
ajstorey456
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Everything posted by ajstorey456
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How about an incubator that can test the slime cores from a distance? Have an extra cell or something, with the incubator in the middle that's controlled via computer to inject the cores.
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As far as I know, from what's already in the game as weldable such as pickaxes, having an option between one and two handedness for effectivity is already feasible. I had this idea myself more than a few times, though admittedly with the laser carbines and non-pump shotguns. I mean, fuck, why not change it all around? The carbines even have little offhand grips on them. Only issue I see is mild balance issues, having lower tier guns being able to be much more accurate. I say that in addition to the increased accuracy, one handedness should have slightly less accuracy than what is now. I don't know exactly how the screen bouncing mechanics work, but I assume that's what OP means by the recoil penalty, and having that be less for handguns that are two handed would be fucking lovely.
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I don't like it. Not one bit. Different wizard schools have different amounts and types of spells. Slots are based off of D&D, I presume, and you better be greatful that they made it the way they did, because if they were even more accurate, you would only be able to cast fireball and misty step so many times at all. This system would only serve to make Wizard even more confusing then it is, and it raises the skill ceiling so that a massively competent wizard will r u i n the station, because he has max levels in everything.
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red grabbing takes like 20 minutes no thank you
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This is actually a poor idea for a different reason: Meat shields. If somebody is in your arms and they just lay down, sec can blow you away. Goodbye the only thing making hostage scenarios work in this metaworld
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My friendo, guy, man, what was the entire cavity search? The one that you went through with until you OOCly realized that it was a conversion attempt and decided that, just then, your character would not go along with it? That was a whole bunch of leading up to convert, but you decided it wouldn't happen that way, so it happened a different way. As for the pink hair, it was a joke. Nobody thinks you actually have pink hair. And what exactly do you have in defense, other than attacking what I said about you, you know, the things I'm complaining about? Would you like to address the calling me out as a cultist, without prior knowledge of a cult? Would you like to address calling for help while in the process of conversion, an immensely painful ritual in which your mind is being tormented by a blood good? Would you like to own up to your character's chuckle-esque LRP behavior when met with an antag? I'd also like to see these facts. I have screenshots showing what you did throughout the entire situation I'm complaining about. And as I said, the LOOC was bant. I was goofing with the Captain and the Officer, and you decided to take it with a grain of salt and use it as some kind of reason to omit your previous behavior.
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I'm obviously not a part of the decision making process, but I'm curious! Would you mind posting some more examples of ingame sprites you did, instead of only general art (which I like, by the way. Especially the computer)?
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Thank you DrHobo! Your response actually brightened my morning a bit. I admittedly don't play Science often anymore because it got so boring for me as was my main for a while, but I'll come back to it once I finish my rounds with all the other departments! As for your suggestions with Lent, I like them a lot! I'll use them when molding him into what he's going to turn out to be. I've been playing him every chance there's a Warden slot and Cherish otherwise, so I hope you get to see my Sec play a little more.
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I have the pictures from the chat. There were many, many words. You had agreed to the search, agreed to remain compliant, and had your hands to the wall and face away. You decided to turn around and look at me, and that's when I put my gimmick out the window, because you erratically turned around, said "furrows his brow and looks at the rune" "You know man, you could have done this a lot better." - After asking you to take the step again, you continued to not do that, so I said "Too bad, come here." Those were words. And, if you decide not to comply with my non aggressive conversion, I'm going to aggressively convert you, in a locked room where nobody but the AI could see and I can grab you onto a rune and incite magic. What was I supposed to do, say "oh sorry," remove the rune, and send you on your way? I'm no expert on pain and human psychology, but feeling pain equivalent to that of a red hot fire poker going through one ear to the other whilst a literal god is twisting your mind to attempt to bring you to bend to his will doesn't make you think well enough to scream coherently for help, multiple times. Also, screaming one big message like "AI THE WARDEN IS FUCKING KILLING ME" instead of "AI!" "FUCKING HELL!" "THE WARDEN IS KILLING ME!" is super shitty, and you know you did it so I couldn't stop you from speaking any more to stifle your resistance. You also, on the "verge of death" as you called it, then brought yourself to your feet, ran away from me, and fought me as if a trained martial artist on steroids. People in pain that can be related to as "close to death" don't do that, typically. - Did you notice I took screenshots? The "RP" experience is yelling "HELP!" in your comms, then repeatedly telling the Captain I was bad mans. That's not a super shiny RP experience to flaunt around. The LOOC was from Tyler White, and I joined in because I thought he was goofing and was trying to lighten the mood OOC, but you decided to hop in and be genuinely rude to me and White. I wasn't being upset in LOOC, in fact once you started crying at the Officer, I said enough, told you enough, and quit. I didn't screenshot after your cult cryout, because after that, you DC'd, and things weren't relevant, but wordlessly ran? She attempted to place me under arrest, so I said "Well, you see here..." and then ran. It was supposed to be somewhat goofy, but rather than allow myself to be arrested with the FT's evidence (who was a cultist, I fully expected them to botch it, but alas), I ran down the hall. I stopped, because my character's by no means an athlete, and tried to get them to go away by pointing a lethal energy pistol at them. When it of course didn't work, I acted like a cornered animal and started shooting for my life. I knew full well I wouldn't win the fight and didn't intend to, so I didn't, and I was captured. You disregarded the logs I had readily available and decided to talk out of your ass to try and cover yourself up. You acted in a real unpleasant way about an antag situation because you'd rather win then lose and make trouble for the cultists. [Edit: snipped some unnecessary namecalling.]
