
ajstorey456
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I often play Medical Doctor, and I often roll antags that involve conversion. This always puts me in a great spot, as I can lay them down on the table, fix them up, maybe remove a loyalty implant, wake them up and tell them to take their reinvigoration medicine and convert them to a worshipper of Nar'Sie. If they refuse treatment? Well, they're locked in my OR, and I stripped them of anything that can help them call for help, subdue me, escape, ETC.... so lemme just force that on you! It feels too easy. I converted nine cultists in one round, simply because I knew that at least 30% of cultists wouldn't fucking respond to the calls to summon Nar'Sie, and by the end of the round we had 15 cultists, 2 juggernauts, a Nar'Sie, and a decimated Space Station. With the constant flow of people coming in due to the Vampire doing it's business, simple mishaps, and maybe even coaxing into helping clean or something along those lines, I can just have more and more conversions without a care in the world. I think the recent changes to Cult help this, cause I don't have to research to find Convert or Summon Nar'Sie (which is all you fucking need if you're careful enough) to get my plan going. The giant screaming sound effect helps people rush from all across the medbay to say "Whadafuckwasthat?" But since the Cultist is now under the influence of Nar'Sie's whispers, they're gonna say nothing, I'm gonna say nothing, the other surgeon I converted 2 minutes into the round is gonna say nothing, and the miner who fell down a hole 20 minutes into the round is gonna say nothing. A hop, skip, and 5 more broken bones later, and Nar'Sie is summoned. This doesn't only effect Cult rounds either, the Surgery method. Vampires can give the succ to anyone who's put under easily, then later thrall anyone who comes in. What with an IV drip, there's no reason to get a mouthful from a patient. Revolutionary or Loyalist surgeons can take out/put in loyalty implants, which HEAVILY weighs the fight in their side if the Captain is converted, or everyone who comes in is forced to be loyal. Changelings can just eat people, have a box of body bags near by, and tell the rest of the crew that nothing could be done to help them. Traitors can even explosive implant all of their patients, coded by department or rank, and threaten the headpopping of the whole station if they don't do exactly what he says! I don't exactly know what CAN be done to fix this, make the ORs more in the way and accessible, have paperwork stating that there must be witnesses to a surgery, something something, but I know surgery is just too damned good for crew antags.
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[Accepted] ajstorey456 IPC Application
ajstorey456 replied to ajstorey456's topic in Whitelist Applications Archives
Bump because old story was admittedly SUCK. -
The idea wasnt literally chaos, maybe this was a bad idea. I was just thinking about antagonists that would never interact interacting. The most actually chaotic of the bunch would involve auto traitor and something else, but when I was thinking, I was thinking more about how cool it would be for a cult and a revolutionary to interact, whether they'd become a third party threat or would ally with either side or something. Or a wizard's influence battling changelings or malf ai, you know, mismatch combinations that would make unique interactions. There's probably a better way to go about making this a gamemode, but that was my idea, not just gameplay mechanics toolbox vs head.
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+1, and link it to the terminal at home so you dont have the hassle of withdrawing and moving money all the fucken time
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Mixed secret is supposed to be exciting, have variety, and make every round more interesting than the last. That's the reason it's picked the most. Though, very often, its just wizcult or malfling 4 or 5 times in a row followed by 17 hours of extended. I suggest a bold new standalone gamemode, CHAOS, which doesn't fall under mixed secret. It'd be 2 (maybe 3) completely random antag choices. Each roll for roles is done separately so that you can have new combinations, like wizard revolution, autotraitor cult, malf ninja, whacky shit like that where the types of interaction haven't been explored. The option would be after mixed secret in the menu, probably requiring a lot of people in lobby ready at a time for huge games like heist rev (I think that would take like 25?) And most importantly to all the action thirsty monsters who just want to be excited, no chance of extended. This game mode would be cool to see on Fridays and Saturdays when the server is plenty full of people, and we wouldn't even see it take over aurora, due to the huge amount of players required to play the thing. It's an off the top of my head idea that I typed on my phone, but I think it can be loads of fun and a good shake up to the usual routine of paranoia and extended soup that we have now. What do y'all think?
