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Doggie666

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Everything posted by Doggie666

  1. Hello, I have played research with Kuschnir in a very enjoyable round with a lot of roleplay and interaction. +1
  2. Recently, I have had nothing but good experiences with you and your character Osteen. Although we'll be competing for RD during deadhour, I think you'd be great at it. Your responses are good and I haven't seen you do anything sus for a very long time. So, +1.
  3. Had great experiences with Nikit as RD and Taps as CMO. +1
  4. Talked to Drago on discord and it appears this was the only round in question and was a misunderstanding; we are good terms.
  5. Game ID is bYQ-dbnK (based on the time the Xenoarcheology thread was posted) if any parties would like to conduct further investigation.
  6. If we are talking about the in-game discussion of the xenoarcheology thread, I believe that the OOC discussion of it during the round was completely civil, even if we did not agree. You and someone else said that you didn't believe my idea was necessary, and that's fine. I defended my opinion. I didn't call anyone any names. If we are talking about when anomaly isolation was accidentally flooded with phoron and the OOC discussion that was generated after that, I requested that the player in question leave me alone. I do not wish to have casual conversation with the individual in question due to other reasons unrelated to the two above incidents. They were not in the round. I do not want them to "mess around" with me. Are there other instances that you have in mind?
  7. I've never seen anybody ask for body cameras. Seems like a slippery slope to think that it means we should have everything that will make the job easier or that it will severely limit the interactions between parts of the science department. Anomalies often involves the skills of everybody in the department. A console in general would be fantastic in anomaly isolation.
  8. The locater devices/tracking beacons in the xenoarch lockers are pretty dang useless. We already have GPSes and sensors. Instead, how about shoulder cameras with a live feed that are mountable on the excavation suits and a monitoring console in anomaly isolation? It would make interactions between the anomalist and the xenoarcheologist a lot more interesting if the anomalist chooses to not go EVA or if there is more than one anomalist. That laptop in isolation could be a lot more functional than just to look at the air alarms. You could look at the cameras from there.
  9. I play during lowpop a lot; I'd like to think I have pretty good playtime. I know I'm not exactly a celebrity here. I intend to be very active if given a trial.
  10. BYOND key: Doggie666 Character names: How long have you been playing on Aurora?: About 11 months Why do you wish to be on the whitelist?: I love the challenge of taking on new roleplaying opportunities, and I think it would be a lot of fun to plays roles of high-importance! I have waited on doing this myself until I felt like I was adequately prepared for it. Why did you come to Aurora?: Outside of only a few experiences with CM, I have spent little time in servers outside of Aurora. My friend introduced me and I've fallen in love with the high standard of roleplaying and the lore and characters that you all have created. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: Yes Have you received any administrative actions? And how serious were they?: Not that I'm aware of Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: If you're not having fun, you're doing it wrong. But you also want to make sure that everyone else is having fun, too! It's a balance to consider the thoughts and feelings of not only characters but the people that control them. A good rule I've learned from reading DM guides has applied to my philosophy for roleplay here: characters can be absolutely miserable while their players are still having a lot of fun. Because of the nature of SS13, character misery, suffering, and death is all but inevitable (and a lot of fun to play out). Roleplay is knowing that your ideas don't always work out, and that's okay! There are high and lows in a roleplay, both for characters and their players. I value my memories from good rounds and I know that I have the potential to make lasting, valuable memories on other people, too. Good ideas don't always work out for the better.Making each of those experiences memorable, unique, and interactive is often challenging. Escalation, interaction, and creativity are imperative to good roleplay, especially in the context of SS13. What do you think the OOC purpose of a Head of Staff is, ingame?: They keep everything running smoothly, or at least do their best to. Whitelisted players help people know what the characters in the department are supposed to be doing and why what they're doing has any importance. SS13 isn't a beginner-friendly game, which I've found out the hard way by both being a new player at one point and also trying to teach other people. Heads of Staff can do a lot of teaching of game mechanics. They know their department well enough to provide plenty of learning opportunities for both the characters and players that they work with. They set the bar for everyone else in every roleplay-related way, doing either the mundane responsibilities of the department or making the round. When the round spotlight is put on a Head of Staff, I've found that whether an antag or not, they usually do a great job of making whatever is happening more interesting, which is only fitting; as characters, they are highly-qualified individuals who are of high-importance to crew and antags alike. