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Modify the straight jacket sprite


Kaed

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Posted

Something that's always bugged me about the straight jacket's sprite is that it is a full-bodysuit for some incomprehensible reason. Even the item sprite is just a jacket, like the situation normally presents itself. I think that the bottom half of the in-game sprite should be cut off, so the characters legs are not in it. It's to restrain the arms, not the legs, and this reflects in the fact that you are still able to walk or run just fine in a straight jacket, rather than being hobbled.

Posted (edited)

Well this issue annoyed me, and it also seemed simple enough to serve as my first foray into spriting


Simple preview

1DxXXJP.png

 

Files: https://drive.google.com/file/d/0B0aQOsW6nXKgbGdqMThGaTJ4Z28/view

I made up a .dmi that should work perfectly on import. Just delete the old straight_jacket sprite state in suit.dmi, and then import this one


Aside from cutting off the bottom, i also slightly altered the front and rear images a little. Darkened them, increased contrast, so they fit more appropriately with the side images, which were already darker and more contrasted. I believe the overall result looks better


Also modified the world/on-table sprite

Edited by Guest
Posted

Don't forget that for clothing sprites there are two different sprites - the actual icon, how it looks when not worn, and then how it looks when worn.

Posted
Don't forget that for clothing sprites there are two different sprites - the actual icon, how it looks when not worn, and then how it looks when worn.

There's three actually. The worn version, the held-in-your-hand version, and the lying-in-a-closet version

Good point though, ive updated the world sprite too, link in previous post is updated


The in-hand model is fine, no changes needed there

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