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Minor nerf suggestion to two-handed weapon types


Scheveningen

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Posted

Small issue with pikes as of current: They attack just as quick as traditional melee weapons with the benefit of serious 2-tile reach.


This is super nasty and it would be best to attach attack delays to all of the heavier two-handed weapons so that they aren't completely busted.

Posted

That may be true, but the range doesn't matter much when guns are introduced, the best it's for is keeping a headgib from happening. Although with the new mechanics, a headgib can happen at any range with shotguns.

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