ClearThoughts Posted April 4, 2017 Share Posted April 4, 2017 BYOND Key: ClearThoughts Character Names: Hidashi Toda'keri (SCIENTIST EXTRAORDINAIRE!) Nil'Opga Otyk'Qlalua-Ellu (Ancient friendly Chaplain) Elor'orus Sarnorin-Peiros (Sneaky but quaint Librarian) James Beckett (Hardass Head of Security) Inaaya Vihaan (Transhumanist Artsy-Fartsy Chief Engineer) Qimul-Omal Tju'Yullra (Hardass Security Officer with a temper) William Barterwell (Easygoing Security Officer with a western spin.) Oenel Qilatrieliliu (Arrogant Phoron Researcher) Species you are applying to play: Unathi What color do you plan on making your first alien character (Dionaea & IPCs exempt): Dark-grey Have you read our lore section's page on this species?: Yes! Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I'd like to say that before Skrell became a thing, there were lizards and cats. (At least, as far as I remember it), and I'd always been intrigued by lizards. Whenever I played on Yog or Hippie, I always played an unathi because of my personal fascination with reptiles, reptillian xenos or otherwise, never too fond of furred races (Still aren't fascinated with Tajaran, honestly.). This may be in part that I have only ever owned reptiles IRL as pets, and I'm very sure that's a deciding factor in my fascinations. I took my time to read the Unathi lore on the Aurora wiki page, and I must say I was quite entranced with it. It follows an arabic-samurai mixed theme. I detected some themes of arabic tales with bushido-esque moralities. Very interesting way of putting it all together. My favorite read was "The First Prince and the Night Queen" and "How to hunt carp by Sslazhir Yinzr". Identify what makes role-playing this species different than role-playing a Human: Body-language, mechanics. . Oh, specifically? When irritated, Unathi may thump their tails once against the ground, levitating them to keep them from dragging otherwise, they may chuff air annoyedly, or even rattle the scales and plates along their neck (Which is the most interesting show of aggression in my opinion, and perhaps the least-used.). Their signs of affection or trust may be to bare throats at one another, entangle tails, necks, or otherwise limb contact, HOWEVER hugging is seen as very immature, as opposed to humans whom embrace one another intimately quite often, even as often as a social gesture. Character Name: Gwali Gesska Please provide a short backstory for this character, approximately 2 paragraphs Originally an Ourean clan, clan Gesska came into existence upon the world of Ouerea following the arrival of xenobiological species of Human and Skrell, including the therein assisted colonization of Ouerea. The occupation, or rather, enlightenment, depending on who was spoken to, offered the up-sprout of new ideas, including new such names and Clans to occupy this new world. Clan Gesska occupied very little land in comparison to the majority of clan holdings around them, and held numbers in the low 20s. Of course, with each year their clan grew in number, their territory only inching outward in size as their wealth grew in more lucrative expanses with the textile arts, learning much from the interactions with these elder races. As far as political standing, Gesska aligned with Izweski in support of the new races. An integration and acceptance of otherworldly cultures to advance Unathi as a singular race and government. Of course, Gesskan males found their rites in hunting and storytelling during the warm seasons, and held to security and political affairs in the cold seasons. Gesskan females, such as Gwali, born in the later part of the year 2438, a hatchling of celebration as marking a new age for Unathi, one of stellar exploration, were treated to a life of housekeeping and the crafting arts, including pottery and weaving. Clan Gesska was known for a traditionally ash-grey to charcoal-black outer appearance, honing in on this genetic factor to a point of near inbreeding. Gesskans made points to seek out other genetic lines, bartering wives for wives to introduce new genetic diversity into the clan, breeding a specificity of color into the clan appearance. It was not only their appearance that they sought to refine, but their attitude. Quiet, generally distant in speech, observant and cautious. The males were allowed to be boisterous during ceremony to show their strength, but females were rarely allowed to speak beyond the small enclaves that they held to practice their artwork and crafting. The Contact War did only to hinder Unathi that remained on Moghes, turning a once cradle of life into a sweeping cloud of death, setting a century-long death clock on their homeworld. . .But they had a new world to call Home. Ouerea. Gwali, as of the year 2459CE, is 21 years of age. She grew up on Ouerea for the entirety of her life, learning Unathi culture and her place in the world. Each encounter with a traditionalist, setting her into a shy mannerism, only to be countered by the encouragement of New-Age thinkers, encouraging her to learn. The split in thinking caused a bit of an uproar, and thus her personality became one of her clan: Quiet. Of course, these strange new beings, squishy and colorful or pudgy and pale made her curious of what lay beyond this society, beyond the dying cradle that is their homeworld. Were she not so lucky to have been born on Ouerea, she might not have had the ability to breathe, let alone think about leaving. Against the wishes of her Clan, she left swiftly the grasp of Gesska and departed the enclavic Clan, seeking employment elsewhere. With a