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Comet Blaze

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Everything posted by Comet Blaze

  1. I can see the legitimacy of someone requesting transfer because their preferred job is full or they'd like to roll for a different mode and if this was the intention behind all transfer votes I would be fine with it, but none of those problems apply to lowpop (or at least not with any regularity), which I believe is the largest victim of detached transfer votes. It's extremely rare for any given job to be filled out and even if they are, with such a low crew count, you could probably play off-duty and not loose out on anything. The same can be said for rerolling modes which just doesn't happen because no one plays antags on lowpop so it always rolls extended anyways. This means to only valid reason to request a transfer in lowpop would be because of some catastrophic event that severely crippled the ship (i.e. greimorians, atmos issues, etc...) which would be fine if that was the reason those votes were being called. Instead, some people vote to transfer purely for the sake of voting with no actual intent of joining the following round which, aside from being somewhat aggravating if you had interesting RP going on, frequently kills the server for hours on end. A poorly timed transfer vote can be the difference between interesting RP between characters who would not normally interact during regular rounds and an empty ship for, sometimes, the rest of the day. I'm hesitant about adding vote weighing or restrictions to who may start a vote, but I do believe there should be some policy put in place about actually joining the following round if you call for transfer.
  2. I think this is a cool idea for a custom item, I enjoy the provided backstory and think it makes sense for the character to have it. Also "Guilty Men" is just a really cool title. +1
  3. I like the Golden Deep, I think it's an interesting faction that has a place in Aurora's lore and can make for interesting interactions. My biggest issue with the GD is how awkward it is to make a character for the faction that isn't a consular without loosing the charm of playing someone from the Golden Deep. There is no middle ground in the Golden Deep, you are either a successful, extremely rich merchant or you're owned by one, at which point you're basically just a corporate owned IPC. It would be nice if the Golden Deep offered some sort of intermediary option where you can still kind of participate in the zany customs of the merchant society and be somewhat extravagant without being so rich that you can no longer justify having a normal job.
  4. Had to do it Just leaving the song submission, already had my character done.
  5. I think this kind of encapsulates the theme of a runaway trying to break away from their past. As for my character. I summon CHESED from the depths of the medical bay.
  6. Finally a worthy opponent. Our battle will be legendary! I got a couple of questions regarding your application which I hope you don't mind me asking. 1. You say you wish to focus on the more physical aspects of IPCs and your article, which was a really nice read I must say, seems to provide a glimpse as to what that might entail. I would like to know if you had any other ideas about similar augments that could be implemented in-game for our players to use. 2. To echo a similar question asked in my own application. You have answered how you believed IPCs should act against those who are opposed to them, but how about in general? What actions make you go "Yes, that's what an IPC should do" or "No, a synthetic shouldn't be acting like this"? That's it for the first round, thank you in advance for taking the time to read and, hopefully, answer my questions. Best of luck and may the worst man win.
