BYOND Key: Peppermint96
Mercy Loveday - Security Officer
Evelyn Morgan - Head of Security
Nina Thompson - Surgeon
Genevieve Francois - Security Officer
Shelved / Unused
Bethany Harper - HoS - Dead lol
Hope - Security Officer - Under revision
Felicity Larson - CMO
Elizabeth Harrington - CMO
Liberty - Security Officer
Eden Moore - Security Officer
Mei-Ling Mori - Lab Assistant
Maya Kari - Miner
Species you are applying to play: Tajara
What color do you plan on making your first alien character: I’ll have to fiddle with the editor some, but grey-blue most likely. So, you know, Zhan.
Have you read our lore section's page on this species?: Yes. God, there are so many, but yes.
Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question.
Why do you want to play this race? Tajara was supposed to be the first race I applied for, but ended up getting roped into other whitelists by friends who wanted to play together (RIP Lily ). Taj always looked fun and now I’ve finished uni, I have enough free time to play again and applying seems sensible.
Identify what makes role-playing this species different than role-playing a human:
Ignoring the cast system for a second, Tajara are, essentially OOC, cat people. They have thick fur to suit their homeland, and claws that demand certain changes in tool usage that would likely make adjusting to human/skrell dominated space that much harder. They also have distinct colouring to match their subspecies, with difference psychological builds between each one. Eg. Zhan being built bigger and better equipped for manual labour compared to their brothers and sisters.
Going hand in hand with the above, keener senses also play a part, giving them better senses of smell, as well as better eyesight, compared to the human ‘norm’. