:

300znv8.jpg

http://orig06.deviantart.net/b451/f/2016/036/b/7/space_station_13_mods_by_damariklaizare-d9qmglt.png

(If you can't see the image)

Above witnessed is the in-game remapping of the Cargo Office during an active Round, my Track-Drone modification, a specialized Grenade Mod (both of these have the animation panes for examples instead of just single shot) and a front/back view of my clothed Sergal Avatar.


Preferred Mode of Communication (Skype, Steam, etc.):

Email, really. Unless anyone here actively plays Second Life...I don't get on Skype all that much, and Steam I usually just leave running in the background, so it tends to go unnoticed.


laegreffon@hotmail.com

Second Life User: Damarik Dragoone

Steam Account: Taleoron Damarik Laizare


Additional Comments:

Here is a new map of how I would personally lay out Cargo, if I had the opportunity. There's a lot of wasted space in the current variety. This locates the QM's office central to the Warehouse, the Bay, the Office, and the Mining Dock, so they can oversee everything.


I know it's missing a few things (APC's, Air/Fire alarms in the main office area), but this is just a quick mock-up. Further work would obviously be required. What do you want for about 45min worth of mapping? x3

 

more_ss13_mods__new_cargo_department_by_damariklaizare-d9qx61l.png

http://orig13.deviantart.net/8a8b/f/2016/038/c/b/more_ss13_mods__new_cargo_department_by_damariklaizare-d9qx61l.png

Edited by Guest
Posted
Image not working ;-;

 

Space Station 13 Mods


There. I uploaded it to my dA. :P And to be fair; I only did the major reconstruction of Cargo. My tech did the wood-floor/carpeting. It was a nice touch, if I do say so myself.

Posted (edited)

I just want to pick at a VERY little detail you missed in that Cargonia.


Never-EVER- have a camara in a window. It is just bad and looks terrible, But the rest looks great. I would not mind seeing you on the mapping squad


Edit: And I also think you would not be able to access the Request Console

Edited by Guest
Posted

I don't know if this is totally unwanted seeing as I am not staff or anything, but:


I played the Cargo Tech that was also in on the whole remodelling shtick, and it was the second/third time we remodelled Cargonia that evening. This man/woman/other is a layout genius, far as I can tell. So, uh, there's that.

Posted
Uploaded a new map image of a redone cargo bay (since it's the area I'm most familiar with.) Find it at the bottom of the original post.

 

Looking as this image I just said... "Ooo, Owch, Oh...Why..."


There are alot of mistakes in there that need to be fixed:


1. Things in windows, just no.

2. There is a converbelt infront of a table... Why...

3. The windoor should be on the other side.


If you fix all those, should be fine.

Posted
Uploaded a new map image of a redone cargo bay (since it's the area I'm most familiar with.) Find it at the bottom of the original post.

 

Looking as this image I just said... "Ooo, Owch, Oh...Why..."


There are alot of mistakes in there that need to be fixed:


1. Things in windows, just no.

2. There is a converbelt infront of a table... Why...

3. The windoor should be on the other side.


If you fix all those, should be fine.

 


Uh...BC. Read the bit above the image:

 

I know it's missing a few things (APC's, Air/Fire alarms in the main office area), but this is just a quick mock-up. Further work would obviously be required. What do you want for about 45min worth of mapping? x3
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