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4 New Surgeries


Ian The Corgi

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Posted

Fair question. There is a surgery room on the Skipjack that never gets used. Maybe if, after you abducted someone, you could take their cloths and become them, it would get used just a little bit more. Also, if anyone could actually pull that off, they deserve all the cred.

 

Or alternatively, imprison an operative, disguise an officer to look like them and send them back to the ship as an infiltrator.


that'd be fun :o

Posted

Or alternatively, imprison an operative, disguise an officer to look like them and send them back to the ship as an infiltrator.

 

That would be amazing. I actually do like this idea a lot, now. Definitely something that will be quite hard to pull off, but downright magical when it works.


I wonder how that conversation goes down in ':s' though.


"Do we have any volunteers to have their gender reassigned and their vocal cords chopped up?"

  • 3 weeks later...
Posted

I think the surgeries can add some fun to the game. For example:

Two traitors decide over AOOC that one of them should have the mission to kill someone, while the other has to protect them. The traitor with the protect objective then kidnaps the target, gives them a new identity, and even makes an entry on the crew manifest (Add a new employment record) for that person. Drama ensues when the target screams over Common about being given a sex change, the other traitor finds and kills the target, RIP.


A team of heisters/mercs kidnap an important crewmember (CE,RD, maybe even the HoS and Captain), who just so happens to be of the opposite gender. The team then uses these proposed surgeries to infiltrate the ranks of the crew and acquire important items, how the situation progresses is up to the players. Will the operation succeed and mercs/heisters get away unnoticed? Will the crew notice behavioral inconsistencies and decide that something is going on? Will they make the fake captain mandate that certain crewmembers are borged? Who knows?!


As said earlier, Security may even send one of their own to spy on the mercs/heisters. How this will go is: Security somehow manages to capture a merc/heister without then yelling over the radio (Maybe using the ghetto radio jammer or knockout gas). They then proceed to disguise a volunteer as the captured person, give them the prisoner's stuff, and send the disguised officer back to the mercs to gather information. What happens next depends on how each side plays it out.


A traitor managed to steal the nuke disk, but now has the entirety of Security hunting them down. They then get some other traitor to buy the surgery kit from the uplink and give them a new identity, maybe even add a new employment record. Maybe sec will notice a new crewmember on the manifest whose arrival was not announced before and proceed to detain them, or maybe the traitor can continue doing their business without attracting suspicion.


Voice change surgery goes along with each of the above situation so that whoever is being given an identity change isn't immediately revealed when they talk like "Captain McComdom (As Stealthy Antagonist)".


The surgeries have a lot of potential should they be added, but it all depends on how the playerbase uses it. It was also proposed that the ghetto analogues will fail when doing any of the surgeries (To avoid the inevitable incident of "HELP BALDIE MCBALD IS CHANGING MY GENDER IN MAINT"). The exact steps for each of the surgeries may need to be reworked so that you don't end up cutting someone's crotch open as if you are going to remove an organ whilst trying to give them a sex change (Maybe have it show up a pop-up window asking which surgery you would like to perform?), or accidentally turning someone into a woman while trying to remove an inflamed appendix. I don't see any use for the vocal cord removal surgery, but all of the other ones seem to have a lot of potential to add to the fun of the game.

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