sdtwbaj Posted May 4, 2018 Posted May 4, 2018 I support spending a week or two without an AI on station, just to see the effects. Cyborgs are another case, but removing some of their functions like door bolting/shocking when they're in "normal" operations wouldn't be bad for this trial period. In the longer run, the access to doors can be rectified by adding a function to command consoles that would basically act as stationwide door control, that would have to be operated by a crew member.
Scheveningen Posted May 5, 2018 Posted May 5, 2018 This thread is much less relevant now that the AI crashing has been fixed. So I'm gonna say no from my end.
CakeIsOssim Posted May 5, 2018 Posted May 5, 2018 While the lore and canonicity of the AI role is up to me, ultimately, its fate and place in the rules are up to administration. I will say, however, that for me personally, removing the AI role is out of the question. Whitelisting it is not, but I would really rather not whitelist the role. It has been said before but I'll say it again: bad AI behavior can be crushed under foot by simply taking the necessary information to the people who matter. Those people are the staff online on the server. This is the best solution currently in my mind. If nothing comes of it, and it's shown that the AI is just inherently validhunt enabling, I would consider taking further action.
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