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PoZe

Developers
  • Content Count

    442
  • Joined

  • Last visited

About PoZe

  • Rank
    Research Director
  • Birthday 16/01/1997

Personal Information

  • Interests
    Sailing(Yeah I have my own yacht 'laser standard'). Computers.
  • Occupation
    Software Developer at Palouse Robosub
  • Website
  • Location
    USA, Seattle

Recent Profile Visitors

275 profile views
  1. What if we just make AI radio icon to be of a headset. So it looks like AI always uses a headset. Then people won't metagame
  2. We could nerf Ion rifle by increasing fire delay substantially.
  3. So you are saying that it should be like this: Officer : "Fuck, this IPC went nuts and killed 3 crew members. We gotta take him down, but nothing works... except for this thing called HEP-MPMS" Cadet: "Okay, let's use this thing to take that son of a bitch down!" Officer brings HEP-MPMS Cadet: " Woah... what the heck is that? Are you saying we are gonna take IPC down with a freaking rocket launcher?" Officer: "Well yeah, there is no other way." Cadet: "What if we miss and hit something important, won't it blow up whole room?" Officer: "Well, we better not miss or we are fucked"
  4. The reason why some of them drop items is also because sometimes you change from human mob to different lesser mob like carbon or living. Neither of these support slots for items humans have, so extra stuff have to drop.
  5. Interesting, I can definitely make it happen. I will start working on it
  6. Agreed with Zundy. Make staff of change temporary change you, after X amount of time it will revert you back.
  7. No, it makes total sense mechanics wise. They quit from functional body that hasn't died yet. If you are in crit as human and you ghost before dying - you also cannot enter back your body. I would propose few other things: 1. Instead of board make it part of Borg's console, console where you can lock them down. 2. Also add a verb "emergency single" that states over intercomm in general chat that cyborg is critically damaged and their coordinates.
  8. We can always implement some of peacekeeper functionality. Leaving them just as shields borgs is kinda meh as it gives single purpose. I am not saying idea is wrong, just think we need to like spin it more, add more stuff.
  9. I want to be clear: I do not intend to re-haul Research. If you want it seen please ping other devs. I am trying to add something that is easy to add while will be worth adding before I leave aurora development team.
  10. The point of project is not to overhaul RND entirely. But to just make sure that all departments would ask RND to make them, something more often. Basically adding more cool things RND can print. The re-hual suggestion for RND is in suggestion thread currently. So I just want to ask you to stick to suggesting new cool things to add to protholate that would benefit certain departmetns.
  11. So what I get from all your Replies is "Everything already exists, we don't need any of this. Leave science as it is"
  12. Purpose of this Project is to make RND(not counting robotics) upgrade all departments and provide Quality of Life improvements. Like for example we know that most requested thing from RND is KAs... and that is about it. Sure there are things like incision system for medbay and experimental welder for engineers. But from feedback of players neither is requested or used or really worth the way/effort to get. So several thoughts I heard were really good ideas: 1. Make upgraded tools/things that work faster than regular equipment department gets. 2. Make certain things that cannot be acquired otherwise and that are extremely useful. Thing on TODO: Universal tool for engineering - PoZe Device to deconstruct reinforced walls faster - Geeves A tool that has higher chance of giving stuff from rocks for xenoarch - Conspiir High end syringe that is faster to apply for suits - Geeves What I need from community here is to help me, and give me specific ideas for things that each department can use or would want. Like for example Geeves said a tool that helps deconstruct reinforced walls. There is already a branch I am working on, I will submit PR once I get more grounds for it. But current PR changes: RND can now upload their research from their main server control console to the NT NET database and receive funds/compensation for each individual level and tech they unlocked. For example it got me 6000(numbers can be adjusted) Credits for 7 levels of Phoron research. Added random data disk as loot that can be found in maintenance and Space ruins or in loot crates. There is a chance of getting high-tier 6-8 level or small tier 3-5.
  13. This thread is finished. PR is discarded
  14. Look, I do not want to make mining more difficult. In fact I wanted to improve it by reducing fine. But 3x3 digging is silly. I have buffed all of the time. Now it should take you as long to mine it with shovel 3x3 as it would by queuing it. Regular drill is even twice faster, and diamond drill is instant. Shovel: https://1drv.ms/v/s!Ak8pUCKohmprn9tGleO9kGUiAPXnRw?e=tmzzCM Drill: https://1drv.ms/v/s!Ak8pUCKohmprn9tIH_ysy3ivMYh5Xg?e=Ue8Lrq Diamond drill: https://1drv.ms/v/s!Ak8pUCKohmprn9tKjZUyygg90xGVCA?e=s9KoLZ
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