Lady_of_Ravens Posted December 18, 2014 Share Posted December 18, 2014 As anyone who's ever played the AI knows, you eventually run into that awkward situation where you have to report that you're unable to access some system 'cause nobody thought to put a camera there (or someone cut it), and that makes no sense. So my proposed solution is Area Control Nodes, similar in concept to APCs, but instead functioning to allow the AI to see and interact with all interfaced machines (doors, newscasters, buttons, guages, whatever). On the other side, by tampering with an ACN, you could cut out the AI's (and possibly borgs as well) control to an area even if you can't access all the relevant cameras. This would give the crew (or antags) another way to fight back against the rather overwhelming power of the AI (particularly in malf rounds, which I've found to be very one-sided). Link to comment
LetzShake Posted December 18, 2014 Share Posted December 18, 2014 As anyone who's ever played the AI knows, you eventually run into that awkward situation where you have to report that you're unable to access some system 'cause nobody thought to put a camera there (or someone cut it), and that makes no sense. So my proposed solution is Area Control Nodes, similar in concept to APCs, but instead functioning to allow the AI to see and interact with all interfaced machines (doors, newscasters, buttons, guages, whatever). On the other side, by tampering with an ACN, you could cut out the AI's (and possibly borgs as well) control to an area even if you can't access all the relevant cameras. This would give the crew (or antags) another way to fight back against the rather overwhelming power of the AI (particularly in malf rounds, which I've found to be very one-sided). A nice idea. But one I imagine would be stupidly hard to code. Link to comment
Lady_of_Ravens Posted December 18, 2014 Author Share Posted December 18, 2014 A nice idea. But one I imagine would be stupidly hard to code. It could be, it depends on how vision is handled in SS13. It may just require an extra bit of logic when determining if an entity is visible or controllable. Link to comment
Jboy2000000 Posted December 18, 2014 Share Posted December 18, 2014 As much as I hate to say this... How about we take a note from Goon's textbook? Make little bots for the AI to take temp control of and walk around the station like an AI. Link to comment
Lady_of_Ravens Posted December 18, 2014 Author Share Posted December 18, 2014 As much as I hate to say this... How about we take a note from Goon's textbook? Make little bots for the AI to take temp control of and walk around the station like an AI. That'd be cool, too, but is kind of a seperate thing. Link to comment
Valkrae Posted December 18, 2014 Share Posted December 18, 2014 Maintenance Drones would be the best option. You take control of them, and spawn at the depot, and walk about the station. If for any reason you are disconnected, the entity AI takes over and walks back to the depot. Link to comment
Tenenza Posted December 18, 2014 Share Posted December 18, 2014 Or, like, we could have a machinery that links up with all other machinery within range, and displays a menu of links for the controls of all connected machines. I mean, machine linking code exists already, and there wouldn't need to be any feedback from the seperate machines themselves, just that the Node detect and display the links to remotely activate them. But then again, I'm not a coder, so that's just my best guess. Link to comment
Tainavaa Posted December 20, 2014 Share Posted December 20, 2014 What's even worse is that you DO have a camera in the vicinity but the camera light doesn't reach and you have to spend some time moving your mouse semi randomly in the dark until you see that you moused over the object you want to interact with. Link to comment
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