Scheveningen Posted May 1, 2017 Share Posted May 1, 2017 Fire sucks if it isn't actively nearly murdering someone the moment someone gets set alight. Only time fire actually kills someone is when it's a phoron fire and it cooks the atmosphere and anyone inside it in and out like a roast on a spit. Flamethrowers are only good vs. blobs and it's kinda dumb. It's pathetic trying to use a flamethrower to kill someone, even with min-maxing toxins, it does not work. Enable it as a decent traitor weapon alternative. Or for xenos. General concept for the system, regardless of whether the room's temperature is hot or cool. Being set on fire is no small thing. So it should be reflected in gameplay mechanics as such. Man set on fire, begins being set alight with a single fire stack in certain situations. The next second they will accrue two stacks of fire. The next second raises their fire stack total to four. This multiplies current fire stacks by two every second the person is on fire, with 1 burn damage per stack being inflicted on the person being set alight. At 16 stacks or more, the fire stacks will begin to harm internal organs slowly but surely. The rate at which internal organs are damaged after 5 seconds elapse (or 16 stacks are given) are within the proportion of 1/5th. For every five stacks, one point of damage will be dealt to internal organs in a certain body part. Which one it chooses is random, and if the fire stacks choose to damage a non-organ holding limb, it effectively will not deal damage to any internal organs for that tick. Additional procs that catch a person already on fire will double their active firestacks, but the rate of burning will remain unchanged. If someone tries to extinguish a person on fire with an extinguisher, if their burnstacks is lower than 80, it will immediately put out. If it is higher, the current burnstacks will be reduced to 1/2. A species' burnmod will be calculated after fire stack damage is concluded. For obvious reasons. Voidsuits without flame protection, upon being set on fire, normally suppress flame, but at the cost of severely melting the voidsuit. Upon passing its health threshold a person wearing a voidsuit can be set ablaze with no chance for protection. Being exposed to a vacuum will halve current fire stacks every second until firestacks drop to 40, in which the person will be immediately extinguished if set on fire prior. Link to comment
MoondancerPony Posted May 1, 2017 Share Posted May 1, 2017 This seems really well thought-out. I support this! It'll make fire an actual threat and, hopefully, be used more. I want to burn xenomorphs a-la Alien: Isolation. Link to comment
Guest Complete Garbage Posted May 1, 2017 Share Posted May 1, 2017 How will the resist verb factor into this? Here are my thoughts: Resisting while on fire and not buckled to something will cause you to drop to the floor. If below 60 firestacks, you'll lose firestacks at a rate of 10-15/sec. At less than 20, all firestacks are removed. If above 60 firestacks, firestacks are lost at a rate of 5-10/sec, and if above 100 firestacks, resisting fire will not work at all. Resisting while still on a flaming turf will not be effective; stopping, dropping, and rolling while you're still surrounded by flames wouldn't do much to put you out. Link to comment
Scheveningen Posted May 2, 2017 Author Share Posted May 2, 2017 That works for me in terms of a mathematical standpoint, CG. Link to comment
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