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AccointNaim

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  1. BYOND Key: AccointNaim Character Names: Species you are applying to play: Skrell What color do you plan on making your first alien character: White, due to being born on Aliose and my own lack of creativity. Have you read our lore section's page on this species?: Yep! Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I've had experiences with Skrell like Simfanatic's Ziiq-Luu Xrim, and [I forgot]'s Yonosh Nuux, which got me interested in the lore, and all of that of Skrell, I've read it here and there but never got around to making an app. Secondly, I like their mechanics, telepathy has always appealed to me, overpassed by being a robot lizard, the Srom is also fairly unique, though I've never seen it used in game, I am not sure it even exists in game. Thirdly, I like the roleplay aspects of all of it, (almost) all of the skrell distrusting AI, some of them outright hating them, I think it results in some interesting conflict, especially since skrell code makes up most of the AI code, if not all of it. Emotions are very different from most of the other species, also making for interesting roleplay in people struggling to understand them, apart from skrell, plus the Humor, which is very humorous. Lastly, they can be command roles, which I would like to be at a later date, since Aut'akh cannot be command. Identify what makes role-playing this species different than role-playing a Human: Psionics. Explanatory, the Skrell can use telepathy, the shroud Srom, and a new edition, The Wake, The Wake is a though field which allows passively sharing with other skrell, which influences them to think like them, and vice versa, though this can only happen to Receivers, with Listeners just, like the name implies, just listens to the Wake, not being effected. The Srom is just a more louder version of the Wake, and is only avaliable during sleep, if they are in a very deep sleep they may mutter out things they are saying in the Srom, while lightly sleeping they can stop doing that, but will remain tired, I cannot really learn how the one sentence of meditating works however, but I assume it allows light sleeping without muttering, technically. Skrell can use a variety of focus, and pressing againts the temples, to use a very localised Srom to talk to each other like a private radio, without needing to talk. They may do this on alien races, but it's outlawed by the federation on non-consenting aliens, deemed as assault. Culture. Skrell are encouraged by the Jargon Federation to be what they call "Idols", which are ideal federation members, and represent the face of the federation, this is further encouraged with rewards like a luxury space yacht, luxury space hotel room on said space yacht, and other luxuries, the Idols are chosen on popularity, for instance a good scientist which helped X town with Y, and got insanely popular with that town may be shown to other towns, even an entire region to try to get other skrell to pursue what the Idol did, or something similar. Pop Culture is also a way to encourage skrell to be better, using films and other media as outlets, which the skrell hungrily consume. It is currently unknown if the Jargon Federation uses memes to do this too, however. Character Name: Zuqarsh Wazka Please provide a short backstory for this character Born in the Supernova Era 13 years before the integration of the Dionaea into the workforce, Wazka at age 114 is currently applying for Xenobiologist on the NSS Aurora, but how did we get here? Born to a Qu'Pluux on Aliose in 2347, to one of the few Skrell in the area that had one of the prototype fertility treatments, many professional tutors from the previous era eagerly asked to teach the newly born tadpoles, a couple weeks later they had already began teaching the tadpoles basic Nral'Malic, and how evil synthetics are, for safe measure. At age 5, Wazka went to a Kindergarten in Fedas, and got to reading and learning about the Dionaea being taught by the kindergarten teachers. Wazka graduated the first class of Kindergarten in 2357, and secondary was about the same, graduating in 2366. Wazka went to three colleges after this, with Ziaqa College in Biology, and to two other colleges in Xenobiology, and Biochemistry, graduating them all in 2409 after failing some, and reapplying to the colleges again. Zuqarsh Wazka, with their college degrees in hand, set their eyes apon a job before pursuing higher education, applying for a Xenobiology Assistant in studying and containing the out of control slimes on a frontier world, four years later, they discovered that Humanity was found, turning their head towards a possibly brighter future for both races, Wazka eagerly applied to AUMS, and got accepted, and graduated with fields in Biology and Xenobiology in 2453, after which they learned about the newly created Republic of Biesel, curious about how many Unathi, Humans, Tajara, and other Skrell lived and worked there, they started learning Tau Ceti Basic at a nearby Tau Ceti Basic Learning Center. In 2454 they applied for another xenobiology job in order to save up enough money to buy enough accomadations in Tau Ceti, transiting to Tau Ceti in 2458, they learned of a very spiffy research station of the NSS Aurora, in 2460 and now, in the first sentence above, is applying to work there. What do you like about this character? I have realised this is a very generic skrell. So I like their Genericness, I guess. Apart from that, a very enthusiastic skrell about learning about other species, and making friends with them, even though they might seem heartless, though the main reason for this is curiosity, Zuqarsh is curious about humans, tajara, unathi, dionaea, and vaurca, and like most other skrell will try to deeply probe them to find out their likes, dislikes, and history. How would you rate your role-playing ability? 7/10 to 8/10, I think I provide reasonable RP to interactions, though I am no way a master. Notes: Give me some criticism, I need it. Please.
