DatBerry Posted April 30, 2016 Share Posted April 30, 2016 ive been thinking about bay's hardsuit rigs, modules and what not. traitors get about 4 modules for hardsuits they can buy that only work with rigs, which means you either have to be RD/CE or steal the industrial or breecher chassis. so ive been thinking of adding a Rig vendor, similiar to the laptop one, where you can choose to either buy a vanilla rig, with just a chest piece, a helmet and a small emergency tank or add gauntlets, magboots and bigger tanks and some other modules for more money, and add more advanced rig modules to R&D, like the energy gun and cannon, chemical injector and RCDs. you might think "Oh no, everyone would have space suits now!" but we already have emergency suits all over the place, and honestly, personnel spacesuits for spessmen sounds a lot more likely than going to work with a back bag all day, i mean when was the last time you saw your boss or co-workers running around with bags like schoolkids? we could also add parts of the map that needs a hardsuit to check on, like some secure storage for engineering, science and security, a fast emergency delivery system for cargo where crates are bluespace mass drivered into a net in space and you have to go EVA to grab them. think of all the possibilities. oh and if you're worried about hardsuit powergaming, we could have the armor values equal to 0 and no insulation so tasers and batons would still work, maybe make them worse when you get hit in one of those hardsuits . Link to comment
Nanako Posted May 1, 2016 Share Posted May 1, 2016 you do kind of have a point, backpacks are less common than space suits in EVA workplaces. its pretty much only schoolchildren and soldiers that wear backpacks in modern society, nobody else has that much to carry. having even generic hardsuits with armour values of zero would make no sense though. some amount of robustness is necessary to protect you from the rigors of space, Right now, we have three different types of EVA suits. Softsuits come with a suit and a helmet, you carry the tank seperately, or attach a small tank to the suit storage. Either way its three pieces. They are generallly slow and sucky Voidsuits come with a suit, a helmet, magboots, and a tank. All of which can be attached to the suit part in order to create a single unit that can be taken on and off with one step. they provide minimal protection but fit in the suit slot. Hardsuits, or RIGs, are a control ,module that is worn on the back, and expanded into a full suit as necessary. I've never used one personally, but thry seem like a huge pain since they take the slot that backpacks and satchels usually fit in. They tend to be the most powerful category and are more heavily armoured than the other two. Hardsuits are rare. They're generally only used for mining, and by ERT, and by certain heads of staff (imo all heads of staff should have one) I'm not seeing what benefit there would be to opening up advanced EVA suits to the rest of the crew. Link to comment
Guest Complete Garbage Posted May 1, 2016 Share Posted May 1, 2016 Hardsuits are rare. They're generally only used for mining, and by ERT, and by certain heads of staff (imo all heads of staff should have one) I'm not seeing what benefit there would be to opening up advanced EVA suits to the rest of the crew. I agree with giving all heads RIGs, as it stands, the RD and CE are the heads with RIGs. The Captain already gets some decent armor, I see no downside to turning that into a RIG. I don't think the HoP should have one, maybe a special RIG that the QM, HoP, and Captain have exclusive access to. On the fence about the HoS, honestly I could go either way for them having one, and the CMO should get a rescue RIG for sure. Link to comment
Nikov Posted May 1, 2016 Share Posted May 1, 2016 you do kind of have a point, backpacks are less common than space suits in EVA workplaces. its pretty much only schoolchildren and soldiers that wear backpacks in modern society, nobody else has that much to carry. I have to disagree. My backpack at work contained multiple laptops, chargers, datalinks, 1239 cables and the occasional ECM. Its really not rare to see technical people in RnD or manufacturing jobs with kits of parts and tools. So to hell, to hell, to hell with the RIGs. They are the worst part about being the CE. Link to comment
