Tomiix Posted July 20, 2017 Posted July 20, 2017 To whom it may concern, Xenobiology is one of the most dangerous jobs on Aurora station. Don't believe me? Just look at these monsters. They are absolutely dreadful! They are fierce combatants and can ruin a crewman's genetics if not handled properly. Now of course, I ALWAYS handle them properly. However sometimes a Xenobiologist isn't able to successfully domesticate them, or a unforeseeable circumstance occurs and requires the culling of an entire cage of slimes. Sometimes slimes just aren't receptive of a offering, or they get too large in numbers. Currently, we are only armed with a fire extinguisher... which doesn't seem very efficient or scientific. I propose that each cell have an emergency water release system that will flood the room and will kill all slimes inside of the room. I also propose that Nanotrasen works with a team of Xenobiologists and Mechanical engineers to look up safer ways of moving slimes and culling specific ones. As currently we are left with means that seem appropriate for out in the field in a crisis, not in a state of the art lab. (Like idk... /tg/'s teleportation system or if we want to be original and force the xenobiologist to work with them directly something safer that doesn't feel like a dangerous game each time you start the round, hoping the slimes respond to you well.) This is my humble suggestion, and I hope you get back to me soon. Sincerely, Xenobiologist Godric Wright
Azande Posted July 21, 2017 Posted July 21, 2017 Slimes run on electrical energy, so why not an electrical dampening field device that can be used on a slime, this puts a 'field' (would need to be sprited onto slimes) around the slime and allows them to be moved without the risk of glomping or shocking, shield could disintegrate after 30 seconds. Bonus: If emagged, device would work on people to immobilize them for 30 seconds.
Tomiix Posted July 21, 2017 Author Posted July 21, 2017 Slimes run on electrical energy, so why not an electrical dampening field device that can be used on a slime, this puts a 'field' (would need to be sprited onto slimes) around the slime and allows them to be moved without the risk of glomping or shocking, shield could disintegrate after 30 seconds. Bonus: If emagged, device would work on people to immobilize them for 30 seconds. That's a really cool idea. That would also be very useful, as that would allow people who aren't associated with the slimes to be in Xenobiology while a slime cage transfer was occurring. Which the current solution is that have everyone not friendly with the slimes hide in a locker.... which is also not very scientific.
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