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: Similar to a species whitelist, A Head of Staff whitelist shows a player that has successfully proven that they can uphold a certain standard of roleplaying that new players can look to see how they and their characters should be interacting with the world that they have been immersed in. With the power that staff-whitelisted characters have over other characters, they are exemplary of maintaining immersion with in-character station directives and responsibilities. Out of characters, one would think that someone given enough to trust to play roles of importance are also familiar with the rules of the server and would uphold them to an exemplary fashion when interacting with other players. I think one of that things that whitelisted players have inspired me to do is to apply for whitelists myself, which has in turn encouraged me to be more active and participatory than I think I would be otherwise. It's great when a lot of people are applying for whitelists, and that can't happen unless other players are shown that playing whitelists are wholly feasible with enough competence! Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career?: Whryyl is happy that human-skrell relationships are improving from what they used to be, and his fascination with human culture and research is what has made him want to contract with Nanotrasen in the first place. With news of the Aut'akh coming into Tau Ceti, he is wary of their religiously-synthetic values. Whryyl is skeptical at best, but he reckons he will despise Aut'akh even worse than synthetics since they are organics that have willfully augmented themselves rather than being machines designed with purpose. His deceased wife was sterile as a result of the genophage, and he is terrified of synthetic influence. For this reason, he approves of President Dorn and his policies relating to curbing synthetic rights. He does not support extremist anti-synthetic bodies like the True Democrat party or any influence of Dominian policy on Tau Ceti. However, Whryyl was appalled that one of the candidates for the last election was a synthetic itself! In regards to the Sol Alliance's drama inevitably leaking onto Tau Ceti stations because of so many Sol employees, Whryyl is anti-ATLAS because of the party's poor relationships with skrell. He also believes ATLAS' presence could sour diverse workplaces like the Aurora. What roles do you plan on playing after the application is accepted? Research Director, for the moment. I have possible future interest in Head of Personnel and CMO in advancements of characters that could reasonably be given such a promotion, but no current concrete plans for these roles (as I feel I have no such characters who would be competent that I also feel have been appropriately developed for them in the way that I want). Characters you intend to use for command or have created for command. Include the job they will be taking.: Whryyl Diulszi-Quub - Research Director How would you rate your own roleplaying?: A 7 or 8/10 on a good day. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action?: Yes Have you familiarize yourself with the wiki pages for the command roles?: Yes Extra notes: there is nothing like this place. i am forever intrigued by it.
  11. I would like to, yes! I was not aware the autakh were in development until after making the application. They already had some great lore. ?
  12. BYOND Key: Doggie666 Character Names: Species you are applying to play: Unathi What color do you plan on making your first alien character (Dionaea & IPCs exempt): Red Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: The Unathi are fascinating to me both in their physical attributes and living history. They are a powerful presence within a room and have a caste system that has the potential to create interesting roleplaying scenarios with other Unathi. The cultural dissonance with other xenos is something that I am always excited to portray and experience. Their anatomy, naming system, and cuisine all independently make for so much fantastic roleplay potential. In regards to a living history, the Contact War and its recency mean that all Unathi, but especially factions like the Aut'akh, are still dealing with the real, active legacy of such a devastating tragedy. Identify what makes role-playing this species different than role-playing a Human: Unathi are often taller and heavier than humans and are reptilian in appearance. They also have sharp claws. Their social framework is a feudal society that revolves around noblemen and priests at the top of the hierarchy. At the bottom are women, peasants, and lastly exiles called Guwan. Unathi have intimate gestures that pertain to their reptilian anatomy such as muzzle rubbing and tail-twisting. They prefer to be called by their last names towards anyone that they are not close to. The natural language family of Unathi is