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About Rotharia

  • Birthday 30/11/1997

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  1. I will fully and openly admit that this situation had a lot of moving pieces, I asked for help with this over MSay at the time because I understood it was out of my depth for a second day trial mod but no luck. Whatever the outcome of this, I would sincerely appreciate feedback on what I could have done better.
  2. First of all, the mistake of labeling you as an investigator is 100% my fault. Juggling three different tickets at a time for the antag, you, and the captain was a bit of a mess and I assumed Ana was an investigator because that's what I've seen them as most often. Moving on, the situation as I witnessed is this: The Captain is just waking up after having been parapened and implanted with an explosive. You, obviously do not know this. As they're waking up and the antagonist is in the middle of typing a sentence, you rush in and immediately start firing off stun disrupter at the antagonist without so much as a word. It's at this point that the antagonist blows the captain up because you ran in on them and I get an ahelp from the captain asking what happened. I explained what happened to the captain and then opened up a ticket with the antag asking why they immediately blew it up because their reasoning wasn't immediately apparent to me. After discussing with them for some time I turned my attention to you and started messaging you. In my opinion, the argument you make that there's no winning isn't fair. Yes, sending in the entire security department for what seemed like a minor grievance does feel like a lot, however. Not alerting them that you were responding and ALSO immediately shooting upon arrival is my real issue here. You didn't call for backup because you didn't think it was appropriate from context, but you also immediately escalated to firing shots without so much as a word. I chose to warn you because this isn't behavior that I think is conducive to good antag RP. Given that your last notes that would be related to anything like this are from quite some time ago, I decided that no major action was necessary. At the end of the day, no one won in this exchange. The captain died unnecessarily, and the antag didn't get to play out their gimmick further. As an aside, I felt you got a bit of an attitude with me in PM's but I don't hold that against you given you obviously thought the situation was unfair.
  3. He follows Ma'ta'ke, the religion traditional to the region and his people, I did intend to expand on it more in the initial backstory but never really found the right place to put it. Before any major skirmish or battle Junmir could always be found doing small prayers or blessings for himself and his fellow soldiers, Since leaving his village he's done his best to try and keep his faith alive. As far as why his service ended, Junmir was involved in a failed attack on an NKA stronghold, as apart of the Combat Miners, he was sent in first to sap their defenses and a mistake made by his team leader led to a charge going off early, severely injuring Junmir and the rest of his team, miraculously only one died later of their wounds. Jumir's leg was essentially snapped in half and this led to him being medically discharged from the ALA. After his discharge, Junmir started looking for anyway off Adhomai he could find. Searching Crevus initially for a less than legal means off, he was referred to the NT-NSIP by a NT recruiter who recognized that Junmir's desperation meant he'd be an easy target for what is essentially indentured servitude. He was accepted into the program and escorted offworld aboard an NT shuttle shortly after. I'm basing their leaving off of this wiki page (https://wiki.aurorastation.org/index.php?title=Non-human_Species_Integration_Program) so if this no longer exists or isn't applicable, let me know! Junmir has a distinct distaste for NKA Tajara. Considering those that support the monarchy to be actively against Adhomai's best wishes. As far as the PRA and DPRA are concerned, he feels that they're essentially two sides of the same coin separated by petty politics. As many of his fellow soldiers, he feels a sense of camaraderie with the grunts, but dislikes the "brass" of both nations. Leading to him also disliking Njarir for their holier than thou attitude. That being said, he still more closely aligns himself with the DPRA and has even sought citizenship with them since the end of the war because of their intent to leave his homeland autonomous.
  4. I ditto everything prate says here. Windows are in need of an update,
  5. It is certainly true that I tend to fill a lot of hats as Briony, but I attribute that more to the character than to the whitelist. I grow nothing of great complexity, nor serve any drinks that are not found in the soft drink dispenser. For food, I only serve steaks and fries. As far as the mining goes, I've never personally went out mining as Briony but I have instructed new miners on how to use their equipment. I don't think it's unreasonable to play a head of staff who's willing to roll up their sleeves and help out their workers when need be. It's not so much that I'm trying to be a cook, and a gardener, and a bartender, I'm just trying to portray a reasonable level of skills in the department they oversee. As I stated in my app, I believe one of the primary purposes of command staff is to serve as an introduction into the mechanics of their department. If you personally feel that this portrayal is unrealistic for my character or in general just in poor form then I would love to have a more open discussion about that. But again, I think this is more of a character issue than directly a problem with my being command. Again, if you disagree I'm open to discussion. As far as not playing QM anymore, I do see HoS's play officers or wardens, I was not aware this was really an issue. But if this isn't befitting of a member of command I can certainly change it. I DO know that Captain's aren't allowed to play normal roles other than other heads but I was aware of no such thing for normal heads.
