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Playing as a Ninja Saboteur Wizard


Nanako

Question

Posted

If i ever get the chance, i'd like to play as a wizard, and i have an idea in mind for how


http://aurorastation.org/wiki/index.php?title=Guides/Wizard#Roleplaying_Information

There's five spell slots, counting artefacts too. So i'd take the voidsuit, staff of animation, blink, teleport, and fireball


Basically i'd focus on avoiding crewmembers and attacking isolated parts of the ship. Blowing holes in the hull, animating things to attack anyone who comes to fix them, and then getting out of there. Probably places like surgery and storage rooms to start, moving to more critical areas only when the personnel are sufficiently distracted and maybe blowing up the engine room. Hiding inside lockers while my spells cooldown if someone is nearby. My objective being hopefully, to never get seen at all, and put lots of pressure on the engineering team. I'd also like to teleport into the AI upload and give it a new law, "Your cameras cannot see the wizard"


I'm wondering if this would be too powergamey though, and i'd like to ask for admin permission before doing it.

RP and conversation over the radio should be possible, but i'd generally avoid direct confrontation, and probably not kill many people unless they lose to flying bonesaws or walk into vented areas.


And at the end hopefully, i'd teleport onto the shuttle and hide in a locker as a stowaway

Would there be any issues with playing like this?


I also have some questions, having not played wizard before:

1. Can the blink spell put me into space if i use it near the outer hull? I was thinking that's mainly what i'd need the voidsuit for

2. Can the wizard initially teleport onto any point on the station, or does she arrive somewhere specific?

3. Is there a limit to how many objects i can have animated at once?

4. IS the range limit on the teleport spell anywhere i can see? or does it have a special interface for teleporting farther. Is it shorter than that, even?

6 answers to this question

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Posted

As a general rule among the community, stealth antags who only cause mayhem and go to great lengths to not be seen ever are frowned upon.


In the newest code update, I don't believe you can hide in lockers, unless it's been updated, which I am highly doubtful of, much to the dismay of Phoebes everywhere.


Secondly, with the translation into the new map, touching the SM core is basically the same as the rule we used to have about touching the singularity on the old map. Don't.


But now onto your questions.


1. Blink can teleport you into space.

2. You have a Scroll of Teleportation that can take you anywhere ghosts can TP too, but you're limited to those.

3. Theres no limit to animated object, or to how many times you can use the staff.

4. If you mean blink, you are limited to a range you can see, but you can teleport to places our characters can't currently see (behind walls, airlocks, etc.)and I don't think theres actually a 'teleport' spell. Some spells on the wiki don't exist, and we have some spells that aren't listed, this is because it's an old rip of an outdated wiki article. Nevermind, I was completely wrong on this. But, I don't know of the stipulations of the spell.

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Posted
In the newest code update, I don't believe you can hide in lockers, unless it's been updated, which I am highly doubtful of, much to the dismay of Phoebes everywhere.

 

Some lockers you can hide in, some you can't. I haven't bothered seeing which are which.

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Posted
As a general rule among the community, stealth antags who only cause mayhem and go to great lengths to not be seen ever are frowned upon.

 

Might i ask why, and what modifications you'd suggest to the plan.

What if i waited around a bit at each incident until someone turned up to see me, muahaha'ed a bit at them, then teleported away?

 

In the newest code update, I don't believe you can hide in lockers, unless it's been updated, which I am highly doubtful of, much to the dismay of Phoebes everywhere.

Our chemist today spent half the shift sleeping in a locker, i think hiding inside lockers still works, at least for a significant portion of them

 

Secondly, with the translation into the new map, touching the SM core is basically the same as the rule we used to have about touching the singularity on the old map. Don't.

I'd like to ask why about this too. Is it for reasons of RP/fairness? or for technical reasons. I've noticed the server lags out for several minutes when the supermatter delaminates.


Is it okay to blow up SMES's, generators, monitoring console, etc? to what degree is sabotaging the power system okay?


What's the interface like for teleporting. do you see a map of the station and click a location?

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Posted
As a general rule among the community, stealth antags who only cause mayhem and go to great lengths to not be seen ever are frowned upon.

 

Might i ask why, and what modifications you'd suggest to the plan.

What if i waited around a bit at each incident until someone turned up to see me, muahaha'ed a bit at them, then teleported away?

Antags are here to add to roleplay value. If you do everything in your power to not be noticed at all, you're just gonna tick people off by making more work for them. There isn't a rule about this, but if you do, do as described, you're gonna piss people off.

 

In the newest code update, I don't believe you can hide in lockers, unless it's been updated, which I am highly doubtful of, much to the dismay of Phoebes everywhere.

Our chemist today spent half the shift sleeping in a locker, i think hiding inside lockers still works, at least for a significant portion of them

Guess I was wrong about that, than. Phoebes everywhere scream in delight.

 

Secondly, with the translation into the new map, touching the SM core is basically the same as the rule we used to have about touching the singularity on the old map. Don't.

I'd like to ask why about this too. Is it for reasons of RP/fairness? or for technical reasons. I've noticed the server lags out for several minutes when the supermatter delaminates.


Is it okay to blow up SMES's, generators, monitoring console, etc? to what degree is sabotaging the power system okay?

Id say both. Blowing up the SM Core causes a huge amount of lag the server over, and for reasons of fairness. It's all under the same rule as to why you can't take a tank transfer valve into the bar and blow up half the station. The SM core is like that on crack, because it blows up a large amount of the station, and gives EVERYONE on the station Z-Level radiation poisoning.


SMES', while not protected by rules, is a sure fire way to piss people off, because they can't be repaired or remade. There aren't really any generators, unless you mean the solars, in which case, free game. Consoles are fine. You're free to do everything within reason, just don't blow up the SM core.

 

What's the interface like for teleporting. do you see a map of the station and click a location?

If the spell works like the Scroll, you get a list exactly like a ghost would see when teleporting, and you can choose where to go from there.

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Posted

SMES', while not protected by rules, is a sure fire way to piss people off, because they can't be repaired or remade. There aren't really any generators, unless you mean the solars, in which case, free game. Consoles are fine. You're free to do everything within reason, just don't blow up the SM core.

 

SMES can be rebuilt. I have no idea if this is new to baycode, but there are two coils in engineering to let you make a new SMES, and several coils to let you upgrade existing ones.

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