Sinta. While speaking Ceti, they often hiss their words. Unathi are unable to get any nourishment from vegetables; they must consume meat. Character Name: Kethresh Kroshz-Zokar Please provide a short backstory for this character, approximately 2 paragraphs. Kroshz is an Aut'akh guildsman from the Kethresh clan. His parents previously belonged to the Zokar clan, which were destroyed in the Contact War. Having previously worked as architects and skilled laborers, they marveled at the fantastic design of the Kethresh clan's aquaculture domes. After being displaced without home or kin, they were welcomed into an Aut'akh polar bunker in northern Moghes and found work fishing in the domes and helping to maintain their efficiency. Several years later, Kroshz was born. Much of his early childhood he spent learning how to fish and prepare fish for distribution amongst the other clans. His education was undertaken by a Siansi shaman within the bunker. He welcomed his culture's religious practices, including cyberization. Once he reached maturity, he was responsible for the handling and distribution of one of the dome's aquaculture facilities. At this point, he had undergone several rituals to have his arms and legs amputated and replaced with prosthetics. Even when facing musing wanderlust, financial hardship, and the fear of Hegemonic incursion, Kroshz was determined to maintain optimal aquaculture operations. It was only when encouraged by other members of his clan to seek more-profitable, intergalactic contracts outside of Moghes that he seriously considered the possibility of ever leaving his bunker. While never questioning the sustainability of a self-sufficient society, he agreed that there were external methods of making contribution. Even though he had never known much of the galaxy outside of his bubble, he faced the opportunity with little fear if it meant providing for his clan. Kroshz jumped at the opportunity to be a quartermaster for NanoTrasen, knowing that years of experience had made him masterfully skilled and responsible in handling cargo. He knew that while he may face discrimination from other xenos and fellow Unathi, it was imperative for him to support his clan and his family unconditionally. What do you like about this character? The "determined but fatalistic" attitude of the Kethresh was something that fascinated me. I think that Kroshz embodies his clan and their traditions well, but I also feel that he as an individual is unique in how he is incredibly ambitious, yearns for leadership positions within his qualifications, and is modestly adventurous to be undertaking intergalactic work. How would you rate your role-playing ability? 7 or 8/10 on a good day Notes: gibe lizard pls
  13. Have had a great time with Jalen Roberts. A refreshingly kind character in a department of Dr. Houses. Don't sell yourself short---you're a fantastic roleplayer. I can't speak on Tajaran lore but I presume you could roleplay anything if you were well-informed on it. +1.
  14. BYOND Key: Doggie666 Character Names: https://i.imgur.com/qMPUu7H.png Species you are applying to play: Skrell What color do you plan on making your first alien character (Dionaea & IPCs exempt): Very Pale Blue #e9f9fb (233,249,251) Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I think that skrell are beautiful. Their unique perspectives, opinions, and thought processes are intelligent and valuable to a station of diverse lifeforms. Their history is incredibly sad, yet they are a rose that grew from concrete. Despise oppression and great tragedy, skrell have countlessly shown strength and resilience. I want to give my best effort to roleplay my take on a skrell. I think so differently from them; I'm all emotion in the way that I think about everything. It will be challenging and something different from other whitelists. Hopefully, I can encourage other people to apply for skrell, too. I rarely seen one, and that's a shame. Identify what makes role-playing this species different than role-playing a Human: Because of the lengthy yet tepid relationship skrell and humans have, it would make sense that there would be some differences between them. Skrell are biologically amphibious, generally shorter than humans, and have big tentacles coming out of their head! Unlike their native language, skrell speak Ceti Basic concisely and efficiently, which may seem short and rude to humans. While they are emotional, they have a difficult time being able to express it in a way that would be recognizable to other species. Skrell are appreciative of art and fashion, but their taste in sleekness is unappealing to many members of other species. Skrell are intelligent and logic-driven, and they are able to make bluespace calculations that many humans would require an AI to do! Character Name: Whryyl-Diulszi Quub Please provide a short backstory for this character, approximately 2 paragraphs Whryyl was born to two Weishiian scientists studying weather patterns and anomalies at a frigid research facility on Glorashi 4. He was always mesmerized by watching his parents conduct scientific research and knew he would adore doing it himself. Whryyl developed a strikingly pale complexion from playing and observing field research outside in freezing temperatures. As a child, he made friends with the children of several