alexpkeaton Posted January 28, 2018 Posted January 28, 2018 I do believe an integration of TG defibs and the urgency required in using them would make more sense than cloning, which is medbay's only recourse one second after death right now. We already have a respawn system (and have recently reduced the timer on it) which would be how players can rejoin the game (as a different character) after death. Install a 5 minute countdown from moment of death to successfully defib someone, and the time someone would be out of the round with zero recourse would be minimal. Lorewise, cloning can go the same way genetics has on Aurora. It exists, but it is simply not installed on station. That is how we can reconcile players who die returning to the station for future shifts.
Pacmandevil Posted February 1, 2018 Author Posted February 1, 2018 if I code this I intend to add chemicals that reduce body decay, and possibly have brain damage based on time-from defib, along with all sorts of issues. reviving someone who's been dead for 40 minutes'll be a pain. as it should be.
Asheram Posted February 3, 2018 Posted February 3, 2018 As has been pointed out, Cloning is a fairly simple procedure. Clone body, Stick in cryo, apply Alkysine. I'd instead like to see the cloning procedure directly dependent on chemistry. Make the initial cloning procedure require Clonexadone and make it use up a Lot of it. It'd also make the cloner easier to subtly sabotage with someone, for example, pouring a bit of acid into the containers.
K0NFL1QT Posted February 3, 2018 Posted February 3, 2018 As has been pointed out, Cloning is a fairly simple procedure. Clone body, Stick in cryo, apply Alkysine. I'd instead like to see the cloning procedure directly dependent on chemistry. Make the initial cloning procedure require Clonexadone and make it use up a Lot of it. It'd also make the cloner easier to subtly sabotage with someone, for example, pouring a bit of acid into the containers. If you fuck with the cloning process like that, it's tantamount to grief; like putting acid in the cryo cell so everyone who goes through it dies. Don't do it. It's shitty. And cloning ALREADY depends on chemistry. Cloning requires and consumes synthmeat, which requires clonexadone and blood to make, and then cloning aftercare require alkysine which is also from chemistry.
alexpkeaton Posted February 3, 2018 Posted February 3, 2018 As has been pointed out, Cloning is a fairly simple procedure. Clone body, Stick in cryo, apply Alkysine. I'd instead like to see the cloning procedure directly dependent on chemistry. Make the initial cloning procedure require Clonexadone and make it use up a Lot of it. It'd also make the cloner easier to subtly sabotage with someone, for example, pouring a bit of acid into the containers. If you fuck with the cloning process like that, it's tantamount to grief; like putting acid in the cryo cell so everyone who goes through it dies. Don't do it. It's shitty. And cloning ALREADY depends on chemistry. Cloning requires and consumes synthmeat, which requires clonexadone and blood to make, and then cloning aftercare require alkysine which is also from chemistry. Yes, there are few servers I know of where you wouldn't be banned for basically spawncamping like that.
Asheram Posted February 3, 2018 Posted February 3, 2018 If you fuck with the cloning process like that, it's tantamount to grief; like putting acid in the cryo cell so everyone who goes through it dies. Don't do it. It's shitty. And cloning ALREADY depends on chemistry. Cloning requires and consumes synthmeat, which requires clonexadone and blood to make, and then cloning aftercare require alkysine which is also from chemistry. *shrugs* We have been talking about sabotaging the cloning process and weighing the benefits of removing cloning for three pages now.
Fluffy Posted December 2, 2023 Posted December 2, 2023 Cloning was removed, therefore this suggestion is considered effectively implemented. Locking and archiving.
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