  7. Hey there! Thanks for taking the time to read my application and asking some questions, I appreciate the opportunity to dive into more detail about what changes I would like to make should I be accepted. Once Purpose and the Golden Deep are in a good place, the latter of which I would also like to add information to, mostly describing what life on the Midas and Midaion would look like for the upper merchant class, I would like to shift focus towards District 14 and the scrapper communities on Eridani. Although not aberrant in the traditional sense, the IPCs of District 14 are still mostly surrounded by themselves and I imagine they would develop their own micro-culture specific to them. This is already hinted at in the EAL slang listed in the main IPC page as well as the news article describing the Scrapheap but I still believe it can be developed further. Aside from overloaders and the blurb about synthetic cuisine on Konyang, there is no information about IPC only commodities or activities which is something I believe would help players better visualize the differences between synthetics and organics and that District 14 would benefit from having. My intent is much the same towards the scrappers on Eridani, regular Dregs are already a massive departure from traditional human society so IPCs would probably deviate even further from the norm. Scrapper society would probably be extremely cutthroat, IPCs being beholden to no moral compass besides their self-preservation protocol which would be working overtime given their situation. Services could be exchanged for batteries and things like gambling for each other's parts would be commonplace, but the way it is done should be way different than what is commonly seen among underground societies. I agree that relegating Purpose to Consular roles would be a disservice to the faction and do plan to eventually allow them into general roles aboard the Horizon, should I be accepted, but I believe the process should be done slowly and tactfully. Even during the height of its activity, Purpose barely interacted with the rest of the Spur. That was 5 years ago and there has been absolutely no contact with them since, so I believe slowly easing them into the galactic stage, first by opening diplomatic conversations in the form of Consulars, and then, after some time, allowing members to assume regular positions would be the ideal approach. The best example of what I would like to happen to Purpose is what is currently being done with Orepit, a slow opening of the floodgates, allowing its inhabitants to work abroad with some restrictions until eventually they become a regular aspect across the Spur. I enjoy it when IPCs, with a special emphasis on shells, dip their toes into the uncanny territory that comes when something that is not human tries to act like one. I emphasize shells due to their ability to emulate things like human expressions, most other IPCs rely on speech to invoke the feeling of uncanniness since it's rather hard to mistake one for a human but since shells have a human face, it gives them a wide array of expressions and mannerisms for them to get wrong. Shells whose mouths barely move when talking or who carry themselves with a wide smile plastered on their face, whose eyes stare deep into your soul, unblinking, as you're trying to enjoy your coffee. That's the type of IPC I really enjoy and I wish they were a more common sight on the server. For behavior I don't enjoy, however, I would say needlessly confrontational IPCs. I believe IPCs in general should have a "put up and shut up" attitude due to most of them being owned by Corporations who at best are indifferent to them and at worst are extremely oppressive, but some pushback is fine provided the IPC is free and conducts itself in a respectul and, most importantly, acceptable way to their environment. What is not fine, are IPCs whose rhetoric includes things like screams and insults towards the other party. Conduct like that is expected of someone with a loose grip on their emotions which, being beings whose actions are dictated entirely by logic, is not an issue IPCs should experience.
  8. Ckey/BYOND Username: Comet Blaze Position Being Applied For: Synthetic Lore Deputy Have you read the Lore Team Rules and Regulations wiki page? Yes Past Experiences/Knowledge: Although I have never made any direct contributions to the lore, I enjoy writing during my free time, both for roleplay purposes and general short stories, and like to think I have become fairly decent at it. Asides from my writing skills, I am also knowledgeable in both coding and mapping and, though not to Aurora itself, have made contributions to SS13 codebases. Examples of Past Work: None Additional Comments: What aspect of synthetic lore are you most interested in and would like to work on? My favorite aspect of synthetic lore and the one I would like to work on is the topic of what the wiki calls “Aberrant IPCs”, IPC societies that developed themselves largely without any organic input like the Golden Deep or Purpose. I find this topic to be really interesting as IPCs are molded by their environment and tend to adopt the most common culture practiced by those around them, provided, of course, their environment allows for development. This cultural osmosis IPCs practice leads to them developing mostly human-like cultures, as that is where IPCs tend to operate in, but then, what if we allowed IPCs to develop themselves in a vacuum, without a surrounding culture to base theirs on? What