Tenenza Posted October 27, 2016 Posted October 27, 2016 Me and Xander were discussing a little bit ago some the issues with doing an RP multiplayer game of Stellaris, namely that Stellaris' text chat is absolutely terrible at roleplay: It doesn't give any notification for a message other then a small button lighting up, doesn't indicate which channel a new message was posted in, and of course, trying to type out RP while doing all the other things that need to be done while managing your empire, especially at the fast speed a multiplayer game is run at, is frankly hard. So we've got two possible ideas on how to deal with running an RP game. The simple option is just using discord voice chat. The more complex one is to pause ever X number of years, or if something really important happens, and do your RP stuff then, with the IC justification being like it's some sort of galactic council meeting or something. Quote
Qewy Posted October 28, 2016 Posted October 28, 2016 Me and Xander were discussing a little bit ago some the issues with doing an RP multiplayer game of Stellaris, namely that Stellaris' text chat is absolutely terrible at roleplay: It doesn't give any notification for a message other then a small button lighting up, doesn't indicate which channel a new message was posted in, and of course, trying to type out RP while doing all the other things that need to be done while managing your empire, especially at the fast speed a multiplayer game is run at, is frankly hard. So we've got two possible ideas on how to deal with running an RP game. The simple option is just using discord voice chat. The more complex one is to pause ever X number of years, or if something really important happens, and do your RP stuff then, with the IC justification being like it's some sort of galactic council meeting or something. Or make a mod for a slower speed. Quote
Tenenza Posted October 29, 2016 Posted October 29, 2016 Playing at less then fast for most of the game makes for absurdly long games since tech and construction takes so, so long. Quote
PoZe Posted October 29, 2016 Posted October 29, 2016 Playing at less then fast for most of the game makes for absurdly long games since tech and construction takes so, so long. Then do a compromise: medium RP. Meaning that everyone has to know rules if you are vassal you obey your protector, and in case you do not want to you need to make a revolution and get a good reason for it. And so on. Quote
Tenenza Posted October 29, 2016 Posted October 29, 2016 Something something casual scum But, seriously, it wouldn't really be what I'd be going for then. Quote
Qewy Posted November 13, 2016 Posted November 13, 2016 Something something casual scumBut, seriously, it wouldn't really be what I'd be going for then. Usually when you want to roleplay in a grand strategy game, the idea is you make the game extremely slow so you only have to visit it once or twice a day. Giving ample time for people of all time zones to play and to roleplay with others. It takes a long time, but roleplaying in a Grand Strategy game requires a lot more work and isn't like just SS13 RP. But since Stellaris lacks mechanics to aid this and is real-time instead of turn based a lot of problems are created if you're not playing just to win. Quote
Bedshaped Posted November 19, 2016 Posted November 19, 2016 Post your cringey attempts at aurora-lore Quote
mirkoloio Posted December 24, 2016 Posted December 24, 2016 Created the Vaurca. You're all going to get assraped by them, then harmbattoned by Admiral Za'Akaix'Ghul Zo'Ra and his Superheavy Dreadnought((MOD)). Edit: I just saw that someone was fucking faster than me with that. Quote
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