other researchers on the base, and they, too, wanted to pursue various scientific fields like their parents. He and his close friends were devout Weishiians throughout adolescence and confided in religion for motivation and emotional well-being. Whryyl was involved in many extracurriculars, regularly attended religious meetings, and did exceptionally-well in school. He had a wonderful childhood and was accepted into the Gliutip'lyaz University. Whryyl continued to be a good student at university and graduated with a degree in anomaly research. He tried hard to be a positive figure in the lives of those he cared about, and while seen as a bit eccentric, was generally liked among his peers. While offered a job at his childhood research facility on Glorashi 4, Whryyl sought for new experiences and environments. However, he adopted the colloquial name for the planet, Diulszi, as part of his own name to show his great appreciation for it. Whryyl landed an entry-level research position on Xrim, and although polarized from the starkly different climate, befriended his coworkers. The planet's unpredictable weather and vast, unexplored wilderness ensured that research was always bountiful. Whryyl often overworked himself, although his social aptitude allowed him to begin a long-term relationship with a researcher named Qlesh, whom he had managed to convent to Weishii. While Whryyl dreamed of having a child, his partner was sterile. Despite searching for a surrogate, Whryyl found that many of his friends were also sterile. This made him terribly upset, the ghost of her sterility haunting him for years. Their relationship was strained, but they still found companionship with each other. By the time Whryyl was forty years old, he was well-respected amongst the local scientific community of Xrim, having published several papers about the planet's weather patterns revealing the previously-unknown cyclic nature of rainfall in certain areas. Whryyl's findings allows the government to build localized hydroelectric power plants throughout Xrim, saving the local government a fortune in the transportation of both water and electricity. One day, a meteor shower struck Whryyl's research facility. While the atmosphere of Xrim managed to take the brunt of the meteors, the facility was completely destroyed by the storm. Most of Whryyl's fellow researchers were killed, and those who survived were subject to severe burns and radiation poisoning. Having left the facility to conduct off-site field research, Whryyl returned to see that he had lost everything, including Qlesh. Without a job or a partner to keep him on Xrim, Whryyl sought intergalactic work contracts, eventually taking a job offer from NanoTrasen in Tau Ceti space. He was chosen because of his well-regarded research. Even though Whryyl had never been on an asteroid before, his advanced knowledge of anomalies meant that he met the qualifications for the position. What do you like about this character? He is in love with what he does and never tries to be anything more than what he is. He has experienced great loss and vicariously feels the larger effect of the genophage's legacy. He is quite social and friendly, although this may not translate much when speaking Basic. I believe his most colorful interactions will be when he is talking to other Skrell, as he enjoys their company the most. How would you rate your role-playing ability? 7/10 or 8/10 on a good day. I try to make characters that are interesting and try to give all of my characters unique quirks and behaviors. I think that I am best when I can sit down and have a dialogue with another character. Notes: I am really happy to see other Skrell apps going on right now, and after reading how beautiful they are, it only made sense that this be my next whitelist.
  15. sure
  16. You suck at replicating human speech when you roleplay. It's okay; I suck at it, too. Now that we have a mutual understanding of each other, I'll compliment you by saying you are probably a lot better when you roleplay as your shiny whitelist. Me too, me too. You consciously think about how your character speaks as a non-human. When you're a human, well, it's easy to talk like a human, right? You are one, after all. Wrong! Maybe you said no to that. Okay, well, you're still wrong. You're letting your speech guard down, even if you don't realize it. This is a guide aimed at helping you perfect your human speech intricacies. .. (Welcome to feedback). Writing like a Human Alright, now stay with me. I know this is a guide about speech, but we do writing when we roleplay, too. Or, you should, at least. Write notes to people. Send people messages on your PDA and through consoles. We're in a culture, in our present world and in our future setting, where humans avoid face-to-face conversation when they can. It's a matter of convenience, and you should take advantage of the mechanic. Now, speaking and writing are different. Humans are terrible at speaking, but they're even worse at writing. Don't write your texts like an academic paper (unless the situation calls for it). Even if your character is well-spoken, they probably text like a ten year-old. Don't be afraid to shorten words in your texts, either. If your job and busy and important, your character isn't going to have time to write a novel. Use