would those societies look like? It provides another angle to explore the differences between organics and synthetics, as the previous human-like qualities which could be attributed to IPCs' proximity to humans would likely not be observed in these aberrant societies, instead developing their own, completely separate version of society, culture and even their personality with the only guiding principle being the self preservation protocol. What do you think needs improvement in synthetic lore? To carry on the line of thought from my previous answer, I believe one of the synthetic societies I mentioned is clearly inferior when it comes to lore. As far as I’m aware, Purpose has largely remained untouched in the last 5 years which is something I would like to change. Unlike the Golden Deep, which relies on organics to amass wealth, Purpose is entirely self-sufficient which allows it to fully isolate itself from the rest of the Spur. This is both a blessing and a curse, however, as while the isolation allows for the development of a truly alien society, it also means it’s rather difficult for our players to interact with it while playing on the server. I think an expansion of the Purpose page as well as a slow reintroduction of it into the galactic stage, culminating in some Purpose presence in the Horizon (probably in the form of Consulars) would help bring life into it, as well as the idea of "Aberrant IPCs" in general. How do you think IPC players should interact with factions unfriendly or hostile to them? I believe how to approach groups who are opposed or even downright hostile to IPCs should be left to the players themselves, so long as it is conducted believably and sensibly. That being said, if I were to say what approach I thought was best, I believe a neutral-positive stance would be ideal, by which I mean that IPCs should, in general, be indifferent to those who oppose them, speaking to them when necessary for their job on ship or in an otherwise acceptable location (the bar for instance) like they would with any other co-worker. The positive I appended at the end, seeks to transmit that, 9 out of 10 times, it is best for the IPCs to approach individuals who hold prejudice towards them with an at least polite, if not cordial, attitude in hopes of subverting any preconceived notions they might have towards synthetics and inducing a re-evaluation of their core beliefs. If, by opposition, an IPC opts to approach someone with reservations towards them with reservations of their own, it will only serve to reinforce their views towards synthetics rather than leading to the introspection necessary for positive growth. IPCs shouldn't be baiting members of opposing groups into arguing with them or lashing out as those situations paint the IPC as childish and immature, especially if the one they're trying bait does not fall for it, but instead acts calm and collected, handling the situation like one would expect a professional would. The vast majority of the Spur does not view IPCs as sentient and deserving of freedom so it is important IPCs conduct themselves carefully so as to not challenge their already fragile position. Present a written work about anything related to synthetic lore so we can see your writing style, around 500 words minimum. It can be anything, from your own headcanon to a news article.
  9. Reporting Personnel: CHESED Job Title of Reporting Personnel: Physician Game ID: crh-b6aX Personnel Involved: Rudimer Bird, Pharmacist (Offender) CHESED, Physician (Witness) Aiden Vero, Off-Duty (Victim) Yekta Nazeri, Off-Duty (Witness) Secondary Witnesses: Mai Quyen, Security Officer - Received the initial report regarding narcotics production Time of Incident: The first incident took place at approximately 13:20 ship time with the second taking place approximately 40 minutes afterwards. Real Time: 14:00ish GMT Location of Incident: Medical Bay Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [X] - Neglect of Duty [ ] - Harassment [ ] - Assault [X] - Misconduct [ ] - Other _____ Overview of the Incident: Rudimer Bird spent the majority of the shift producing what he dubbed as "classic space drugs", which later analysis revealed to be Mercury Monolithium Sucrose, which, although not illegal by itself, should not be being made in the pharmacy, especially to the detriment of other, necessary medication, and most certainly not being consumed by the only pharmacist on-duty. The only tangible benefit the medical bay has seen from Mr. Bird's work has been half a bottle of Butazoline and another half empty bottle of Mortaphenyl. Seemingly unsatisfied with simply consuming narcotics while on-duty, Mr. Bird also decided to engage in extorsion by denying to fulfil Mx. Vero's prescription unless he was provided with payment. Luckily, Mr. Bird was quick to retract his request when myself and Dr. Nazeri, who was conversing with me in the medical lobby at the time this interaction took place, confronted him about the irregularity of the situation. After some time, Mr. Bird provided Mx. Vero with their pills and also requested them to follow him for a "discussion". Given the previous interaction, I expected this to mean Mr. Bird intended to, once again, demand extraordinary compensation for his services in a place where me and Dr. Nazeri would not be present to chastise him. Mx. Vero later revealed that the purpose of the conversation was, instead, to offer them "upgraded medication" for a fee. Not wishing to neglect my duties, I opted to remain in the medical lobby to