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How do you roleplay across sessions?


Nanako

Question

For a while now, i've been playing one character. Gradually building relationships with people. I started getting particularly close to one person.


And then last shift, he turned out to be an antagonist, and murdered someone. I handed his confession into security and thus ensured his arrest for being a syndicate member. This typically leads to execution.

Now i really have no idea what to do, or how this should affect our budding relationship


Do you typically roleplay across sessions? I've seen a couple of crewmembers that are siblings or spouses, it's obvious they do. And if you don't, two hours doesn't seem much to build any kind of meaningful connection with someone.


Do you just pretend antag rounds never happened?


I'm feeling pretty lost here, i could do with advice

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Oh goodness, I applied to the forums to ask exactly this question. I've been hopping into each round with the same character at flat zero each time because I wasn't sure if people did the same thing.


Then I saw someone talk to some who'd just joined as if they knew each other, and referenced things that had happened in previous rounds, so I guess it's the done thing to build long-term relationships?

This is a wee bit of a necro-thread, but the way I personally do it is like this:


Like the rules say, antagonist play is usually not canon, so many of the horrible things that happen in most rounds aren't remembered, or the names/dates/details are all muddled to the point where everyone wouldn't agree on what exactly happened. The station certainly doesn't blow up from mercenaries every third shift, and instances of an actual malfunctioning NT AI are extremely rare, etc.. Canon events that involve antags are usually custom run by admins and lore team event organizers, often announced in-game.


However, non-antagonist interactions between players, like all the conversations, training, bar-fights, locker-room makeouts and that time engineering turned drone fabrication into a disco because they were bored can be remembered by people and carry across rounds. This is why on extended gamemode where there are no antagonists nearly everything is considered canon.


Due to these things, and also due to us running on a 1:1 time scale (April 22nd 2017 is April 22nd 2459, even if you've gone home at the end of each of four shifts in a row), I take all the canon interactions I've had from the rounds I play in a day and stitch them into the same 'workday' that my character then remembers. So yesterday was a single workday, in which my character did all the 'canon' things from yesterday's rounds, but there wasn't a guy running around claiming to be a wizard, no-one got killed in maintenance by that changeling, and what even IS a cult of Nar'sie?


It's not perfect, but it's a way to have antag play and canon workdays without everyone becoming a PTSD-ridden, lawsuit-writing, cloned-seventeen-times wreck from all the trauma.

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Oh goodness, I applied to the forums to ask exactly this question. I've been hopping into each round with the same character at flat zero each time because I wasn't sure if people did the same thing.


Then I saw someone talk to some who'd just joined as if they knew each other, and referenced things that had happened in previous rounds, so I guess it's the done thing to build long-term relationships?

This is a wee bit of a necro-thread, but the way I personally do it is like this:


Like the rules say, antagonist play is usually not canon, so many of the horrible things that happen in most rounds aren't remembered, or the names/dates/details are all muddled to the point where everyone wouldn't agree on what exactly happened. The station certainly doesn't blow up from mercenaries every third shift, and instances of an actual malfunctioning NT AI are extremely rare, etc.. Canon events that involve antags are usually custom run by admins and lore team event organizers, often announced in-game.


However, non-antagonist interactions between players, like all the conversations, training, bar-fights, locker-room makeouts and that time engineering turned drone fabrication into a disco because they were bored can be remembered by people and carry across rounds. This is why on extended gamemode where there are no antagonists nearly everything is considered canon.


Due to these things, and also due to us running on a 1:1 time scale (April 22nd 2017 is April 22nd 2459, even if you've gone home at the end of each of four shifts in a row), I take all the canon interactions I've had from the rounds I play in a day and stitch them into the same 'workday' that my character then remembers. So yesterday was a single workday, in which my character did all the 'canon' things from yesterday's rounds, but there wasn't a guy running around claiming to be a wizard, no-one got killed in maintenance by that changeling, and what even IS a cult of Nar'sie?


It's not perfect, but it's a way to have antag play and canon workdays without everyone becoming a PTSD-ridden, lawsuit-writing, cloned-seventeen-times wreck from all the trauma.

 

Ahh, sorry about the thread necro, I didn't realise. You'd think after years of managing other forums I'd be familiar with stuff like this.


Thanks for the info, this is all super useful and I'm looking forward to playing a more consistent character from here on out.

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