DaBurs Posted October 14, 2017 Posted October 14, 2017 1) After splitting your gestalt into multiple nymphs, you should be able to assume control of another nymph directly by double clicking it. This would be lore-friendly as nymphs are interconnected and work together as a collective. This would be helpful and improve the game for Dionae by adding an actual function to their nymphs, other than to sit there motionless until absorbed for growth. 2) Give a nymph to morph into a colossus form Dionae at 8400 growth points. This colossus would be even slower than regular worker Dionae, which themselves are excruciatingly slow, but incredibly robust. A real workhorse form that would take serious time for a nymph to bulk up to be able to morph into, very useful for manual labor or last-ditch defense during a station emergency. If each absorbed nymph is worth roughly 700 growth as I've tested in-game, then 12 nymphs would be equal to 8400 growth. 12 nymphs is the lore-provided number for how many roughly make up a Colossus. 3) Have Plant-B-Gone cause extreme toxic damage to Dionae upon contact. Pretty self-explanatory.
Guest Complete Garbage Posted October 15, 2017 Posted October 15, 2017 I don't play diona but this sounds really cool. Also yeah, plant-b-gone does do damage to dionae, but the amount has gone through a number of changes iirc, so I'm not sure how much it does currently ¯\_(ツ)_/¯
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