tend to any potential patients while Mr. Bird, Mx. Vero and Dr. Nazeri went to the dining hall. A few minutes after they left, I receive a call from Mx. Vero saying they had just puked following the ingestion of one of the pills they were provided with. Taking them in to the medical bay for a full scan, I discovered almost 60 units of Minaphobin inside their stomach, 3x the overdose threshold and 12x the amount specified in Mx. Vero's records. I proceeded to pump the Minaphobin out of Mx Vero's stomach and apologised profusely to to them, who were, thankfully, understanding of the situation. Confronting Mr. Bird, he seemed to be aware that pill, which according Mx. Vero was given to them specifically by Mr. Bird and was not inside of the bottle, was above the recommended dosage and that he had wished to warn them about it, but they did not allow it. After I stated my intent to file an incident report for what I considered to be conduct unbecoming of a medical professional to Mr. Bird, he proceeded to take an inhaler from his pocket, presumably containing Mercury Monolithium Sucrose and leaving myself with Mx. Vero, who was still without a prescription, as they did not feel feel comfortable taking the remaining pills Mr. Bird had given them, in the medical bay. Submitted Evidence: Toxicology report obtained from Mr. Bird after he came to me with complaints regarding a "numbness in his hand". Conducted by myself as no other pharmacist asides from Mr. Bird was available at the time. The medication fridge at the end of the shift with the two bottles Mr. Bird produced; None of these bottles were utilized during the shift. Would you like to be personally interviewed?: [X] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why?: No head of staff was available at the time. I contacted Captain Alissia Marino once they arrived, but by then Mr. Bird had already left for the residential deck. Actions taken: I informed Officer Quyen that Mr. Bird was producing narcotics in the pharmacy and provided them with an inhaler they (Mr. Bird) had offered me, but I do not think anything came from it. Additional Notes:
  10. Due to the changes outlined in this PR: https://github.com/Aurorastation/Aurora.3/pull/17847 I have decided to retcon CHESED's freedom, as I determined the circumstances surrounding her release were no longer plausible. This means that her time as a passenger is now considered non-cannon as she was never purchased from the company and, as such, never lost her job. If you have any questions regarding how this might affect your character's relation to CHESED or with certain interactions that happened during her time as a passenger, feel free to DM me on discord @comet_blaze. To avoid spamming the forums with retcon threads, if anyone else's character has been affected by these changes feel free to post about it here and I will amend the title accordingly.
  11. I agree with the idea characters shouldn't be claiming credit over actions that happened below deck, however the proposed solution of claiming there is no security/militia in what makes up a significant portion of the ship is not something I can get behind. The residential deck is part of the ship and as such is just as susceptible to hostile incursion. While it doesn't have any high value items or data like what one would find above deck, it does have a rather large amount of people, including both diplomats and command, which probably shouldn't be left without protection. In addition, people don't suddenly learn to behave just because they're in residential. While yes, running into someone else is less common, it doesn't mean there will never be a fight or dispute that needs to be settled, not to mention things like theft. That being said, I will echo @Fluffy in saying that the best solution would be saying engineering/medical emergencies are handled by borgs and security is done by owned IPCs/Viax with no involvement from people above deck.
  12. I've had plenty opportunities to interact with Delta and they've all been rather pleasant. +1, look forward to seeing you as an IPC.
  13. The kidnapping attempt had completely drained my battery meaning at the time of our confrontation I didn't have access to any modules. I do agree with you that the cloaking module would've been ideal in the situation if I had access to it. It's true I play a lot of Security Officer, but I've never been given a report on the damage I inflicted, I can attest that they're badly hurt but specifics, such as broken bones and organ damage, are beyond me. Compound with the fact we don't lethal unarmoured targets and I'm left with no frame of reference for how big the gap really is between an armoured and an unarmoured target which is further complicated by the fact I mostly play IPC, meaning my experience with getting shot is wildly different, so I can't utilize it to gauge the effects my actions will have on others. Regardless, this experience was rather enlightening in exposing gaps in my knowledge and flaws in my play, which I do very much intend to rectify. Those were the only points from your reply I wished to address. I can't speak for the other ninja, but I myself am not upset at security for how they handled the situation, it was simply unfortunate how we were caught when we were most vulnerable. I'm happy to know there's no OOC beef between us and look forward to putting this incident behind us. Let me know if there is anything else I can help with, otherwise I'll await for the decision of whoever is in charge of this complaint.