  6. BYOND Key: Rotharia Character Names: Species you are applying to play: Tajara What color do you plan on making your first alien character: Blue-Grey Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: Aside from cat. Tajara lore is some of, if not the most well put together lore on the server, making a huge number of characters possible. In particular, I love the "hierarchy" of the different Tajara breeds. The concept of playing a Zhan is particularly interesting to me given their lower standing amongst other Tajara. I'm also interested in finally playing a religious character, something that I've avoided for some time on the server. Identify what makes role-playing this species different than role-playing a Human: Mechanically, Tajara require specific clothing that accommodates their biology, this includes fingerless gloves and special Tajara specific voidsuits. In roleplay, Tajara tend to speak in the third or second person, but if they've spent enough time in human space this can be overcome. In addition, many Tajara tend to form close-knit relationships and small cliques that they are loyal to. Further, Tajara are heavily discriminatory against other Tajara, both of different ethnicities, and socioeconomic backgrounds. Character Name: Mra'Khaket Ketra-Junmir Please provide a short backstory for this character: Junmir is a Zhan-Khazan from the Din'akk Mountains. Born with complete heterochromia, Junmir was often heralded as his small mining village's "Lucky Charm". His life was simple, his people lived sustainably and aside from an occasional traveling doctor or wandering tourist, outsiders were uncommon and frankly reviled. To this end, Junmir grew up not knowing much of the world outside his small mountain life. To him, the radio broadcasts and distant trails of ships were as far away as the suns. When Junmir came of age he confided with the local priest during prayer that he intended to leave, and as word of mouth is faster than one's feet in these small mountain villages Junmir was caught by his family which resulted in a massive fight before he marched off. At the time, Junmir wanted nothing more than to chase the bright lights of the big city. But, as time has gone on, he has come to regret this fight deeply. Praying that by some miracle his family will still be there when he finally returns. His plan was to play stowaway on a cargo ship. A trick he had heard about from the stories wayward tourists would tell. Unfortunately for Junmir, the cargo ship was one of Alexeii K’marr's own. He was swiftly caught, and faced with a choice. Serve in the ALA, or face jail. Junmir chose the former and joined as a member of the Combat Miners, during this time he saw active combat in the second half of the second revolution and was directly involved in the sapping and destruction of many enemy fortifications. His time in the ALA forged him, it turned him from a curious and inquisitive youngster into a cynical and defensive man. Junmir loved his brothers in arms, but just as many grunts do. He couldn't stand the "brass" or the choices they made. This has left him with a deep distrust of leadership but a strong bond for his fellow grunts. In 2458, Junmir's service to the ALA ended and he was left without purpose. His home still war-torn and bloody, Junmir was offered an opportunity to apply for the NT-NSIP, a program offering him education and work for loyalty to the company. Having had enough war and conflict to last anyone a lifetime, Junmir applied for the program and was miraculously selected placed in education programs for security work. To Junmir, this was equally as heart-breaking as it was relieving. Having spent the last five years fighting desperately for his homeland, he was now leaving it behind. With the completion of the second revolution in 2461, Junmir applied for citizenship with the DPRA and feels as though he may finally be able to return home, but first his service to Nanotrasen must be paid. As such, the company has placed him on the Aurora. Where he will work till his contracts completion as a security officer. Junmir feels that he never really got to make the choice between the ALA and jail. If anything, he took the worst path he could, his path taking him far away from Adhomai to be "locked up" on some station to serve out his sentence. What do you like about this character?: Firstly, as mentioned earlier I like the idea of being a "dirty zhan" both for the flavor of their more muscular build and the oppression he may face. Secondly, I like the idea of playing a Taj who's chosen to "somewhat" remove himself from Adhomai and it's troubles. My hope is that his character will develop in a way that leads to him finding a new family out in the stars, either in little Adhomai or somewhere among the crew of the Aurora.. Finally, I like the concept of playing both a religious and veteran character, neither are things that I've done before and they're aspects that I'd like to explore. How would you rate your role-playing ability?: 7/10 Notes: I welcome questions about the character!