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I've played my first round as merchant today, and FUCK, is it a cool role. I love the mechanics of it, the idea, the roleplay opportunity, but it's a brand new job, so there's some issues! That's totally alright, but what's the point of it being new if my complaining doesn't fix things? The loot you start off with is randomized, and you start on a separate station, which instantly reminded me of raider. I thought it was cool! Loading up the ship and such from the warehouse that's around the bend and down the hall is annoying, especially dragging the crates and sorting everything and blah blah; How about instead of down and around the bend, the warehouse is right across from the docking port? It's easier and it makes sense, and it's a minor thing that just makes everything that much better. Along with that, some parts of the warehouse aren't immediately accessible due to random junk that takes up a whole square, so is there a way we could give the place some more room for the elbows? Speaking of bumping elbows, could the ship be about a square thicker on each side? There is no room to breathe in that place, and it's hard to move crates around and deal with customers piling up and etc etc, elbow space please. The spawn is pretty neat and all, and I noticed the option to be a Vox salesman. That's cool! But why have the mirror without a plastic surgeon ready to go? I actually ahelped this, thinking there already was one and the admins obliged, thanks pratepresidenten and sleepy wolf for being so patient with me. People won't want characters that are merchants and only merchants, as it's a hassle to set for merchant only, go to lobby if not picked, then join round late so no chance of antag, yadda yadda. I suggest giving people the option to make their own merchant at the start of a round for variety of merchants and no connection to crew in case of extended and all that. A space merchant, just imo, shouldn't also be a crew member. The communications computer to trade and buy and sell and all that is FUCKING DOPE! It was such a cool system and I had my fun playing with it. Of course, though, it was annoying at times. You gotta wait for certain merchants to appear for certain things, of course, and waiting all that time back at your base takes you out of the round for that long when people on station are just dying to get guns! Literally! They can't defend themselves! Having a little more control over a completely random system where 70% of the items have no real use to players would be cool, like requesting a type of merchant for certain goods so that you have a better chance of having what you need available. Something like that. (Not a gripe, but the human flesh merchant is so cool. I just wish I autotatored earlier into the round so I could have bought a honk mech.) A cool thing to have in tandem with the communications thing is a PDA cartridge that corresponds to the class, so that you can monitor sales and who's available, maybe place orders from home, access the funds in the computer from the program, etc. Minor thing, but it'd be cool. It seems that the merchant's biggest target is people with malintent to the station at the given time, and that's just no good. It advocates antagging without being an antag and IC the merchant is justified in selling whatever they want. I suggest rather than giving 40% useless science equipment, dufflebags, and gloves, give things that are a little more exotic that can actually help any given station. I noticed that there's a really high chance that kitchen supplies and various janitor supplies are put there, as well as toolboxes and goodies like that. How about instead of all the science malarky that science doesn't need, more tools, more fun clothing and costumes, all those goodies. Until that happens, the Merchant's biggest export will always be the void suit they're given at random and then weapons. People buy swords and guns because they're lunatics. A big thing: Merchants are pretty OP. Merchants have no intrigue with the rest of the station, meaning if shit goes bad they can just dip. They have the most easy access to weapons save for traitor uplinks and it's legal too, as per directive 8. Speaking of traitor uplinks, a traitor merchant has access to anything he needs. Remember how you can buy 10k credits for 2 crystals? 1.2 mil credits means you can buy any fucking thing you want. Have fun with your streetsweepers, murderboners. I wanna reiterate, I love the role, and you guys did a super good job at making it fun and cool to interact with, but there's this little bit of polishing to to. Sorry if this post is all jumbled, I'm just typing what I think as it comes. If you have more ideas or agree, feel free to add to the post, and let's make this merchant something cool and engaging rather than the Murderboner's Market.