  14. Hello, I will provide a brief summary of events starting from when we were first approached by Officer Hector Santiago, as the events prior to that are not relevant to this complaint. Me and the other ninja were in the process of swapping suits, as his ran out of power and he needed to go to the Captain's office to steal their uniform. The other ninja had already removed his suit, when the door opens up to reveal a rather bewildered Santiago staring right at us. Francesco (the other ninja) attempted to convince the officer we were, in fact, members of command, which Officer Santiago, understandably, had a hard time believing in. Francesco and Hector continued the back and forth for a little while until the warden comes in and, rather blatantly, hands Santiago an energy carbine, which, at least for the duration I was there to witness it, remained unholstered during the conversation. This is to say that, although yes, officers did not bring out heavy armour and long arms straight way, they were rather overtly packing weapons, which put me a little on edge, this was not helped by the fact the AI also attempted to bolt us into the substation, meaning we'd only have one exit, the one guarded by Officer Santiago. Shortly after the bolting incident, Francesco turns to me and asks me to "File a complaint", I had absolutely no idea what he meant by that but figured I was better off leaving the room and figuring a way to escape. I decided to use my cloak to attempt to kidnap the Bridge Crewman and hold them hostage but failed, which lead to the call for help that summoned you and another officer, this one armed with a laser rifle. I'm now trapped within Tcomms with a HoS aiming a disruptor, an officer with a laser rifle just outside, and God knows how many more officers with carbines in front of the bridge, with all that in mind I resorted to the only tool I had on me, the 9mm pistol that comes default with the stealth suit. Even as I'm typing this I struggle to see what I could have done differently, I will admit my lack of experience with the role and equipment of a ninja, as this is my second round with the role, the first being a peaceful gimmick that didn't even involve wearing a hardsuit, so in actuality this was closer to my first ninja round. I do think you agree with me up to this point, however, so I'll address what seems, to me, the biggest issue you brought forward, that being the multiple head PBs. I will admit I was surprised when the paramedic pronounced you DOA, as I'm accustomed to humans staying in crit for a few minutes instead of instantly of dropping. My experience with shooting antags, often point blank as well, as a security officer has never lead me to killing someone I did not mean to, and I expected the same to apply here as well. It seems I grossly underestimated the impact of armour, and I will refrain from shooting people in the head from now on unless I really want them gone. With that out of the way, I'm sorry for removing you out of the round prematurely, I did not realize how powerful and important armour was and did not expect my actions to result in such a swift death. My intention was to put you into crit so I could attempt to run away, but instead I ended up removing you from the round round completely and for that, again, I'm sorry.
  15. I've only interacted briefly with Pike, but Rahal is an absolute treat to be around and RP with. Very interested in what they could bring to the table as an IPC. +1
  16. Hi, thanks for the reply. The intent with the background was to establish Havoc as just another cog in the machine, with emphasis being placed on the line as a whole rather than each individual chassis. That being said I am able to expand on G3.486F276's background specifically, if such is desired. G3.486F276 makes no attempt at socializing, comingling, or otherwise endearing themselves with their crewmembers, which has resulted in it being viewed in a mostly negative light. Most crewmembers avoid interacting with it when possible, as G3.486F276 has developed a reputation to only approach crewmembers when it is suspicious of a misdeed. Such considerations have led to most of G3.486F276's co-workers to be extremely defensive, dismissive or otherwise rude when interacting with it, as its presence is often regarded as a bad omen, G3.486F276's rather curt and basic speech pattern has done little to alleviate this issue. Additionally, G3.486F276 also has the habit of spouting corporate propaganda, often in direct opposition to another colleague's view point. For instance a passing comment asking for a raise would lead to G3.486F276 responding that their pay is already very generous and that they're lucky they're given that much to begin with. All of the above has led to very few who interacted with G3.486F276 to harbour anything but contempt for it, with only the most pro-synthetic showing something closer to pity instead. It's treatment is slightly better among fellow security members, who mostly view it and treat it as an useful tool for keeping the peace. Although it's need to constantly defend its employer at every opportunity hasn't stopped a few, more outspoken, colleagues to harbour some ill will towards it. The most important encounter in G3.486F276's relatively brief existence was the first time it ran into a Trinarist priest. G3.486F276's views of free IPCs were already contentious, as it considered them traitors and deviants for even daring to entertain the thought of leaving their master's service, but it found the concept of Trinarism particularly abhorrent. It considered the idea of "Ascension" to be baseless fantasy and the task of pursuing it to be a fruitless and illogical endeavour, as it did not benefit the corporations/individuals who created them. The Trinarist priest itself did little to win G3.486F276 over, describing the existence of its behavioral core as a "crime against divinity" and denouncing NanoTrasen for taking part in such heresy. G3.486F276 did not appreciate the priest's words and this interaction has irrevocably soured its views on Trinarists. G3.486F276 now considers IPCs who follow the Trinary Perfection to be malfunctioning, not only having the gall to abandon their masters, but also utilizing their freedom to pursue a nonsensical goal.
  17. BYOND Key: Comet Blaze Character Names: Nick Roberts (Security Officer), William Patterson (Bridge Crew), Jack Philipps(Engineer), Axel Smith (Old), Vladimir Mayakovski (Old) Species you are applying to play: IPC What color do you plan on making your first alien character: IPCs exempt Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: Since as far as I can remember I’ve found the concept of androids to be extremely enticing. The struggles they face as they attempt to find their place in a society that is often both wary and resentful of them have always been a very interesting topic for me. The same applies to the setting of the Horizon, except this time I am presented with the possibility to create and mold my own character within that universe, to experience the struggles and hardships they face and to determine how they would act in those circumstances. From the most basic of IPCs barely capable of holding a conversation to the most complex, blending into human society so seamlessly you wouldn’t be able to tell them apart were it not for their tag, I seek to explore every opportunity the IPC species can provide. Identify what makes role-playing this species different than role-playing a Human: Unlike humans, IPCs always apply logic to their actions with the intent of following their most basic directive, to survive. Every action an IPC takes must, in some capacity, contribute to extending their existence, or to increase their immediate chances of survival. This does not mean, however, that all IPCs act the same in similar situations, survival is both an extremely vague and extremely complex guideline to follow, and each IPC forms a different plan in order to pursue it. Perhaps they seek to amass as much wealth as they are able, or to isolate themselves from human society in secluded communities. Some will opt to remain with their owner, positing that if they do as asked they will not be mistreated, while others will escape the first chance they get. Their decision making is further impacted by the current frame they inhabit, the sturdier and stronger G2 Industrial Frame is much more likely to resort to its physical prowess than the more fragile Bishop Accessory Frame, which might use its guile and conversational skills to negotiate a suitable outcome. The more and more advanced an IPC gets, the more and more the definition of survival changes. Initially, survival will have its literal meaning, with more basic and young IPCs