Superballs Posted May 1, 2016 Share Posted May 1, 2016 its pretty much only schoolchildren and soldiers that wear backpacks in modern society, nobody else has that much to carry. I see plenty of people who aren't schoolchildren and soldiers daily that carry backpacks (I carry a backpack myself). That aside, I'm leaning towards having these RIGs implemented, due to the fact that the Xenoarchaeology voidsuits are almost useless when it comes to anomalies (AOE teleporting anomalies are no joke). With the RD having the only suit in the game that will protect from anomalies, which is also seldom used when I'm playing, I support this, with the ability to buy, research and develop a module that allows for full anomaly protection. Balancing the hardsuit and their modules wouldn't be too hard, I think. Making the modules expensive and forcing the customer to ask for funds from the department can prevent every single person from having a hardsuit. Specialized modules for certain jobs are only issued to those people working in those jobs, with other specialized/experimental modules only available from R&D. Link to comment
DatBerry Posted May 2, 2016 Author Share Posted May 2, 2016 Hardsuits are rare. They're generally only used for mining, and by ERT, and by certain heads of staff (imo all heads of staff should have one) I'm not seeing what benefit there would be to opening up advanced EVA suits to the rest of the crew. 400+ years into the future, we have gravity generators, faster than light travel and the ability to contain and produce electricity from blackholes and you're telling me suits that fold on you are too advanced? I agree that most modules are advanced and should come out of research but in the future displayed here, i dont think its far fetched for what the vendor would offer, its just a chest piece, a helmet and a small tank, pay more for boots gauntlets etc, add job restrictions to some modules like insulated gauntlets. Link to comment
Guest Complete Garbage Posted May 2, 2016 Share Posted May 2, 2016 Hardsuits are rare. They're generally only used for mining, and by ERT, and by certain heads of staff (imo all heads of staff should have one) I'm not seeing what benefit there would be to opening up advanced EVA suits to the rest of the crew. 400+ years into the future, we have gravity generators, faster than light travel and the ability to contain and produce electricity from blackholes and you're telling me suits that fold on you are too advanced? I agree that most modules are advanced and should come out of research but in the future displayed here, i dont think its far fetched for what the vendor would offer, its just a chest piece, a helmet and a small tank, pay more for boots gauntlets etc, add job restrictions to some modules like insulated gauntlets. I think a good midpoint is having them in EVA-restricted areas (,and also mining, which doesn't have EVA access fsw), so you could only go up and buy one if you have actual access to EVA. Link to comment
DatBerry Posted May 2, 2016 Author Share Posted May 2, 2016 I think a good midpoint is having them in EVA-restricted areas (,and also mining, which doesn't have EVA access fsw), so you could only go up and buy one if you have actual access to EVA. Space is around you in all directions and you cant have EVA access, EVA is the lifeboat of the station, i think the only reason breaking into it is considered a high security area is because magboots were a traitor objective, i mean if it really was it wouldn't be in a high way traffic area with only 2 airlocks to grab a suit. Link to comment
Nikov Posted May 2, 2016 Share Posted May 2, 2016 Or space suits are expensive, and wearing a space suit allows you to cause enormous amounts of havoc? Link to comment
Guest Complete Garbage Posted May 3, 2016 Share Posted May 3, 2016 I think a good midpoint is having them in EVA-restricted areas (,and also mining, which doesn't have EVA access fsw), so you could only go up and buy one if you have actual access to EVA. Space is around you in all directions and you cant have EVA access, EVA is the lifeboat of the station, i think the only reason breaking into it is considered a high security area is because magboots were a traitor objective, i mean if it really was it wouldn't be in a high way traffic area with only 2 airlocks to grab a suit. Also that there are only two suits in there for medical and security, plus the breacher chassis and skrellsuits, which I assume would be more expensive. Voidsuits are relatively uncommon, at least outside of engineering, and that's why EVA is supposed to be high security. Not just anyone is really supposed to have these. Not just anyine is trained to wear these either. Everyone on the station should know how to put on and use the basic softsuits, but that's where the average Urist McAssistant's EVA training ends. EVA access should be required to access anything related to EVA that goes beyond what most people should know how to use. It's why the emergency softsuits were put into the game. Link to comment
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