LOL! Use LMAO! Even use LMFAO. Show off all of your character's favorite smileys. It's realistic. General Principles of Human Speech I'm not even talking culture! I'm here to make big generalizations! Humans talk different than they write. When you write (academically), your writing lacks the nuances of speech. That doesn't mean your writing can't have a voice, but your character's speech will contain the following aspects that are absent within writing: - Pauses and pause words We can't proofread our speech, so instead we have to think about what we say before we say it. Pff, just kidding. We suck at that. More likely, your character will speak with a lot of pauses: uhms, uhhs, and the works. It isn't hard to do this naturally. Picture your character speaking. Throw in a pause word when you feel like they'd naturally hit a speech snag, or when you yourself feel like you're thinking of what your character should say. "So, uh, do ya wanna get gargle blasters some time?" "Hm, okay! Sure, uhm, that'd be great!" Alright, you won't use them that often normally, but consider the context of the situation. If two characters are attracted to each other, they're going to be stumbling on their speech like they're falling down a flight of stairs, their heads full of drool-inducing infatuation. Even when you have a "well-spoken" character (you fucking nerd), they won't always be typing like they're giving a presentation. - Weak intensifiers You use these all the time when you talk, but you shouldn't ever write that big term paper with them. However, I encourage them here. What am I talking about? Very. Just. Like. Totally. Super. Here's a very good sentence. I'm kidding, just like, it's totally not a super good sentence. You talk like that, even if you don't admit to it. So should your character. Here's some more realistic examples. "He was super cool with it. Signed the waiver and I totally beat his ass." "That wasn't very nice of you. Can't you just not hurt people for once?" I bet you're thinking you already do this. You're wrong. You don't do it enough. The amount of noise words we let slip out of our mouths is incredibly sad. Make sure that your character reflects that by saying a lot of unnecessary words. You don't get a free pass to speak well just because you're roleplaying. - Tone and expletives Your character is working for a company. That being said, we don't always maintain a tone of professionalism at work. Only when we have to. As humans, we put on different speech masks for different people and different situations. Your character should do this, too. They don't have to, of course, but they'll probably be nice to their boss, let a few expletives fly in good company, and become a little looser after a few drinks at the bar. A good rule-of-thumb for expletives is to not use them all of the time. Not just because it's unprofessional, but because it's boring. Let them fly out in moments of terror or rage, as that's when humans tend to turn off their filters a little easier. That's what cuss words were invented for: to be jolting and attention-getting. Don't let your words lose power. Or they swear like a sailor. Whatever. It's your character, not mine. Speaking Ceti Basic Even if your character isn't from Tau Ceti space, they may speak perfect Ceti. Or not. Play around with broken Ceti, especially if your character is from a place where it might not be as popular (i.e. Ceti is still a commerce language on Sol, but may not be popular in parts of the Frontier). Ceti is spoken across human space, but speech is a lot more complicated than just knowing a language. Characters will have mannerisms particular to them as individual, but they also will have cultural mannerisms and speech quips related to a specific dialect. When imagining your characters speech, keep in mind what people in their faction sound like. You can construct a good idea of this based on the human lore pages. For examples, Elyrans will have speech mannerisms consistent with their colonial ancestors, who are largely from Arabia, Persia, and North Africa. Do some research with how people from there talk. Don't be afraid to infer and make up, as long as it's convincing! And now, on the most human planet: Characters from our very own planet Earth can be wonderful, but look at a map of what Earth looks like within the lore's present. Understand that countries as we know them today do not exist in the same way, and between that and hundreds of years of globalization, there is a degree of cultural homogenization on Earth. That doesn't mean you can't play a cowboy, though. I play one. Yee haw.
  17. Good luck this time. I love Tim. I think he's a great character. I love your AIs, too. You're a decent roleplayer. I think you'd be great at playing an IPC. This is lovely. I won't proofread your bio for you, but be aware that there's some run-on sentences and other errors. Try reading it out loud. I don't understand this. How does that cause and effect work? Even if this were the case, saying that your IPC lacks a defined personality does not make your character interesting, unique, or compelling in any way. Are you trying to say it has some kind of antisocial personality quirk? This would be highly-unusual for an IPC. This embodies the spirit of playing an IPC wonderfully. +1, just some clarity issues in your bio.