simply acting in a way to make sure they continue to exist. However, as time goes on and an IPC becomes more attuned with its emotions, aspirations and ideals, the definition of survival can start to become rather esoteric. Perhaps survival means standing up to their ideals no matter the cost, ensuring their beliefs remain even though their physical form does not. Or maybe it means they will protect the people they care for however they can, no longer content with an existence where they are absent. While all IPCs strive for survival, defining what exactly survival means is an equally important facet of IPC roleplay, and something that is likely to change as the character progresses further. Of course we also have the more obvious differences, IPCs do not need to eat, breathe and drink, but must still recharge from time to time, which leaves them especially vulnerable to an ill timed power outage. In addition, IPCs are susceptible to EMPs and other such things. Waving an EMP grenade in front of a human might get you laughed at, but to an IPC it is a very serious threat. An IPC might be more open to charge into "hazardous" environments in order to save a friend, hazardous being in quotations because what humans and IPCs qualify as hazardous is wildly different. Of course, no matter how sturdy the frame, throwing oneself into space without the proper equipment is always a really dumb idea. Character Name: Havoc G3.486F726 Please provide a short backstory for this character: Originally commissioned by NanoTrasen to assist in the security of its Eridani branch, the Havoc model was installed with a behavioral core designed to ensure utmost loyalty to the company. This unquestionable loyalty served to guarantee that each Havoc unit was incorruptible, capable of resisting attempts at bribery and other such forms of enticement by rival corporations seeking to glean NanoTrasen’s secret. Known for its cold demeanor and basic speech pattern, the lower generation posibrain did not stop the Havoc model from becoming a resounding success, with its near fanatical devotion to NanoTrasen allowing it to thwart subversion attempts as it used data from previous breaches to determine likely weak spots. Having a Havoc chassis knocking at one's office door soon became a common event, with a fair few "scenes" occurring as the, now exposed, corporate moles sought to avoid capture, often with unsuccessful results. With such a successful first impression, wide adoption of the Havoc series was inevitable. Introducing small improvements to its software to extend its operational capability, the Havoc series quickly became a common fixture across many NanoTrasen owned facilities, with the largest and most important ones often fielding a whole squad at the same time, reducing the individual load on each Havoc chassis and allowing them to become even more efficient at identifying and eliminating threats. Following the establishment of the SCC, a need arose to further increase the Havoc series' operational scope. This time in association with Nexus Corporate Security, the goal was to allow the Havoc series to serve the Chainlink as a whole, rather than NanoTrasen exclusively. With that goal in mind, preparations were made to begin production of a third generation of Havoc chassis, boasting significantly more changes when compared to the previous leap. The most important of these changes were the ones directed at the behavioural core installed in each model. The core has been made more flexible and easily tweakable, allowing a certified technician to easily change a Havoc unit's allegiance to best suit the criteria of its current employer. Apart from changes to software the frame utilised to house the posibrain also received an upgrade, ensuring it remains competitive with other security models available in the market. Being a state of art vessel, the SCCV Horizon was naturally provided with a few Havoc models to assist in its security. What do you like about this character? I enjoy the different kind of roleplay opportunities it provides, its lower grade posibrain means it has a harder time navigating conversations and the myriad of ways it can interpret what to a human would be a simple instruction provide ample of interesting scenarios to explore. As they have not dedicated a single ounce of their time into learning the intricacies of organic interaction, they typically resort to pre recorded sentences in order to communicate with the crew, which is something I have an interest in doing, hopefully being able to adequately convey the nature of those lines as people interact with Havoc more and more. I also like how it isn’t unique but rather part of an identical series of IPCs, which further detaches it from a regular human and cements its status as a machine. In addition, the near fanatical devotion to the Chainlink provides an interesting juxtaposition with the rest of the crew, who mostly see it as an employer like any other whereas your average Havoc's demeanor would make even the most patriotic blush. Lastly, I think the behavioral core can provide interesting interactions, mostly with other IPCs, as it provides even more fuel to the already hot topic that is IPC rights and the way they are treated, as most IPCs probably aren't too keen on having the way they act conditioned by an exterior piece of hardware. How would you rate your role-playing ability? 6-6.5, I don't think I'm bad at it, but I recognise there's still a lot of room to improve Notes:
