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Area Control Node


Lady_of_Ravens

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As anyone who's ever played the AI knows, you eventually run into that awkward situation where you have to report that you're unable to access some system 'cause nobody thought to put a camera there (or someone cut it), and that makes no sense. So my proposed solution is Area Control Nodes, similar in concept to APCs, but instead functioning to allow the AI to see and interact with all interfaced machines (doors, newscasters, buttons, guages, whatever).


On the other side, by tampering with an ACN, you could cut out the AI's (and possibly borgs as well) control to an area even if you can't access all the relevant cameras. This would give the crew (or antags) another way to fight back against the rather overwhelming power of the AI (particularly in malf rounds, which I've found to be very one-sided).

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As anyone who's ever played the AI knows, you eventually run into that awkward situation where you have to report that you're unable to access some system 'cause nobody thought to put a camera there (or someone cut it), and that makes no sense. So my proposed solution is Area Control Nodes, similar in concept to APCs, but instead functioning to allow the AI to see and interact with all interfaced machines (doors, newscasters, buttons, guages, whatever).


On the other side, by tampering with an ACN, you could cut out the AI's (and possibly borgs as well) control to an area even if you can't access all the relevant cameras. This would give the crew (or antags) another way to fight back against the rather overwhelming power of the AI (particularly in malf rounds, which I've found to be very one-sided).

 


A nice idea. But one I imagine would be stupidly hard to code.

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Or, like, we could have a machinery that links up with all other machinery within range, and displays a menu of links for the controls of all connected machines. I mean, machine linking code exists already, and there wouldn't need to be any feedback from the seperate machines themselves, just that the Node detect and display the links to remotely activate them. But then again, I'm not a coder, so that's just my best guess.

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