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I wasn't complaining, just theorizing, so put your rudely worded response away for a moment. You are right, I forgot to consider the unlock cost, because I simply forgot it was a thing. So, as far as it goes, cost is fair, I'll admit. Doesn't stop it from being as uninteresting mechanically as a left click though. As for my other points, a thrall ought to show signs that it is a thrall, and be curable. Its not necessarily a heavy nerf, but it makes it more interesting and winnable for when everyone is a thrall. There's other solutions too. Maybe thralls can be less of a permanent thing, with something better than a timer. I would suggest changing unlock to be lower, cost lower, but have enthrall more like a channeled thing. You could use it like dominate, or similarly, and they become "enthralled" for as long as you maintain connection with them. Maybe have it cost like 100 to initially, then for every X minutes, you can spend an additional 30 or so to keep them enthralled. This allows for both easier and harder enthralling to begin with. And, like your other abilities, have it level with your strength. It costs less or takes longer between refreshes for every 100 total blood gained, until you are master vampire and you can enthrall permanently.
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I don't like the idea of a timer, I do like the idea of changing enthrall. Enthralling someone right now is as easy as it is to S U C C, and that's not very fair. Getting the bloodsucc hold is pretty easy as is, too, but that's not what we're talking about, and succing doesnt make you a slave forever. I think Enthralling someone should be a few things: More expensive, more risky, and more difficult. The blood cost is high, don't get me wrong, but for how good it is, it might not be high enough. There is no risk enthralling somebody, because they follow every single one of your commands, no exceptions I believe, have no chance of betraying you, and best of all, show no signs that they may be enthralled. Something to change there might be a way to detect that the person is out of their will, or has been altered in some way. For example, full body scanning might show irregular signs of brain damage, or something, or even more obvious, have paler skin. And finally, make the difficulty higher. It's too easy to disarm, grab, reinforce and succ. It's much too quick, and if RNG decides that you're horizontal, you're fucked. Maybe have it so you need one level higher grab, like you would to ling absorb, or have some kind of ritual, so that it takes much longer, and the victim may resist while it's happening. As for the possibility of escaping being thralled, there is a chaplain. With holy water. Make him more useful, or something. [EDIT:] Forgot to include because of brainstorming, make it so you can't succ your thralls. Have some kind of flavorful reason, like the dark magic that tainted their soul and mind has also tainted their blood, making it putrid. Maybe also have blood tests for identifying thralls and using transfusions to cure them, making 1+1+1=3.