rudimentary knowledge, yet no sort of degree or specialization, her work led her into menial jobs. A Janitor, contractual work with contractual, even pay, aboard a research facility. . Space Station 13. What do you like about this character? Gwali is inspired by a long-time inspiration of Anoles. These quick little southeastern US lizards are fucking Everywhere. You can get, like, five of them from Petsmart for $20 as little pets. Yes, you buy them in Multiples. You never just have One. They're quick, they dart around, and they have super high metabolisms most oftenly found in such small lizards. I'd like to think Gwali is pretty quick. A bit of a cracklizard. Her movements are swift and agile, and her personality is generally really fast and on edge. She doesn't talk much, but when she does, she talks Fast. She stays out of the way of anything that might be trouble, and I like to play her with a bit of a survivalist role in mind. If I survive, I win. That doesn't necessarily mean I have to win a fight, it just means I have to outrun it and survive past it. How would you rate your role-playing ability? 8/10. I'm getting much better now that I see this server in a light of "You don't have to Win to have fun.", and I think my roleplay has improved dramatically because of that realization. However, I'm still working to get better. Especially at security roles. I think that roleplaying a security role is easily the hardest thing to do on-station. So much chaos, so little time to type. Notes: Interior crocodile alligator, Alb drives a chevrolet movie theatre. Link to comment
CommanderXor Posted April 6, 2017 Share Posted April 6, 2017 From the rounds I've had with you, you seem to follow the lore of the species you play quite well. Granted I've only seen you play Skrell and Humans. But otherwise you do a good job, sticking to the lore and creating well rounded, detailed characters. Your roleplay seems alright from what I've seen. Though I haven't really interacted with your characters on a smaller scale, otherwise it's fine. Fancy coloured +1. Link to comment
Superiorform Posted April 6, 2017 Share Posted April 6, 2017 Whilst I don't recognise any of your characters except Becket, who I have recently played a few security rounds with, I very much like this application. The question on the differences of playing an unathi is very well answered, and I believe that you have demonstrated an understanding of the culture here, and even more so in the backstory itself. Again, I very much like the backstory. It is interesting and special, but still very much believable, and keeps to the lore very well, despite the fact that the clan itself is sort of against the status quo. The character you have described again, is interesting, and you have given her a personality, and explained why she has that personality. One criticism: Against the wishes of her Clan, she left swiftly the grasp of Gesska and departed the enclavic Clan, seeking employment elsewhere. The fact that she suddenly decides to get up and go seems a bit weird to me. This shy, timid, person, suddenly leaving everything they know, and even against the wishes of the clan? How did she leave? Why? Why did the clan let her? For such a massive event, I don't think you have adequately described and explained it in one sentence. It's a +1 as it is, but I would be very happy if you could make a small change. Link to comment
ClearThoughts Posted April 7, 2017 Author Share Posted April 7, 2017 Again, I very much like the backstory. It is interesting and special, but still very much believable, and keeps to the lore very well, despite the fact that the clan itself is sort of against the status quo. The character you have described again, is interesting, and you have given her a personality, and explained why she has that personality. One criticism: Against the wishes of her Clan, she left swiftly the grasp of Gesska and departed the enclavic Clan, seeking employment elsewhere. The fact that she suddenly decides to get up and go seems a bit weird to me. This shy, timid, person, suddenly leaving everything they know, and even against the wishes of the clan? How did she leave? Why? Why did the clan let her? For such a massive event, I don't think you have adequately described and explained it in one sentence. You have a solid point, and to be honest, that little detail was my attempt to link it all in to how she got off-world and onto a NT research station. Even then, she'd be marked Guwan. You make a solid point, and that solid point is on the flimsiest part of her story. One I am not sure how to resolve. For a clan that values the hand-skills of its members, I am not sure how to both retain her status in the clan AND allow her off-world out of "the cloister". Perhaps a rework of the story, but I would like any suggestions you have to rework it. Link to comment
Guest Marlon Phoenix Posted April 12, 2017 Share Posted April 12, 2017 Hello! I'm sorry for the delay. You have a solid understanding of the Unathi as well as an interesting and fresh character arc. I've never seen a female Guwan done before, if you wanted to take her down that path - it would mean she'd probably never marry unless someone took pity on her. It's fine if she kept her clan name however - her father or clan elders could rationalize her retaining her name, even if it's just believing that she'll come around eventually. Surely no woman would want to do menial jobs forever. At least until they get a husband! Application accepted. I'm eager to see where you take the character. Link to comment
Recommended Posts