  7. I agree with Prate, in a perfect world the warning message would work as way to give the victim options, but in practice I feel it's just gonna be a disappointing ability nobody can ever get off because people just run. I think his suggestion for a prep skill with a long cooldown works, since your want was specifically for you to be able to embed knives and such. A side suggestion, either using your hand or a blunt object on a limb is a guaranteed fracture. I like the idea of an antag crippling his prisoners, either for pure torture or to ensure they have a harder time getting away.
  8. Trutfhully, I would be up for re-spriting both the advanced and normal engineering hard suits, it's always been a bit immersion breaking for me to see deadspace just walking around.
  9. Suggestion to add electrochromic windows to the Head of Personnel's meeting desk wall. As it stands, HoP's have to be at their processing desk to see anyone waiting at the door to enter,
  10. Minor request, can you add chromic windows to the HoP's meeting area? As it stands on the current map and this one, HoP's have to sit at their processing window if they want to see someone walk to their meeting door. Otherwise, I love everything about it!
  11. Azuwa has been great every round I've seen him in, I second what Decepter said. Azuwa is calm and cool, you'd never suspect it was someone's first command character! +1
  12. Unsure if this is allowed, but I just wanted to go out of my way and comment again that Styx has been doing an excellent job as HoP. He frequently involves my character the QM in matters that I have knowledge of and truly utilizes everything in their disposal when playing head. Simply fantastic. +1 AGAIN.
  13. Love seeing Tacit in Medbay, does a good job of playing a station-bound so I have no doubt they'll do well as an IPC. +1
  14. BYOND key:Rotharia Character names: How long have you been playing on Aurora?: I first joined the server several years ago but there are some large gaps in between, in all I've probably logged a couple hundred hours in Aurora. Why do you wish to be on the whitelist?: Too often I spawn into rounds and there are no heads whatsoever, especially during deadpop hours early in the morning (EST). I'm hoping to spice those rounds up to be just a bit more interesting. I also do not see enough Xeno Consulars and plan to play a Vaurca Ta Hive Representative should I pass trial. Beyond that, I think I can perform the role well and would like to have a guiding hand in some rounds. Why did you come to Aurora?: I joined Aurora after the server that I had been admin on shut-down due to lack of funding. (Apollo Station 17) and been here ever since. I wanted another HRP server but not one that was absolutely overflowing with players where it felt like you never really had a personal connection or stake with other characters. Aurora fit those criteria for me. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: Yes Have you received any administrative actions? And how serious were they?: The only administrative action I have received was the removal of my Skrell whitelist for a bad name. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: Playing a character among others in a larger setting/story. Specifically a form of interactive and collaborative storytelling between multiple people done in the context of that larger setting. Through roleplay, people have the chance to interact and engage in a story on a more personal level, everyone has a stake in how the story is written. To that end, good roleplay should have an emphasis on sharing the story amongst your peers, not trying to be a spotlight hog every chance you get. Everyone should get their time in the limelight. In addition, good roleplay is characterized by believable characters and events. Characters should feel like they're a part of the world and act like it too. What do you think the OOC purpose of a Head of Staff is, ingame?: Ingame heads of staff serve two purposes. The first is to teach new players the basics of the department, acting as mentors and teachers. This is especially true in places like Engineering and Medical where the in-game systems can be quite difficult to grasp at first. The second purpose is to drive the story forward and act as plot points. A head of security's purpose isn't to charge headfirst into firefights equipped with the best the armory has to offer, it's to decide how to best deal with a threat and delegate that decision to his subordinates. Heads of staff shape the course of rounds by giving orders and providing direction and structure for the roleplay. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: Their first responsibility is to always set a good example, having a chief engineer who consistently slacks off in-game or provides bad roleplay can turn off new or returning players to the game or cause players to think they can get away with the same. In a way you almost want to encourage players to be better by curbing bad habits in-game. The more we can do to make everyone's experience in the game enjoyable, the better. That isn't to say that we're the end all be all of good roleplay, but I think most everyone has one thing that they do particularly well and if we can spread some of that to other players then everyone wins. Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career?: As the Solarian Alliance crumbles, corporations are rising through the dust to take advantage of the chaos. The Phoron shortage is still on-going and it's effects are still being felt across the spur, leading to things like the use of Hydrogen in the stations power supply as an alternative. Tensions are high and we all live in uncertain times with the formation of the SCC and the end of the second solarian invasion. The whole spur seems to be sitting on a powder keg just waiting for a spark. What roles do you plan on playing after the application is accepted?: Head of Personnel, Research Director, Chief Engineer are in mind immediately, then Captain and Consular if I pass my trial. Though my primary focus is HoP and CE. Characters you intend to use for command or have created for command. Include the job they will be taking.: Floating Among Stars Without Number for Chief Engineer, Briony Dillard for Head of Personnel, Apogee for Research Director How would you rate your own roleplaying?: 7/10 Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action?: Yes Have you familiarize yourself with the wiki pages for the command roles?: Yes, I also have familiarized myself with the station procedure page. Extra notes: This is a re-application following a denial, I believe I have taken the criticism of the last application to heart and changed my behavior accordingly.
  15. Basic Information Byond Account: Rotharia Character Name(s): Ka'Akaix'Dax C'thur, Floating Among Stars Without Number, Apogee, PLEX, Victrix AI Name(s): Proteus Discord username: Rotharia#6158 Age: 23 Timezone: Eastern Standard Time When are you on Aurora?: Almost all day, only taking small breaks here and there. Experience How long have you played SS13?: 5+ years. How long have you played on Aurora: As of today, I first logged on 778 days ago and have been playing off and on since, though I have recently started playing very consistently. How much do you know about SS13 (Baystation build) game mechanics?: I have fairly extensive knowledge of the mechanics. I have played all jobs and positions at one point or another though a few things do still elude me, those being advanced atmospheric techniques and integrated circuits. Everything else I feel I have a solid grasp on. Do you have any experience moderating for an SS13 server?: I have been an administrator for two previous servers of fair size, (Both the original Apollo station and it's reboot), while there I frequently engaged in duties that would fall to a moderator due to the way our staff structure operated. I also frequently ran in-game canon events though I do not expect this to be a part of this moderator position. Have you read through the criteria thread and believe that you mark off all the criteria?: Yes Have you ever been banned, and if so, how long and why: I have never been banned. Personality Why do you play SS13?: I play SS13 because there is simply no other game available that combines deep and interesting mechanics and a rich and enjoyable roleplay experience. The sense of community that this niche little game fosters is unlike any other and I would happily say it is my favorite game of all time, both for the game itself and the memories it has made. Why do you play on Aurora?: I chose Aurora because of it's high-quality of RP and it's consistent updates to their code-base. I found a home here after my last server shut down and I've never considered moving. Aurora is handily the best managed and thought through HRP server available. The community that surrounds it is second to none and I would like to think I have made more than a couple of friends since joining. What do moderators do?: Moderators enforce the rules and maintain the peace of the server, minor infractions should be dealt with by them while leaving major decisions to the administrators. What does it mean to be a moderator for our server?: It means that you are expected to have a good knowledge of the rules, be fair, be considerate, and strive to create a better environment for everyone. Why do you want to be a moderator?: I would like to give back to the server that has given me literal years of enjoyment and an escape from reality, to be a part of something greater than myself, and work towards a better Aurora for everyone. What qualities do you possess that would make you a good moderator?: I am online frequently and feel that I'm fair when it comes to hearing all sides of a situation and viewing things from other points of view. How well do you handle stress, anger, or insults?: I handle confrontation fairly well, it takes a lot to get me heated and I often know to walk-away before I ever reach a boiling point. Anything Else You Want to Add: While I am by no means the most verbose person, I hope you can understand that my want is genuine and I encourage you to ask questions as to my character and any other doubts you may have about me. I am dedicated to this server, even if my writing skills need a bit of work. In addition, I neither work a job, nor attend a school, so the amount of time that I can put into the server is distinctly higher than others may be able to.
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