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Loorey

CCIA Agents
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  • Occupation
    Judge, Jury, Executioner
  • Location
    NTCC Odin

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    loorey

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Xenoarcheologist

Xenoarcheologist (19/37)

  1. Hello! I've heard (not tried myself) that CPR is now actually locked behind medical skill. I think it's very reasonable to expect everyone aboard a spaceship like the Horizon to know basic first aid, and with that comes CPR. Not only because it is really mechanically frustrating not to be able to do something as basic as CPR but also because of straight up realism, you'd expect every crewmember to at least be able to apply a bandage to themselves or a co-worker and do something as basic as CPR.
  2. Woo! Artemis 2 crew returned to earth safely!!

  3. I think the user below me might be a wizard

  4. I've not played either security or antagonist since this testmerge was implemented but observed a lot. It's kind of a mixed bag, really. In itself there's no issue with security having access to fourty-fives, a lot of antagonist gimmicks tend to follow a timeline like this: - The ship gets boarded, antagonists might be armed but peaceful, introducing their gimmick. - Antagonists (or Security/Command, more rarely though) escalate the situation in a way they see fit, given antagonists are usually armed head to heels, security usually full-equips through the armory. I think fourty-fives are more soulful overall, but the "...armory will get used less..." argument isn't really true. There's very few antagonist gimmicks that actually follow a step-by-step escalation, most notable would be revolution here, most other gimmicks tend to go as I outlined.
  5. I generally think the idea of giving security officers fourt-fives on roundstart isn't a bad one, and might also tune down armory usage just a little bit. Though in that case, a lot of armory usage is usually pushed by command ordering security to arm up whenever something is iffy, but that's a command player issue in that case if the escalation is too drastic. One thing you ought to keep in mind is the antagonist response you'll get from this; when getting shot at / in combat, a lot of antagonists do not look in the chat anymore and I cannot blame them. They won't see the difference between you using normal versus rubber rounds if they are not explicitly paying attention, and in retaliation theyll probably swiss you with their lethals. Of course here, at least from what I would see playing antag myself, a fourty-five is much less of a threat than a laser or burst rifle is and the response in gunfire would probably be minimal. You still have to keep in mind that you are shooting real bullets at someone with a way bigger gun than you. It's less than lethal not non-lethal and the response you get from an antagonist might not make you happy.
  6. Loorey

    Remove Succumb

    Succumb is a clear signifier that a person is now out of a round. In the matter of both being a medical and a security player myself, I'd rather have that clear signifier that they want to be out of the round (and thus, died after succumbing) than have an SSD person with no interaction sitting in front of me. I personally don't find it disruptive at all from a medical player perspective, you can just move on. And the "gameplay" disappearing, oh well. I'll just move on and roleplay with someone.
  7. Loorey