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BYOND Key: ajstorey456 Game ID: bRq-dHc4 Player Byond Key: Cirukcaller Staff involved: TheDocOct Reason for complaint: The round is a cult round, and I'm cult warden! Yippee, anyone who comes to my brig is getting an interrogation and a free cult branding on their left cheek. I've converted two people this way (slow so far) and then the CE comes into my brig talking about how he was assaulted. >"Well, ok, I'm gonna need an official statement on record, come with me." Typical shit. It's going well, the recorder wasn't there but luckily I had a piece of paper and a pen on me to right down the report. So I tell the guy, a search is in order, both on him and the guy in question, as per routine. He goes with it, I have him stripped naked with his hands against the wall and his face turned at the wall, like how I had with the other prisoners. "Now, when I say move, and only when I say move, take a step back from the wall and stretch your arms out, looking up at the ceiling." For the other two I converted, I used the time they took to process that to scribe a convert rune on the ground before telling them to move. The first two complied, because they had no reason not to. This guy though immediately turned around and said something along the lines of "that won't work. You could have done this better." Ok.jpg, I guess I'll just drag you onto the rune and click it instead. He's writhing in pain, like he should be, though not clicking yes. Instead, while having his mental and physical fortitude ripped apart by the Dark Geometer himself, he decides to scream bloody murder into his headset that the Warden is Killing him here and everyone should be there now immediately. Breaching Pain and Fear RP, I have to accept the fact that not removing his headset carried this risk, and tried to reason through comms that he's having some kind of mental break. Of course it's not working, the Captain is ordering for my immediate arrest. A wrestle breaks out because the HERO manages to overcome indomitable pain to disarm intent grab table me (and what luck he had first trying it compared to my 17 tries to disarm). The fight breaks into the hallway, where the Cultist Officer tases him into submission and I cuff him. The Captain arrives, there's some discussion, I'm telling the Captain that this guy's nuts, he's telling her that the Warden is a bloodthirsty, brainwashing Cultist. Because metagaming and all. Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? Yes, but Doc must have been busy or something and wouldn't take full attention to the issue. Approximate Date/Time: 11/13/17, about 8:30-9:00 EST. I've got screenshots, too! A whole album can be found here: https://imgur.com/a/o1zc5 Bonus commentary included. It's laughable that a head of staff whitelister would act so unfun, powergamey and metagamey all at once, whilst resembling the typical MRP greytider in character and word choice.
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Thanks resilyn, I've actually been doing those things. As warden in my downtime, I read the regulations and spending time brigging people over all kinds of jargon is flexing my security muscles. When I can, I try to convince HoP or captain that I would make an ideal interim Hoss to try and get a feel for the responsibility. But I definitely was planning on cramming that regulations book in the three days down time.
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You can label animals with a labeler. Just at the cost of whacking the poor thing with said labeler
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Very good suggestion. No flaws.
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Add a merchant computer to the heist shuttle.
ajstorey456 replied to Scheveningen's topic in Archive
Raiders, or Mercs? If Mercs, absolutely not. A team of mercs, if I'm not mistaken, has four members, each with 25 telecrystals. You can buy a briefcase with 10,000 credits in it per every 3 or 4 crystals, I forget which. If it's three, that makes for eighty thousand credits per merc, for a total of 240,000 credits to spend on guns and gadgets from round start. It's sixty thousand per merc if the cost is 4 crystals, total of 160,000 credits. There's a reason mercs don't start with pumps I bet, but they could buy them if they had the computer for it. Raiders though? I could see it. Maybe not on the shuttle though, but back at their base? If we could fix the "round end" message bug when they return to base, this would give the Raiders a gap of sorts between the stolen dosh and acquisition of station-ending contraband. -
BYOND key:ajstorey456 Character names:(in order from most to least played:) Cherish, Darion Muck, Garry Lent, Edia Yao, Kepper Dytes, Jericho Brigand How long have you been playing on Aurora?: Two weeks shy of three months now, and I've played as actively as I've had free time ever since I joined. Why do you wish to be on the whitelist?: I feel like my character fits a Head of Security role, and I'd like to try my chops at being a crucial role to the station to open my experience up to more unique roleplay experiences and scenarios. Why did you come to Aurora?: I was introduced to Space Station 13 by a friend who will not be named without the explanation of what the game was, just that it was a fun RPG with a steep learning curve. Aurora was his server of choice, and I haven't played a different server ever since I began. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: Yes, and I believe I have the greatest understanding of my responsibility in the desired role as I can without actually experiencing the role first hand. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: Roleplaying is like writing a book where you create one character and decide their individual actions and reactions to a given scenario, depending on what platform you are roleplaying on. There's a narrative out of your control as a player, but your character may help drive that narrative, steering it toward a fun and interesting experience for you and everyone else involved. In Space Station, there is little exception to the basic definition of roleplay. You have a character hand molded by yourself with a unique name, story and personality to puppeteer through the events of the X Space Station. You should strive to make the round interesting for everyone, drive a narrative and develop your character, and that's before the Wizard shows up to destroy the Science wing. What do you think the OOC purpose of a Head of Staff is, ingame?: A head of staff is a position of power. For the RD, CE, and CMO, they serve to make executive decisions and keep their respective departments in line so that there is a responsible figure behind everything a department does. For the HoS, HoP, and Captain, they serve to keep the station as a whole in order, whether it be organizing against crime and dealing punishments, making decisions for the betterment of the entire station and crew, or pulling the plug to end a greater evil. In short, they are game changers. They make the decisions that will ultimately steer the round in a direction for the good guys. Much like antagonists, their position of power should be used to drive an interesting story to each round and pilot the station in the right direction while they're at it. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: The responsibilities are similar to an antagonist's on any given round, in that their decisions should be reasonable and interesting. Of course, they have the added responsibility of duty. Being in the Command portion of the manifest for a reason, they are leaders and executives, and they should act as such. I would expect from a whitelisted Head of Staff member is a clear understanding of the game, roleplay, and its implications. They should also understand that SS13 is a game, people are here to have fun, and not to win, contrary to the "make this round extended" mentality of anyone with any power on the station seems to have. As a Head of Staff whitlisted or not, I strive to make every round I'm in as much more interesting and fun as I can muster through a plethora of unique characters and personalities with different mentalities and outlooks. Please pick one of your characters for this section, and provide well articulated responses to the following questions. Character name: Garry Lent Character age: 45 Please provide a short biography of this character (approx 2 paragraphs): Garry Lent, under the employment of a Warden, serves Aurora as a warrant writer, weapon distributor, and doughnut eater. Much of the frequent security team already knows him to lounge around on his ass, give orders despite his lack of a position to do so, and butt his head into things. While he is a bit of a fat jerk, he does have good intentions. He stresses when a team is unorganized and busies himself making sure that all the officers are updating each other and keeping in touch. Other than that, he gets his work done as well as anyone else and has a comparatively level, though belligerent head on his shoulders. He comes from a typical officer-type background, C student in his classes and university, caused a bit of trouble, and turned to the forces for his future. After a few years of service as a low-action trooper, he was eventually relieved of duty on medical leave for chronic back pain. His fellow squad mates diagnosed him correctly with the condition of "pussyitis." With a low GPA degree, some military service and nothing else to go off of, Lent decided he should pursue work as a peacekeeper, taking his time in a cadet-ship and becoming an officer on a civilian station in Tau Ceti. It only took a short 10 years working the small, desolate brig for him to realize that the boredom was going to kill him before he decided to transfer to a more interesting station offering work as security forces, the NSS Aurora, where he'd find himself employed at the paperwork deskjob of Brig Warden. Under his gruff, lazy exterior, he's built up a fondness of the station and its crew, the unique characters he meets each shift at least making his days interesting. Between time enjoying the delicacies of frosted doughnuts and filling out paperwork, he's studied up on the duties required for a Head of Security and the implications of such. He's gotten some minor experience in barking orders when the officers didn't contest his nonexistent authority over them, and he believes he's got what it takes to really whip the security forces into shape so that they may lead peaceful and safe shifts. What do you like about this character?: Garry is the character I play when I don't typically have a fun time interacting with the people online at the time as Cherish. With Garry, I can be gruff, direct, and clearly flawed, as is his character. He comes off as rude to the people he talks to, mostly the security officers on duty at the time, because he is. I like to think I've found a balance where my character isn't just an overt dickhead that makes the round difficult for anyone interacting with him though. What do you dislike about this character?: Sometimes, his belligerence is not what the station needs, and when I OOC want him to move headstrong along with something, people IC get into arguments with him that I feel like make the players behind them not respect me OOCly. I also feel like he's my token lazy-made character, whereas I strive to be unique with each character, Lent is kind of a cookie-cutter authority figure. I try to make up for this in little aspects, like his brickheaded nature and sometimes cowardly responses to certain situations. What do you think makes this character fit to be a head of staff?: Lent is old, has experience in a few different forces, and knows how to get his job done at the very least. He can assess a situation based on experience, keep a level head when commanding officers, and, at least he believes, lead a team. He feels a genuine bond to his officers, much like that of a soldier to his platoon, and he respects their safety and well being, something some other Hosses might overlook. I've played a round where he was Interim Head of Security, due to a general lack of staffing in both Command and Security, and he managed to coordinate someone safely out of a hostage situation without much cost to the station or harm to his officers. It was noncanon, of course, because the assailant was a Space Ninja, but I feel it's still a good example of how his character attempts to take control of a situation. Please provide well articulated answers to the following questions. How would you rate your own roleplaying?: I'd say I'm on a higher scale, 7-8/10. That's the cliche answer, is 7, but I know I'm flawed enough to not be 9 or 10. In high action scenarios, I tend to panic OOC and let my character slip a little out of character and act braver or more direct than they tend to be otherwise. I've noticed this while playing Cherish most of all, and I've been really working to right this, but I can't say I've completely fixed it yet. It only shows in the most dire of situations, like Merc team firefight or Ninja beheading spree, but it's still there if I'm being honest with myself. Extra notes: Some things to mention before they're brought up in a case against me. 1. Admin history: I've collected an embarrassing amount of notes and warnings over my time playing since I've joined, and for a good reason most of them, but I don't believe I've had any in a good amount of time and I try my best to improve on my choices when situations come out poorly. Also, please don't let the first handful of notes make an example of me as a player, especially my first one. I came to SS13 under the guidance of someone who played here before and they kind of urged me to do shitty things because I didn't understand the atmosphere of the server yet. 2.History with being salty man: I get salty pretty easy. It's usually only for 10 minutes and I'm over it by the time a new round comes by, but it's still worth mentioning. I've been working on this too, getting rid of the tendency to mash f1 upon becoming horizontal or explaining my woe-some story to all the people in dead chat who don't care, and I believe I've improved a bit than when I was a real cock about things. If you believe I'm not fit to play a Head of Staff role just yet, let me know what you think of me as a player, my characters, and how I can improve to better fit the shoe. I won't hold any grudges on anyone who -1s because they genuinely believe I could be better as a player. Thank you.
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As a security main and a frequently slugged antag, two is unnecessary. I know about the thread that went around suggesting the removal of both, but the shotgun is a shitcurity staple. Doesn't mean we have to have two raidbosses with, let's face it, AWP sniper rifles running around hunting for them pesky antags and trying to make it extended. Make the officers use lasers, because you know they're worse and so does everybody else, but fuck if there isn't at least a chance for the antag that's being hunted.
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[Resolved] Situation Complaint - Alberyk and an event
ajstorey456 replied to ajstorey456's topic in Staff Complaints Archive
The combat borg never engaged until someone was instadead. Regardless of meeting the HoP, I didn't, and I didn't know they were hostile. They knew I couldn't see them, being in the dark and taking that advantage to get shots off on me before I could see them. The HoP never even told us that they were Kill-On-Sight hostile. The situation would be different if I pointed said gun at them, but I didn't even have the thing wielded if I recall. And nuke ops objective? In a rev round? We were in medical sublevel maint, what the hell were they doing there killing on sight if they wanted to get to the nuke? Did they also have a drill and heaps of thermite, planning to go through the medical EVA? Why, on a HRP server, do you justify killing the first thing they see without any chance of interaction or any confirmed knowledge of their existence? Why, on a rev round, where the close yet distant war was a gimmick we were going for to provide tension, would you send military troops to fuck with a research station, bringing ion weaponry and gatling lasers? It was a whole shit show, Alberyk. There's no reasoning to any of it, either. If there was, how would I know? They were just killing, they didn't make demands or anything. They didn't attempt to free the Vaurca we were imprisoning, they didn't levee any hostages, they didn't do anything fun. They just boarded and killed. Is that becoming of a special event on a HRP server? Vaurca warriors that left click security and take nuke? -
Have LanceLynx (Natashca Sukhoi) write it, they p much teach everyone else as is.
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[Resolved] Situation Complaint - Alberyk and an event
ajstorey456 replied to ajstorey456's topic in Staff Complaints Archive
If this was when I met you at arrivals, I left you at the HoP's office for a reason. Didn't OOCly feel like leaving you to go mining, and also, other stuff was happening. As for all the warnings and previous happenings of the Lii'Dra, that's all good and everything, but the comms were out and I had no idea. The HoS was a good walk away from the situation happening, the combat borg was there, but never engaged despite seeing them well ahead of time, and I again, never knew they were there. The code changes happened well before the people boarded, so those were useless in indicating that they were in fact on sight hostile, and besides the HoP telling me that he was shot at vaguely before, any "reports" of the invaders never got to me. I never knew anything. I was never RP'd with. I was shot dead from the dark of maint. Say I'm a cultist. I take advantage of a powernet failure and cause a ruckus in engineering, causing those people in engineering to know I'm a baddie and hunt me. Regardless of what I did in engineering, is it then alright for me to go to science maint, hop out of a locker, and decapitate someone because they had a gun out and were possibly looking for me? The answer is obvious here, and is essentially the same concept. Guy with gun is dead before he knows what's happening, probably never knew about what the guy who killed him was doing leading up to that moment, and neither of them RP'd with each other at all before someone was dead. And the mining xeno camp? It was a little boring, but fuck, I was hoping anyone would just resist. Whenever I was escorting people, except for Akaix because of HoS orders, I made sure that they had opportunity to try and run, attack me, do something. And getting all the people gathered in mining to combine forces, grab picks, possibly RIGs, and storm the station? What an opportunity! It's not like we had the AI bolt down the doors, you guys could have literally left at any time. Which some Xenos did. It would have been a revolution from the mines, like something that would happen in a revolutionary game, not a storm on the station from some Vaurca hive, like what would happen in an event that was pre-established.