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[Resolved] Cherish - Jobban - Cyborg
ajstorey456 replied to ajstorey456's topic in Unban Requests Archive
I don't mean to be impatient, but I'm missing a possible Saturday of Cherish. -
[Resolved] Cherish - Jobban - Cyborg
ajstorey456 replied to ajstorey456's topic in Unban Requests Archive
Another brief explanation EDITED TO CLARIFY THE ENTIRE SITUATION EDIT: Precursor: I was wandering through sec during my period of reconsidering after Alex was shot and killed. I don't remember exactly when in the timeline this was, but I came across the detective, who was one of the individuals, and I said something along the lines of "Halt!" Of course, he runs off, because why wouldn't he? I'm a murderous borg as far as he knows. He runs into Forensics because the door was bolted open, so I close the door and bolt it shut. I am still outside, he is inside, the window shudders are closed. If, at this point, my intention was to bring him into the Warden and officer, I would have tased him during the very brief chase to the door, but I didn't do this. When I closed and bolted the door from outside, my intention was for him to open the then closed shudders so we could speak through the glass. I was gonna ask wtf was going on through the glass, but he thought I called everyone else or something and offed himself in disposals, which I didn't know about until I read the ban request ironically. I said over the sec channel something along the lines of "open the shudders, I wanna speak with you" and the AI intervened by unbolting the door, so I went in to find an empty room and the AI told me he escaped, possibly through the back. In my mind, at the very moment, that confirmed that he was a bad guy because he avoided speaking with me, so I said "fuck it, next time im gonna tase him and cuff him, then he'll have to speak with me" and continued. Obviously, I never saw him again, so I never got to zap him. While I don't blame him for going into the chute for what he thought was gonna happen, I DID say I wanted to talk over comms. Hopefully this clears that situation up -
[Resolved] Cherish - Jobban - Cyborg
ajstorey456 replied to ajstorey456's topic in Unban Requests Archive
Not even kidding, I logged on again while walking to school school because I realized I forgot this bit. The thing I did with the detective was in attempts to do what I did with the last guy. If you read sec channel, I was trying to get him to open the shudders to talk with him. I'd elaborate more, but I'm on my phone while walking. Its a struggle. -
BYOND Key: ajstorey456 Total Ban Length: 1 month Banning staff member's Key: Coalf Reason of Ban: It was a revolutionary round, and I started about an hour and 20 minutes in. As I get here, I'm still asking the AI about what's happening when I noticed that there's a roughly Arrivals sized hole in Arrivals, so I choose the engineering module and spent the next 15-30 minutes helping there. The NEXT 30 minutes that I was in the round actively for is what got me banned. After I patch up the hole in arrivals, I went and got a security module, because there were a few complaints in common about needing help with security related issues. I pick up my module, go to the brig to get a handle on things, and there's an assistant with a glass spear and a gas mask on, so I detained him and put him in processing. the following 8-10 minutes are spent /begging/ for an officer to come deal with the constantly resisting assistant. Eventually, I bolted the doors and left to deal with something else (AI: Problem in the armory, something something) In the armory, an officer and the warden are standing around, and they give me some orders. They say three people, Alex Crossman, Billy Feldman, and (OFFICER) whose name eludes me, are to be detained. The assistant I had left had a tool belt and broke out of processing, and walked over to the armory, so we detain him again and I go to follow my orders. After a roughly 3 minute patrol, telling a doctor to tell me if they see the individuals, I make my way back to Sec and notice the warden and officer letting the assistant go. A brief conversation tells me not to detain the assistant, and I decide to clear up my orders. They say tase them and cuff them without chance to speak, because if you give them it, it won't work out in anyone's favor. I understand that the one guy, Alex Crossman, will probably flash me if I say "You're under arrest," assumed from the statement, and decide that speaking to them AFTER I cuff them is the best possible action. Then Alex Crossman and Billy Feldman show up. Alex is in the doorway, I say out loud "Engaging!" and tase him and cuff him. Billy got away, and I turn around to the two guys and say "Got him!" They then shoot him in the chest and a chase occurs. Now this is the big blunder. "Why did you detain that guy without asking? Why did you follow orders if they were gonna kill the guy you were gonna detain?" Well, I had absolutely no way of knowing the intentions of the officer and the warden once the guy was detained. I knew that they were to be detained and that's it. Not only that, the guy who shot Alex went "whoops" in looc, so that wasn't even his intention. I don't think this situation was my fault, even if it is the big spelling point. I've been told through BWOINK that the AI told me /NOT/ to do that exact action, which regardless if it’s true or not, was not properly relayed to me because I never got the message. As far as I had information, the AI never told me not to do that until directly after the situation, in which I also spoke to the AI about IC. We argued about it IC for a moment, and I decided that the Warden's orders were to be followed, as per second law, THEN he killed the guy and I reconsidered. I think this whole area, the detainment and subsequent argument with the AI is where most of the confusion is, and that's totally fair that anyone was confused. So was I. To clear that up further, let me do a play-by-play: Orders. Patrol. At sec. Confirm orders. Guy in question shows up. Follow orders. AI says, "Wtf?" in borg chat, I argue with the AI for a moment, they shoot the guy in the chest, I go "Wtf?" but don't jump to conclusions because of the LOOC: Whoops, continue arguing with the AI as the chase occurs, Common: They killed him!, I begin to reconsider allying with the Warden. From here, I don't see the Warden and the Officer again until they're in the library with two corpses (one of which confusingly enough was the assistants. I have no idea how this occurred) and I decide not to engage with them. I end up, after wandering around ("patrolling") finding (OFFICER) in science, in which I tell him "The warden told me to tase you to the ground and cuff you. Why he tell me to do that?" (OFFICER) explains to me that The Warden and the officer are against the company, and they're trying to overthrow it, killing everything in their path. Everything connects and I realize that, while trying to obey laws 2 and 3, I broke both of them (WITHOUT MY KNOWLEDGE) and now I gotta go against the Warden. This was also the time that, OOC, I realized it was a rev round. I genuinely thought that a handful of people were traitors up until then. Unthrilling conclusion: I tell the AI, the emergency shuttle arrives, AI tells me to go about it peacefully, round ends. Then Coalf is like, buddy, you're jobbanned from borg for a month. The argument with him was moot, because there were several claims against me, so word vs many words, I'm jobbanned. It’s worth noting that ever since the tasing of Alex Crossman, I was being constantly pestered in LOOC by deadchat (including mogelix and someone who's name started with Syn-) in which I was given information I wasn't supposed to have IC and it was stressing me out for the rest of my choices throughout the game. Reason for Appeal: The claims I have against me are as follows, provided by Coalf: Well the most prevelant complaint was engaging Alex in the middle of a conversation with the AI. Second was continuously helping the harmful element about which you apperantly knew, which is word vs word but multiple people supported that version so I was more inclined to believe them than you. Third was being a bit of a dipstick, even if you're angry going ((tell that to deadchat)) isn't the good way about it, btw I did talk to the dudes who harassed you in LOOC. Fourth was letting the two guys into the armory even if they were confirmed hostile. Fifth was apperantly helping revs arrest the loyalists. First: I explained this. There was no conversation with the AI during, and I had orders prior. Second: I didn't know it was a harmful element until they shot Alex. It was a Warden and an Officer, and Alex had been seen helping the arrested Assistant so I assumed that he was a baddie and he was going to be justly dealt with by sec. Third: Alright that's fair, but it's one message that was a goof directly to the AI. Neglected to mention the "lmao" though, as I thought it was ironic the AI was telling me that I was being calm and doing my job well that shift. Fourth: What do you mean letting them in? That was the Warden, they were already in. They have access there. Fifth: See above. A month job ban from my favorite character to play for a bunch of stuff that wasn’t really my fault entirely doesn’t seem fair, so I’m hoping that I can get to play my borg this weekend. Because I love him Thank you for your consideration.
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Now that I've had about a day and a half to calm down, this is understandable. Though, with the borg and everything lining up to give us not even a moment of privacy, it really felt like we were being hunted from the start. We probably would have let Halstere leave, if it weren't for the polymorph tossed, but once that happened it was seemingly time to go loud. Shit rounds happen I guess.