    Remove Succumb

    Succumb in itself isn't a bad verb, the times I've seen succumb used it was not used to "avoid roleplay" as you say it but rather get out of a round that they do not want to play anymore. That was the initial thought of why the verb exists after all. Last round it was used right at the end of said round and said person would've been in medical for way longer than roundend. I don't think it should be removed.
  8. CCIA Staff Application Basic Information Byond key: - Loorey Character names: - Jennavia Levine, Casey Wildkins, Keira Yamamoto, Nebula, Phillip De Vos.. some of my most played in recent-ish times, quite a few more too. Age: - 22 years old! Timezone: - Central European Time (UTC+1) What times are you most available?: - Usually around 1600-2300 my time within the week, very flexible on fridays and the weekend. Experience How long have you played SS13?: - Account was created in 2018 and that's roughly where I started playing SS13 too. How long have you played on Aurora?: - Also roughly since 2018, but there's breaks in-between every now and then. How active on the forums, discord and/or server are you?: - Not super active posting wise on the forums but I read a lot, very very active on the Discord and semi-active on the Server, depends on the day and my motivation to play. Have you ever been banned, and if so, how long and why?: - Nope, clean vest. No warnings either. Have you ever volunteered as moderation staff for any other servers, SS13 or otherwise?: - Yup, I've been a Moderator here on Aurora from 2023 to early 2026. Do you have any other experience that you believe would be relevant to a position in the CCIA?: - Directly "relevant" is hard because it's a position unlike any other that isn't commonly found on other servers or on other environments. I think my qualities from my time moderating would transfer over quite well. Beyond that, I play a lot of Corp Rep, Consular and Command characters. I also love paperwork and love messing around making cool looking forms and all. Personality Why do you want to join the CCIA?: - It was the first thing I always eyed before applying as a Moderator, I think the applications were closed though! The role of CCIA on the server in connection with the players and the setting is very unique and cool imo. As I said above I love paperwork, interviewing people and talking to people about things as Corp Rep was always primetime, especially because of the unique reactions every character has to a situation. Having to investigate into reports, connect the dots with interviews and act accordingly is quite interesting too. Beyond that? I think some more support from someone flexible in the European region with a mostly healthy and european timezone oriented sleep schedule would always be a positive addition to your team. What do you think are the most important qualities for a CCIA Agent to possess?: - There's a few, most of which are connected with the questions down below. Most importantly, keeping a cool head at all times, not letting anyone stress you. You do your work at your pace and make sure you do quality work, stress automatically scratches on that quality. Always being friendly and acting in good faith is a second one. Having good self-management skills to organize your own workload, and in the position of CCIA reports and interviews is also key. And the cherry on top? Always being an unbiased and neutral middle ground. What do you think the purpose of a CCIA Agent is in an ongoing round?: - In an ongoing round there's two things that'd immediately come to my head. One, the obvious, conducting interviews with those that created or those who were mentioned in an Incident Report. The second thing that would come to mind and also be a slight addition to roleplay, if not done too often or too penetratively, would be inspections or check-ups with different departments. Seeing how they roll, seeing their set-ups and how they work and documenting such. Faxes are handled by CCIA too! Any fax that comes in and needs a response, CCIA is responsible for acting upon. You're ultimately the representative of the SCC that in-game characters can see and interact with, bridging the gap between what is the big boss of this ship and the command structure and those below it. What do you think the purpose of a CCIA Agent is outside of the server?: - Outside of the server there are many more things CCIA would be doing in my eyes: Coordinating Incident Reports, Review Requests and Appeals between one and another and doing the behind-the-scenes work in connecting dots. Discussing & and with the CCIA Lead and Administration Team(?) revising IC policies to keep them up to standard and up to what currently makes sense for the setting, it can change after all. Lastly, moderating the relay but that's a very small thing. How do you handle stress?: - I work in IT, shit breaks and working surrounded by broken servers and angry/impatient/frustrated people is the norm on a bad day, and we got these days more often than you think. Keeping a cool head is the key, don't let anything stress you. Juggling a lot of tickets with both angry and impatient players in my time moderating was also not really an issue. I'd say I can handle stress just fine. How well do you work autonomously?: - I'll redirect to my previous answer. A lot of work in both my real job and moderating too was very autonomously done. I'd say quite well. Additional Notes: Hi Catsin. Hi Louise.
  9. If I was a new, or even regular player and saw IPC's running around with tails or the option to add a tail to my IPC character, I would think I joined the wrong server for a moment. It might be opional fluff that some people like, but for me personally I think it's just weird to have that fluff on a species that really does not need it for practicality. It's just, odd and depending on the context of it unsettling. It's very easily taken out of context too.
  10. To ammend to this: Depending on what is being done by the antagonist, LOOC might or might not be the place for it - ultimately LOOC is also toggleable so you should never take any response from your LOOC messages for granted. But more importantly: There's nothing, ever, stopping you from Ahelping something. Period. You do not even get into direct contact with the player you are Ahelping. We are there to for one, enforce the rules, but secondly also act as neutral mediators in the middle of people that have an issue with each other. We are not going to laugh at you if you Ahelp because you are uncomfortable with something, we are going to neutrally look at it, see what we think about the situation and then find a solution. I've seen a recently very big trend of "...but I don't want to Ahelp this..." for no reason whatsoever. Seriously, if you think something is odd, does not belong here: Ahelp it.
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