  2. As a Unathi main, I would like to scare the shit out of medical, though maybe change it so that a chemical, let's say Orliniom will nullify the alchohol? Though this is a good idea on it's own. +1
  3. Simfantic's Ziiq'Luu Xrim is one of the best, and competent scientists and roleplayers I have seen, if not the best. I would love to see them as an IPC. +1
  4. I've now realised that while this would of been cool, and that I have atleast tried to fit this in with the lore, that is it's all fucking dumb. I'd like this post to be taken down, please.
  5. Ah, yes, that does sound horribly stupid for both sides now that I think of it, I'll try to replace them with something else.
  6. As you might know, Aut'akh have Soul Anchors which can run OSS Programs, they can range from "Oh my god, they're a hivemind" to just a public messaging board. Which is why I present to you OSS Programs, and .OSSNEX, ranging from ripping off Vaurca to more unique abilties. OSS Programs will be able to be picked like a changeling picking their abilties using the Aut'akhs ability tab, they can only pick one (Two? Three is more lore friendly), and CANNOT change it. First, .OSSNEX, or .OSS Network Expander is a machine located in the AI Core area, the Vault, or a new special area. And allows the OSS Programs to run, if destroyed all Aut'akh on the station will momentarily stumble while walking, and will no longer be able to use OSS Programs, speaking of which... PrivateSquare.OSS is a new .OSS Program which is basically Vaurca Hivemind, but while using it you will go blind to simulate using your eyes to enter a chatroom, using it will open a textbox, which when spoken into will be sent to all Aut'akh using PS.OSS and the AI. TravelGrid.OSS can either just be like a Holographic Map already in the game, or, more interestingly spawns a predetermined pathway to a place of your chosing, (Bridge, Medbay, Cargo, Bar) which is only avaliable to see to the Aut'akh using it. NTMedSafe.OSS is a collaboration between NT and the Aut'akh, allowing them to access the medical records of the Aurora they CANNOT change anything about the records! (This is only available to Medical Doctor Aut'akh) NTSecSafe.OSS is a collaboration between NT and the Aut'akh, allowing them to access the security records of the Aurora, they CANNOT change anything about the records! (This is only avaliable to Security Officer Aut'akh) AGames.OSS has the arcade machine games in it, "Orion Trail" and "Defeat (X)" And finally, BattleTrance.OSS, an implant (Not actually a program) which is only avaliable to Traitors, Ninjas, and Mercenaries using 8 - 18 TC, or just avaliable as a program. (Depending on how OP), when chosen they will get a Split Personality, referred to as Commander in game (Used by a ghosted player) which can be enabled by choosing Split Personality, or Traitor (Or even a whole new role selection), when enabled the main Aut'akh loses control and the Split Personality takes over, gaining a pain resistance boost, slight movement speed boost, 25% Damage increase to Melee weapons, but will only last 1 - 2 minutes, after which they will fall to sleep for 10 seconds and will be unable to use it for 5 minutes. Also, I am accepting more suggestions for .OSS Programs
  7. New one looks better compared to the one you originally put on.
  8. BYOND Key: xXOwOXxGame ID: 4206669Player Byond Key: Some nerd LOLStaff involved: My MomReason for complaint: ohnoDid you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? the action taken was a veryApproximate Date/Time: 6:00PM ERP Time Evidence:
  9. BYOND Key: AccointNaim Character Names: Jasmine Bullard, Yayakitik, Kikitiyaki, C.A.R.R.O.T, cyborg or AI. Species you are applying to play: Unathi, mostly just Aut'akh though. What color do you plan on making your first alien character (Dionaea & IPCs exempt): Sandy Have you read our lore section's page on this species?: Yep! Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: Let's just be honest with this, the main reason I want to play it is because it's new. Second reason, since I'm a synthetic main, borg main, AI main, whatever, I think it'd be fun to try an Unathi Synthetic, it's much more different than the other races, being able to detach their arms for different toolsets, surgery kits, on their arms being able to extend them at will, third reason, I like being a friendly synthetic, so being an Exile Convoy Aut'akh would be neat, calling everyone friend, being nice to everyone, and needing to be around others. Identify what makes role-playing this species different than role-playing a Human: Aut'akh play incredibly differently from most other races, for one they can detach limbs and have Toolsets in their arms, ranging from engineering, to medical, to science, to security! They also have mechanical eyes that can have their departmental huds in them, they also have emergency chemical manufacturing systems in them, and may spend food and drink to use it. They still feel pain, and can taste like normal unathi, their organs are not synthetic, only the additional ones like the ECMS above, and can still have babies. Character Name: Veetek-Kalna, VK-5417#L Please provide a short backstory for this character, approximately 2 paragraphs. Veetek-Kalna, VK-5417#L to other Aut'akh, was previously known as Kalna Laliea a female Unathi, who grew up on Moghes with their Mother and Father and their moisture farm, providing their Clan nearby with water for trade and drinking, the Laliea Moisture Farm is one of the only farms on in the area, 1 of 10 in the area, which makes the farm a hotspot for trading. Kalna operates on the Moisture Domes on the farm, fixing them up, tuning them and upgrading with parts they buy from traders