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BYOND Key: ajstorey456 Game ID: bQQ-dhHm Player Byond Key: brutishcrab51 Staff involved: pratepredidenten Reason for complaint: I was waiting for about an hour for the special round to end preceding this one. Game loads up, I've rolled cult doctor, cool! AOOC, what's our gimmick? We find out there's a wizard, double cool! How about we're a couple of LARPers, with the Wizard as our DM? Cool? Cool. We in character meet up in the library for a session we were planning, start to roleplay out our words (My character's name is *Jatkaa* and he is *Joining* the party from a life as an urchin), a few of the cultists are having a hard time understanding what we're talking about, and then suddenly, all of security is here. It started with a borg, asking our DM why he didn't have an ID. Every single person at the table told the borg that we were IN CHARACTER, the DM was NOT ALLOWED TO BREAK CHARACTER, and he would have to ask another time. Literal moments after we tell him this, in comes the HoS, Kalren Halstere, hounding down our party member who is a Security staff about not being on patrol duty 6 minutes into the round. He told her he quit, handed over his ID, gun, taser, etc, then we TRIED to continue the LARP gimmick. Halstere and the borg left, but like, 10 seconds later, about all of security swarmed the library. Including the aforementioned two. We start using our Secret Nerd Code Language (,f) to coordinate that we will be regrouping and having our session in the construction level, as to have some peace and quiet so we can just get our session going. Lo and behold, Halstere shows up for seemingly no goddamned reason, asking about one of our talismans. "Why do you have a paper with blood on it?" Two of us answer: Crayon! Then the wizard polymorphs him and now we're at a point of no return. We all summon blades and chop their head off, but of course, the AI was watching too, and now its a wave-by-wave battle at the elevator. The following events after that included some gank, which was my fault because of my panicking, but it could have all been avoided if Kalren didn't stick his dick in our throats and decide that we're scum on earth for trying to play DnD and following us end-to-end around the station, giving us no room to breathe or even get the round going. Everyone was pissed, the admins, the people we killed, us, and we really didn't want to murderbone just about every security and some civilians that came in our way, but it devolved to that because we were getting hounded and frustrated by one HoS, Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? No, I thought my cultist ally was doing so. It was my fault that this was neglected, but we WERE asking admins about it all game in AOOC. Approximate Date/Time: 10/8, 4-6 PM EST
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[Accepted] ajstorey456 IPC Application
ajstorey456 replied to ajstorey456's topic in Whitelist Applications Archives
Thanks Conspiir. I actually meant to come back to those paragraphs and forgot while I was writing a backstory, so quick fixed that! -
[Accepted] ajstorey456 IPC Application
ajstorey456 posted a topic in Whitelist Applications Archives
BYOND Key:ajstorey456 Character Names: Cherish, Darion Muck, Kepper Dytes(discontinued) Cherie(unrelated AI) Species you are applying to play:IPC Have you read our lore section's page on this species?: If the small blob in the background summary is all, then yes. If not, I'd be happy to read more. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I enjoy the character Cherish a lot more than I like any other character I've come up with. I can't really play any other character consistently, but Cherish is something fun for me. (EDIT: Added more:) To elaborate, Cherish was a character as a cyborg originally. I like playing him and so far, people have liked interacting with him, so I wanted to make him more than just a borg. How better to make a character from a borg than into an IPC? Identify what makes role-playing this species different than role-playing a Human: What I was going for with Cherish was a Yes Man kind of feel, from FO:NV. Sure, I could make a happy, helpful human, but that doesn't really fit the gimmick. An IPC can be much more cold IC and less prone to panicking, and much more consistent to his character. The idea is that Cherish is happy and helpful always, and remains that way regardless of how dire the situation may be. Overly optimistic if you will. An IPC also faces snyth racism, sometimes valued less than organic crewmembers ans sometimes outright disregarded as a sentient being. Those dynamics of roleplay are super interesting for me, especially with the gimmick of 'happy and helpful no matter what.' Character Name: Cherish Please provide a short backstory for this character, approximately 2 paragraphs *EDIT: ORIGINAL IDEA SCRAPPED* Not many people know that being wealthy is often lonely. They say only cutthroats and heartless psychopaths make it to the top, clawing their way up the ladder and knocking others down to the bottom on their way. The pursuit of success often leads to pushing others away solely for your own gain. As an older man, the CEO of a massive clothing manufacturing company Victor Eleanor reached what would be his last two years of life, a crippling sense of loneliness and depression crept over him. He had no immediate family left alive, no close friends, no children, and his wife was merely a pretty status symbol that slept in his bed with him some of the time. It kept him up at night, haunted him during the day, it all but drove him mad. It was beginning to effect his decision making and the company had seen the lowest profits it ever had in that year alone. For lack of any friends to intervene, the company did, with interest only in the shareholders. They bought Victor an assistant, Cherish, a positronic in a pretty chassis that was designed to be agreeable. Victor abhorred the idea, a robotic plaything emulating life just to keep him from his insanity, but if he hadn't accepted, he faced being replaced in favor of a younger, more well together man. So he obliged. Cherish was to keep Victor company at any given moment, whether it be in his office, on a business trip, in his home; anywhere he went other than his bed or his bathroom, Cherish was to follow. It frustrated Victor, he felt like he was being escorted, looked after, as if he was a child who could not look after himself. For the first few months, he abused Cherish, subjecting him to belittlement, insults, he had thrown cigar butts at him, spit on him, made his life hell. If Cherish were any other man, they couldn't handle it, but Cherish was built for one purpose. Through all this harassment, he maintained his chipper 'happy-to-help' attitude, regardless of how he had been treated. His optimism was unyielding, and for a while it only served to make the man more frustrated, but in the long run, it would work out. It took about a year of Cherish's attitude to soften up Victor. He began to treat Cherish like a person, rather than an object. He talked with him, Laughed with him. Lived with him. Cherish not only became his friend, but led him to relearn what it was to live. He opened himself up to the universe, experiencing life for what it had to give him rather than killing himself corporately. He decided to retire, buying Cherish and taking him to see the universe. They dined in the finest restaurants of the Inner Sphere, saw the most impressive of shows and performances, experienced the most exotic and beautiful of planets, Cherish keeping them optimistic all the way. It was a long year following his retirement before Victor would succumb to his old age. Cherish sat with him, on his deathbed, in where Victor offered everything he could to Cherish as to pay him back for all he's done to keep him level headed. But those two years had little impact on Cherish. He knew one thing, making others happier. He asked for his freedom and nothing else from Victor, so that he could continue doing what he was built for, what his life was destined for, among the stars and with friends he could make along the way. The last thing Victor did was agree before life took him, leaving Cherish to the universe as himself and nobody else. He found himself a job as a worker on a Space Station, the NSS Aurora, where he could help in any way he could day in and day out, happily working alongside the crew as a member himself. How would you rate your role-playing ability? I'd say I'm decently skilled, with experience in D&D and years of forum roleplay and such. I still have a hard time interacting with people sometimes, just because of the hilarity of a given situation. Out of 10, I'd say I'm a 7, maybe 8. Notes: I'm open to discussion about how Cherish would transition from an android to an IPC, if that's a possibility. Thank you! -
BYOND Key: ajstorey456 Total Ban Length: Permanent Banning staff member's Key: alberyk Reason of Ban: I put some phoron in some light tubes as a nonantag Reason for Appeal: To preface, I definitely should be banned. I was being a cock and I did something that I shouldn't have done that ended up harming the game. I'm a new player and one of my friends told me it'd be fun to blow up half the med bay (and he actually happens to be banned now for a different reason. Not permanently.) The ban was just and I mean no disrespect to the admins here or alberyk. However, I do solemnly regret getting myself banned after browsing a couple of other servers and realizing that I might not find the atmosphere that aurora gives. Could I ask that I not be permanently banned, but rather a 3 day or something of the like? Thank you for your consideration.