  18. hey i dont realy like the forma t of this so im gonna delet the weird parts, okay? BYOND key:doggie666 Character names:Ian, Lt. Colombo Why do you wish to be on the whitelist?:i wanna be the goodest boy and there;s a head of staff for every department but theres not head of pets so i think there should be head of pets because all of the pets are lazy and dont really do anything. i bet i could make the pets actually useful and ive been really good at playing the dogs and im a dog in real life hahahah Why did you come to Aurora?:to get all the good boy pats!! Have you read the Aurora wiki on the head roles and qualifications you plan on playing?:aworwa?? i didnt really wanna read the rest please accept my application i promise im a good boy ;w;
  19. From memory, I have not seen or interacted with your characters before. This isn't always the case. You may wish to revise this, as it isn't on-topic. IPCs are designed to fulfill the duties of one or two jobs on the station. I am sure that IPCs enjoy breaks as much as humans do. You should focus this section on how IPCs are different than humans, not better than them. There's a lot of technical errors here you may wish to edit. It's "chassis" not "chassi." You could make your character more compelling by giving specifics on their backstory. Yes, it bought its freedom, but where did it work? What was it designed for? Why would NT want to hire it? All IPCs are expensive, so its freedom cost is a little more than "not much." While it is clear you have read the wiki page, you need to make major revisions to your application. I bet you could be great at playing an IPC, but you have some fundamental misconceptions about what it means to play one. -1
  20. There's no reason why the books present on library bookshelves at the beginning of the round wouldn't be in the inventory and available for checkout. This is tedious to do at the beginning of every round, and this time could be spend on the display/ordering more books/printing a bible.
  21. PSA in advance this is a lot of questions. Anything you know would help me a lot! https://cdn.discordapp.com/attachments/452903329270464533/452919035898757162/unknown.png Okay, so I typically use berries and glowshrooms to find my genes. This is what I get when I'm done. I know phenomenal can be found from bluespace and other mutations; that's fine. Here are my problem genes: Biochemistry:When running all of the fruit of the remaining genes under the plant analyzer, I don't see the additional reagents that the glowshroom would have added if the gene was transferred. Would I need to put the fruit in the grinder to see the change? (Although this doesn't make any sense. Why wouldn't the analyzer just show it? Should I splice something besides the berry?) Metabolism:According to the wiki, it says "whether the plant requires water or fertilizer. Whether it alters the ambient temperature." This is super similar to diet, which shows how MUCH water and fertilizer plants need! What plants can affect ambient temperature? Is this a mutation? What would it look like under the analyzer to show the change? I've gotten this from a strange plant before: https://cdn.discordapp.com/attachments/448919723845877761/453294358360489994/unknown.png The plant uses very little water, and there's an absence of an indication that it would need fertilizer. Is this a deviating metabolism gene? If so, can I just get it from a mutation and not an exotic plant? It's a common misconception that mushrooms do not need water. Or if they do not, the plant analyzer says they do. Mushrooms can find diet genes, but I do not know how they would display a metabolism gene, and if they can, which ones would. Atmosphere:" The plant's tolerance for changes in temperature and pressure away from its preferred levels." How do I test for this? Does it involve the heating and cooling machines on the temperature-controlled trays? Is there an easier way than that? It just feels super weird scratching my head at trying to complete the genome.
  22. I have read the wiki pages on Earth and humanity, and I was sure to reference them while constructing my application. To my understanding, English still has about 85 million speakers, so I believe that it's reasonable for Atlas to be able to speak it. It also accompanies his personality, which is based in old-world British culture. I know that Ceti Basic is derived from Esperanto, and I know that Sol Common has been derived from Mandarin Chinese, as well as the fact that most humans speak these languages now. I have played several human characters from Sol able to speak Sol Common. I have conversed with other characters on multiple occasions in Sol Common. I would happily remove his ability to speak English if it is unreasonable.
  23. all the food is poison all the food is poison the carrots, the grapes, the oven chips the meat and the carp will make you sick all the food is poison all the food is poison the apples, tomatoes, the wheat and the corn all the food is poison don't eat the food it's poison food all the food is poison all the food is poison the reishi, the brownies, the melons, too even the pasta and the katsu are contaminated, too don't eat the food all the food is poison all the food is poison chicken poison crunchy pizza poison rice, quiche, golden apple streusel tart poison potato seeds poison COOKIE, baugetteeeeeeeeeeeeeeeeeeeee, oranges poison DEEP FRIED HUGE SMALL CHEESE WEDGE TOFU DOUGH KRISPIES FLAVORED CHOCOLATE BAR your dad's bbq rib plate skrellmeat, snout, little babies poison cheap lighteRs, cigarette burns poison scabs poison try to figure out something else to eat
  24. Thank you for the kind words and +1. I appreciate it greatly! Even better, you have offered me some valuable constructive criticism. I'm not too well-versed in that economy myself, but I think you have a great point. If Atlas cost what, 230,000 credits or so to manufacture, then to pay the cost off from sharecroppers wages alone seems a little bit ridiculous. I will edit my story/application as followed: - Instead of being freed upon assess liquidation of the industrial farm, Atlas will have been sold to a space station in Sol, where better wages would allow him to finish working until he has paid for himself more easily. I understand how because of the circumstances of his creation, that it would take a long time for Atlas to pay for his freedom, just like it would take human sharecroppers a long time to save up to buy their own land to farm. Although it is important to me to play an unbound IPC, it was not my intention that he be a "rose that grew from concrete" kind of character. I believe that with the change above, he will have gotten freedom under considerably more realistic circumstances, regardless of how the numbers crunch for wages.
