Guest Posted November 30, 2014 Posted November 30, 2014 (edited) Fringe system technology often used by slavers or a number of unconventional captors, these "snug" collars ensure absolute obedience on the ultimatum of the captor being able to transmit a code on any chosen radio frequency. Upon triggering it, the explosive embedded in the collar detonates, effectually turning the captive's head and neck into a tomato. In addition, several collars can be linked to detonate should other linked collars go inactive. Attempted unauthorized tampering will also detonate the collar. In addition, if the transmitter and the collar itself go out of range, the collar registers this as an escaping captive and will detonate. Note: A recurrent side effect is premature detonation when exposed to white noise or decayed frequencies. Take care when using these on high-value hostages. ((Thoughts?)) Edited November 30, 2014 by Guest
Dea Tacita Posted November 30, 2014 Posted November 30, 2014 Seems like it'd be a good thing for Syndicate players to have, it'll keep their hostages from going "Hero" on them
Jboy2000000 Posted November 30, 2014 Posted November 30, 2014 It would be pretty cool, especially if that event with the slavers Ive been hearing about happens again. But who would get it? Should it be Nuke Ops only, added to Syndie Uplink, or just able to be made somehow, like by science?
Guest Posted November 30, 2014 Posted November 30, 2014 Good lord please do not allow these to be made in Science.
Guest Posted November 30, 2014 Posted November 30, 2014 Good lord please do not allow these to be made in Science. Fringe technology used and developed by slavers = doesn't belong on a research station. It's more of a traitor item to make things interesting and stop people from heroing up as they are held captive. As an added detail, I would make this Nuke Ops only and for slaver events. I'd slap 9TC on it for a box of two collars with a syndicate remote signaller that has frequencies in the double digits to prevent people from triggering the collar by a standard signaller.
josh1133 Posted November 30, 2014 Posted November 30, 2014 Please god yes. GOD YES. This would make taking hostages so much easier, so instead of them just going hero and trying to fight the entire nuke team with their bare hands, they sit down and feel the fear. Only one suggestion, find a way that you can set it so only one collar goes off instead of all them at once. While it be cool to see them all go off at once, it be better to just set one off to scare the others.
Guest Posted December 1, 2014 Posted December 1, 2014 Please god yes. GOD YES. This would make taking hostages so much easier, so instead of them just going hero and trying to fight the entire nuke team with their bare hands, they sit down and feel the fear. Only one suggestion, find a way that you can set it so only one collar goes off instead of all them at once. While it be cool to see them all go off at once, it be better to just set one off to scare the others. Can easily do that with voice commands, signalers, timers, sensors, etc.
Guest Posted December 1, 2014 Posted December 1, 2014 Please god yes. GOD YES. This would make taking hostages so much easier, so instead of them just going hero and trying to fight the entire nuke team with their bare hands, they sit down and feel the fear. Only one suggestion, find a way that you can set it so only one collar goes off instead of all them at once. While it be cool to see them all go off at once, it be better to just set one off to scare the others. You have the option to link them together. You don't have to set them off all at once.
Serveris Posted December 1, 2014 Posted December 1, 2014 Explosive implants. You all... do realize these exist. Right? I'm not the only one that uses them?..
Chaznoodles Posted December 1, 2014 Posted December 1, 2014 Explosive implants. You all... do realize these exist. Right? I'm not the only one that uses them?.. These are a thing, and do the job which these bomb collars are supposed to do.
Farcry11 Posted December 1, 2014 Posted December 1, 2014 Yeah, but they're not as cool. A bomb that you can see is much scarier than a dinky chip implanted covertly in someone's brain.
Guest Posted December 2, 2014 Posted December 2, 2014 Explosive implants. You all... do realize these exist. Right? I'm not the only one that uses them?.. These are a thing, and do the job which these bomb collars are supposed to do. Explosive implants don't add fear. They aren't an obvious threat. You're not going to be afraid of even moving when you're implanted, because more than likely you're completely unaware that you have them, or you're using the implant as a last "Screw you" to security once they detain you. Bomb collars are for keeping captives in line. Explosive implants are often used more aggressively than for the purpose of ensuring your target does as is commanded.
Gollee Posted December 2, 2014 Posted December 2, 2014 Implants don't have the same, "I own you" feel of a literal collar.
Guest Posted December 2, 2014 Posted December 2, 2014 Plus, if you're quick enough and you hope to god medbay's competent enough to be subtle and not warn your controller, explosive implants can be removed. Bomb collars can be hacked, but there's a higher chance of killing the victim rather than actually succeeding. Some wiring suggestions: Boom wire: When cut or pulsed, boom. Timer wire: When cut, begins the boom countdown. An ominous beeping can be heard, which begins to pick up speed until 15 seconds have passed, in which the collar blows up, taking off the victim's head and causing mild burn damage to anyone within 2 tiles nearby the victim. Mending does not stop the countdown. Pulsing causes the collar to start the countdown, but it can be halted by pulsing again. This wire must be mended to be able to stop the countdown by pulsing. Blip wire: When cut, the collar no longer makes beeping sounds during boom countdowns. Mending does nothing. Pulsing toggles it on and off. Alarm wire: The control signaller is warned of collar tampering when this wire is cut. Mending it halts the alarm, but the alarm is logged in the control signaller. Pulsing turns this function off. Lock wire: When cut, the collar loosens its grip on the victim's neck, allowing for removal. Cutting this wire also triggers the alarm. It's highly recommended you disable the alarm wire first. Mending does nothing. When pulsed, the collar tightens its grip on the victim's neck. Repeated pulsing will suffocate the victim very quickly. As a note, the explosive cannot be disarmed. The collar must be disposed of or stowed for maintenance.
Recommended Posts