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Loorey

CCIA Agents
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  • Occupation
    Judge, Jury, Executioner
  • Location
    NTCC Odin

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    loorey

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Plasma Researcher

Plasma Researcher (22/37)

  1. Hello! I've heard (not tried myself) that CPR is now actually locked behind medical skill. I think it's very reasonable to expect everyone aboard a spaceship like the Horizon to know basic first aid, and with that comes CPR. Not only because it is really mechanically frustrating not to be able to do something as basic as CPR but also because of straight up realism, you'd expect every crewmember to at least be able to apply a bandage to themselves or a co-worker and do something as basic as CPR.
  2. Woo! Artemis 2 crew returned to earth safely!!

  3. I think the user below me might be a wizard

  4. I've not played either security or antagonist since this testmerge was implemented but observed a lot. It's kind of a mixed bag, really. In itself there's no issue with security having access to fourty-fives, a lot of antagonist gimmicks tend to follow a timeline like this: - The ship gets boarded, antagonists might be armed but peaceful, introducing their gimmick. - Antagonists (or Security/Command, more rarely though) escalate the situation in a way they see fit, given antagonists are usually armed head to heels, security usually full-equips through the armory. I think fourty-fives are more soulful overall, but the "...armory will get used less..." argument isn't really true. There's very few antagonist gimmicks that actually follow a step-by-step escalation, most notable would be revolution here, most other gimmicks tend to go as I outlined.
  5. I generally think the idea of giving security officers fourt-fives on roundstart isn't a bad one, and might also tune down armory usage just a little bit. Though in that case, a lot of armory usage is usually pushed by command ordering security to arm up whenever something is iffy, but that's a command player issue in that case if the escalation is too drastic. One thing you ought to keep in mind is the antagonist response you'll get from this; when getting shot at / in combat, a lot of antagonists do not look in the chat anymore and I cannot blame them. They won't see the difference between you using normal versus rubber rounds if they are not explicitly paying attention, and in retaliation theyll probably swiss you with their lethals. Of course here, at least from what I would see playing antag myself, a fourty-five is much less of a threat than a laser or burst rifle is and the response in gunfire would probably be minimal. You still have to keep in mind that you are shooting real bullets at someone with a way bigger gun than you. It's less than lethal not non-lethal and the response you get from an antagonist might not make you happy.
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