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Internal Affairs: Equipment Expansion


Guest Marlon Phoenix

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Guest Marlon Phoenix
Posted

Internal Affairs has no request console, and should get one ASAP!


In addition, while 2 agents are ideal, the room only has a single camera and recorder. They should get these ASAP!

Posted

Yes, this was requested right when the map change happened. We need this along with the employment record consoles back. Internal Affairs Agents are loyalty implanted and can be trusted with the records.

Posted

I think the current state of suggestion that involve changing the map will be a no. They're working on a new map already, and if m line of thinking is correct, they'll say its a moot point to change the map when we'll have a new one 'soon'

Posted

I am perfectly willing to perform small functional alterations like this. They take 0 time, and can be packaged with the next code-update. I'll need to cooperate with Skull on using the github, however, so this one might take time.

Posted
I am perfectly willing to perform small functional alterations like this. They take 0 time, and can be packaged with the next code-update. I'll need to cooperate with Skull on using the github, however, so this one might take time.

 

Honestly, something this simple, I could /probably/ make the change for you. I already have github setup on my end, with my own fork, and know how to use it.

Posted
I am perfectly willing to perform small functional alterations like this. They take 0 time, and can be packaged with the next code-update. I'll need to cooperate with Skull on using the github, however, so this one might take time.

 

Honestly, something this simple, I could /probably/ make the change for you. I already have github setup on my end, with my own fork, and know how to use it.

 

For formality's sake I would have to review every revision and give it the okay, so that no chucklefuck sneaks in an invisible pulse rifle. Otherwise I am also perfectly fine with community submissions.

Posted
I am perfectly willing to perform small functional alterations like this. They take 0 time, and can be packaged with the next code-update. I'll need to cooperate with Skull on using the github, however, so this one might take time.

 

Honestly, something this simple, I could /probably/ make the change for you. I already have github setup on my end, with my own fork, and know how to use it.

 

For formality's sake I would have to review every revision and give it the okay, so that no chucklefuck sneaks in an invisible pulse rifle. Otherwise I am also perfectly fine with community submissions.

 

Works for me. I'll create a branch on my end and work on it tomorrow if I get time.

Posted

Pending final say from Skull, by the sounds of it, here's what your new IA office /may/ look like (I also took the liberty of adding security and employment record consoles)

 

2felSwM.png

Posted
Pending final say from Skull, by the sounds of it, here's what your new IA office /may/ look like (I also took the liberty of adding security and employment record consoles)

 

2felSwM.png

 

That looks good now.

Posted
Otherwise I am also perfectly fine with community submissions.

 

I didn't know this.


I have a million tiny ideas for extra tables or disposal inlets, and other things that are barely worth making a thread about. might look into doing this

Posted

I don't like how one of them has the employment records, and one of them has their table crushed by the sec records. Maybe a better idea would be to make the IA's ID's give you access to medical, security, and employment records when you put them in a labtop, and then spawn two in the IA's office for them.

Posted
I don't like how one of them has the employment records, and one of them has their table crushed by the sec records. Maybe a better idea would be to make the IA's ID's give you access to medical, security, and employment records when you put them in a labtop, and then spawn two in the IA's office for them.

 

That's beyond what I can do with a simple mapping change sadly.

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