K0NFL1QT Posted December 13, 2014 Posted December 13, 2014 Like the title says. There's been a few rounds as a roboticist where you have to make emergency repairs on IPCs and humans prosthetic limbs, but you generally have no way of knowing which limb needs work, either looking or using a scanner, unless you tear their clothes off. You should be able to tell what limbs are prosthetic with a basic health scanner.
LetzShake Posted December 14, 2014 Posted December 14, 2014 Yes, you can, but you really shouldn't HAVE to. The scanner should be able to tell the difference. It makes no sense, IC.
K0NFL1QT Posted December 14, 2014 Author Posted December 14, 2014 Asking works, unless they're unconscious. It's something that should probably be noticeable when you examine someone, depending on clothing, but should really should up with a scan.
Erik Tiber Posted December 14, 2014 Posted December 14, 2014 Yes, you can, but you really shouldn't HAVE to. The scanner should be able to tell the difference. It makes no sense, IC. Yes. As of now, I have to examine them, which lets me see their character's clothes-less sprite. The problem is, this wouldn't work if they had a long-sleeve undershirt and it shouldn't be necessary. I don't think it would be too difficult to code. I mean if the analyzer checks the burn and brute damage-values for each limb, surely it could also check the value which indicates whether it's organic or prosthetic, right? After all, the game is able to quickly tell whether it's organic or prosthetic whenever you use a trauma pack, burn pack, splint, wire, or active welding tool.
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