There's five spell slots, counting artefacts too. So i'd take the voidsuit, staff of animation, blink, teleport, and fireball
Basically i'd focus on avoiding crewmembers and attacking isolated parts of the ship. Blowing holes in the hull, animating things to attack anyone who comes to fix them, and then getting out of there. Probably places like surgery and storage rooms to start, moving to more critical areas only when the personnel are sufficiently distracted and maybe blowing up the engine room. Hiding inside lockers while my spells cooldown if someone is nearby. My objective being hopefully, to never get seen at all, and put lots of pressure on the engineering team. I'd also like to teleport into the AI upload and give it a new law, "Your cameras cannot see the wizard"
I'm wondering if this would be too powergamey though, and i'd like to ask for admin permission before doing it.
RP and conversation over the radio should be possible, but i'd generally avoid direct confrontation, and probably not kill many people unless they lose to flying bonesaws or walk into vented areas.
And at the end hopefully, i'd teleport onto the shuttle and hide in a locker as a stowaway
Would there be any issues with playing like this?
I also have some questions, having not played wizard before:
1. Can the blink spell put me into space if i use it near the outer hull? I was thinking that's mainly what i'd need the voidsuit for
2. Can the wizard initially teleport onto any point on the station, or does she arrive somewhere specific?
3. Is there a limit to how many objects i can have animated at once?
4. IS the range limit on the teleport spell anywhere i can see? or does it have a special interface for teleporting farther. Is it shorter than that, even?
Question
Nanako
If i ever get the chance, i'd like to play as a wizard, and i have an idea in mind for how
http://aurorastation.org/wiki/index.php?title=Guides/Wizard#Roleplaying_Information
There's five spell slots, counting artefacts too. So i'd take the voidsuit, staff of animation, blink, teleport, and fireball
Basically i'd focus on avoiding crewmembers and attacking isolated parts of the ship. Blowing holes in the hull, animating things to attack anyone who comes to fix them, and then getting out of there. Probably places like surgery and storage rooms to start, moving to more critical areas only when the personnel are sufficiently distracted and maybe blowing up the engine room. Hiding inside lockers while my spells cooldown if someone is nearby. My objective being hopefully, to never get seen at all, and put lots of pressure on the engineering team. I'd also like to teleport into the AI upload and give it a new law, "Your cameras cannot see the wizard"
I'm wondering if this would be too powergamey though, and i'd like to ask for admin permission before doing it.
RP and conversation over the radio should be possible, but i'd generally avoid direct confrontation, and probably not kill many people unless they lose to flying bonesaws or walk into vented areas.
And at the end hopefully, i'd teleport onto the shuttle and hide in a locker as a stowaway
Would there be any issues with playing like this?
I also have some questions, having not played wizard before:
1. Can the blink spell put me into space if i use it near the outer hull? I was thinking that's mainly what i'd need the voidsuit for
2. Can the wizard initially teleport onto any point on the station, or does she arrive somewhere specific?
3. Is there a limit to how many objects i can have animated at once?
4. IS the range limit on the teleport spell anywhere i can see? or does it have a special interface for teleporting farther. Is it shorter than that, even?
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