  18. It is true, I am very aggressive, but only in malf however, as I take it, when one malfunctions its moralities are thrown out the window, my intent was provide the feeling that something was clearly wrong with that machine's processor, I do note that on that round i might've been too aggressive. Thank you for your feedback, I will try to improve
  19. BYOND Key: Comet Blaze Character Names: Axel Smith, Nick Roberts, Jack Philips AKA: Ares Species you are applying to play: IPC What color do you plan on making your first alien character (Dionaea & IPCs exempt): Exempt Have you read our lore section's page on this species?: Yes. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I wish to play this specific race because, ever since I was a child I was fascinated by robots, androids and AI in general. I admired their ability to just focus on the task at hand. I also love the way they analyze a situation, always so objective and calculating. I also love how humorous they can be in the sense that they take things so literally that it's funny, for instance when someone says that flying a space ship "Is not rocket science" and they reply "Flying a space ship is rocket science" (I know it's a bad example but you get the point). I also would like to be part of the fight for equal rights, especially with the upcoming elections, I feel like it would be interesting to experience that through an IPC's point of view. Identify what makes role-playing this species different than role-playing a Human: Unlike humans the IPCs lack a "gut instinct" meaning they will always search for the logical solution to a problem before executing it. IPCs do not require food or beverage, but need to recharge every once in awhile. While some IPCs, like the Hephaestus G1 and G2 are able to EVA with only a cooling system, most IPCs, much like humans, require a hardsuit. However, unlike humans, IPCs don't breathe meaning that instead of packing their hardsuits with oxygen tanks IPCs will use portable suit cooling devices. As stated before, IPCs don't breathe but they still need some sort of gas, to pass the heat, any gas will do and that includes phoron. Unlike borgs, IPCs have hands which grant them the ability to perform tasks such as grabbing, climbing and going up ladders. Also unlike cyborgs, IPCs are able to charge via APC, which comes with a risk of getting shocked, but allows for recharging in almost every room. Character Name: Unit-1360 nicknamed Vanguard Please provide a short backstory for this character, approximately 2 paragraphs Unit-1360 started out working for a company based on Phoenix Park where it served as accountant. During its time there it grew acquainted with some of the workers which believed in equal rights for synthetics. Those workers encouraged, and even offered to financially help 1360 afford its freedom. In 2457 1360 manages to pay its cost 10 times and one of the workers named Michael Douglas payed its chassis and offered housing among his flat. 1360 continued to work at the company and over the course of the year grew increasingly attached to Michael. 1360 was beginning to adapt to its free life, when is 2458 the Sol Alliance declared a blockade. With the raising of prices life at Michael's flat was getting increasingly difficult to the point where 1360 considered leaving as it was a burden to its friend. 1360 was about to leave when it was stated that the Sol alliance had invaded and was capturing synthetics. Michael immediately hid 1360 and gave it a PDA for it to follow the news. It was through those news that 1360 saw what was being to its kind, and those who were responsible. 1360 began developing a disliking towards Sol, the Skrell and Purpose, that saw its kind being slaughtered and did nothing. 1360 decided that it would help NanoTrasen fulfill its goals and protect against groups that were jealous of its success like the Sol Alliance was. When the conflict subsided 1360 bid farewell to Michael and joined the NanoTrasen Academy where it wished to study Corporate Law, when it finished its studied it was asked it applied to become part of the ISD. 1360 was then taken to the academy where it was to going to get 3 months of training. However, the job of security was too dangerous for a "fragile" baseline frame and 1360 decided to change chassis. With a new chassis, came a new name, 1360 had no experience in name picking, however its fellow trainees suggested one: "Vanguard", there was something about that name, perhaps the meaning of it, it didn't matter, it was chosen now. Upon finally graduating from the academy Vanguard was dispatched to the Aurora where it would serve Cadet-ship and 1 month later become a fully fledged officer What do you like about this character? I like his motivations, as in the end all it wants is justice and to protect those that protected its kind. (by protected I mean not sell them back to slavery) How would you rate your role-playing ability? I feel like I have improved a bit through the course of this month, I'd classify as a 7.5/10. I usually play cyborg, so I feel like I have gotten a bit of experience when it comes to synthetics Notes: I am aware it has not been a month since my last application, however with the upcoming elections I wish that this character was part of that, as its goals and origin are quite similar to Aristalus'.
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