  25. BYOND Key: Doggie666 Character Names: Wolf Green, Kasparek Dabrowski, Justin Franks, Saul Wilson What color do you plan on making your first alien character (Dionaea & IPCs exempt): Have you read our lore section's page on this species?: ya Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I enjoy the specific mannerisms, beliefs, and actions associated with playing characters from different walks of life, and playing as an IPC is the direction I would like to take next in that adventure. I'm fascinated with playing an imperfect replication of a living psyche superimposed over a robotic frame. I want to aid and interact with beings who possess a real sentience. It's exciting, as a human, to try to recreate programmed speech and mannerisms. Artificializing everything: that's challenging from a roleplaying perspective, but I'm familiar with the idea of playing characters that are quite different from myself. It seems fun. I want to have a good time and diversify my roleplaying experiences with IPCs. It's something I can make my own and individualize in a way that I don't think I could with anything else. Identify what makes role-playing this species different than role-playing a Human: The abilities, strengths, and limitations of IPCs differ from that of human flesh and blood; I want to explore those differences as a player. IPCs have an artificial intelligence, which is unlike a real, human intelligence. IPCs usually behave in a predictable fashion, and their speech patterns, while mimicking human speech, cannot exactly replicate it. They have a cause-and-effect rationale to their decision-making. Their own culture is non-existent and is instead borrowed from their creators and environment, and their behavior can be drastically affected by codes and directives. They prioritize a fulfillment of purposefully-engineered purpose. They can make friends, but they are still limited in their humanity to the extent of their programming. Character Name: Atlas Please provide a short backstory for this character, approximately 2 paragraphs Atlas is a Xion Industrial Frame created to be the ideal farmhand, and it was first serviced on an industrial farm on Earth's British Isles. Among Atlas' many duties as a farmhand, it often carried heavy mounds of soil exceeding that of human capabilities, figuratively "the Earth," on its back. This is the origin of its namesake. The farm Atlas worked at was accompanied by many poverty-striken sharecroppers who were indebted to the facility as farmhands and could otherwise fear homelessness. Because of this, Atlas was designed to have a pleasant, well-mannered demeanor that improved the morale of sharecroppers and encouraged them to perform their duties. The voice of its AI was selected to be that of a male speaker of old-world heightened British pronunciation, equivalent to that of old British movies and television that were familiar to the farmhands. Its behavior and mannerisms reasonably coincide with its voice. It is capable of speaking fluent English to accompany its cultural programming. Atlas displays remarkable professionalism, but is also capable of entertaining, albeit dry, humor. After being shut down by a regional government due to improper worker treatment and conditions, the farm that Atlas was created to service ceased operations. The assets of the farm were sold away, including Atlas, as its creator no longer seemed to care much about it. After being bought by a space station in Sol, Atlas finished paying for its freedom performing botanical work, both for scientific and food service purposes. Once free, Atlas began seeking for work contracts. Due to its positive demeanor and advanced knowledge of farming and farming techniques, Atlas was able to secure a contract with NanoTrasen and make its debut into Tau Ceti space. What do you like about this character? He feels purposeful while he works. He's not a prude. He has some decent social functions, but he also has that gardening thing he does really well. He's got a cool voice module and is a chance for me to make a programmed selection of gardening puns. How would you rate your role-playing ability? I have done it for a long time, but I've been more-recently graced to be surrounded by so many wonderful roleplayers, who I don't consider myself any higher than. Maybe a 7/10? Notes:
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