or get from the Clan Village, and even making a landing pad for spaceships nearby, Kalna regularly gets injured during the Upgrade Sessions, but nothing too severe. Their Mother and Father were devout followers of Sk'akh, offering priests that come by free water, often draining their supplies, leaving their family out of stock for days at a time needing them to buy water from their customers or using their emergency supplies. Later on a shopping trip in their Clan's village for groceries they discovered many of the priests that came by were not priests at all, but peasants from other Clan's pretending to be priests to give to their clan. Kalna attempted to explain this to their parents but they refused the truth, and kept offering their supplies to "Priests" that come by, some of them WERE priests but most of them weren't. A month later of them being extorted by fake priests, a shuttle landed on their landing pad, an Albino Unathi came out of the shuttle and started asking around, before they came to Kalna, "Hello, how may I help you ssssir?" Kalna asked, (Assssked, ssshould I sssay?) The Albino said, "Hello Ma'am, have you lost faith for your religion, lossst a loved one, or anything elssse?" Kalna said "...Well, yesss, I have been extorted by multiple fake priesssstsss..." The Albino looked surprised and muttered, "Finally!" Before saying, "Then how can I interesst you in knowing who your priessstss are by usssing a Sssoul Anchor..." They had a lengthy talk afterwards about their life, the Aut'akh religion, and what they both do before Kalna brought most of their water supply to their ship, and said bye to the family farm... Kalna proved valuable to the Cargo Ship they joined, fixing up their fuel tanks and water silos, and the ship hull itself before the ship heading to a Bunker to drop Kalna off for the Soul Anchor and modifications, they had made a life on the Cargo Ship biefore the Aut'akh revealed themselves to the Hegemony, blocking out the exports to the main bunkers, needing their Cargo Ship to join the Exile Fleet and head to Tau Ceti, and the rest is history... What do you like about this character? Kalna will be incredibly suspicious around people of high authority, and priests, asking for some form of hard evidence they are what they are, examples are asking the captain for their employment record, and asking the priest for their ID. And as with many Exile Convoy Colonists they will be incredibly friendly with those they know, Kalna will not be friendly with those they don't know, however, but will be neutral to them until they have some sort of identification... Unless of course, they convince Kalna somehow. How would you rate your role-playing ability? 4/10 to 6/10, fairly average, not all that special, sometimes I joke around. Notes: I'm going to play Unathi only for antagonists until the Aut'akh is released, right now I want to get this application out before the eventual Unathi Application Landslide. Edit: The race has been announced to be playable soon, I think it is too late for me, remember meeeee.... Edit 2: Electric Boogalo: Updating backstory and the WDYLATC Section. Edit 3:
  10. Updated it again, expanded backstory and questions @Neinbox
  11. I've updated the backstory and added a new gimmick, I'll expand it later.
  12. BYOND Key: AccointNaim Character Names: Jasmine Bullard (Human), Yayakitik (Vox), Kikitiyaki (Vox), H.U.M.M.U.S. (AI, Cyborg) Species you are applying to play: Diona/Dionae/Dionaea What color do you plan on making your first alien character (Dionaea & IPCs exempt): Exempt. Have you read our lore section's page on this species?: Yes, I have Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: Dionaea are different than other races, they're kinda like hiveminds, curious, kind of like plants, and I think alot of good RP situations can come out of this, they're basically animal building blocks, and I havent seen many dionaea in my time playing, I'd like more. Dionae are more passive than other species, and would really deter me from valid hunting and being agressive, which is what alot of people have a problem with, probably me included, I'm not sure. And, I'd like to play this race because, well, its not Human, and I like that. Identify what makes role-playing this species different than role-playing a Human: They aren't one individual, they're many individuals as one. They say "We are going to do something" instead of "I am going to do something", they feed on radiation and light, extremely smart, but slow. Nymphs refer to themselves as "I" and gestalts as "We", Nymphs talk rapidly and goes fast, and gestalts talk slower and walks slower, mostly because of the cordination needed to talk and walk due to multiple minds in the same body. Character Name: Chirpers of Many Please provide a short backstory for this character, approximately 2 paragraphs. What do you like about this character? Mostly the gimmick, just thinking about them arguing and coming up to a compromise is kind of funny, like a mouse burger with cheese. How would you rate your role-playing ability? 8/10 if I try hard, 6/10 when I'm not. Usually varries on how tired I am. Some examples of my Antag Roleplaying are: Military Training AI HUMMUS (Best RP I've ever done). Spook Room Vampire Vox. Kate The Great. Notes: I'd play this Dionaea like normal Dionaea, but maybe with a little more humor due to the gimmick, if you want I can remove the gimmick if it doesn't really fit in to the canon. I tried my best to fit it in. Also, thanks to the people who corrected me on my gimmick, and gave me a name because I couldn't think of one (Thanks Yonni). Edit: Added a new gimmick, thinking out loud.
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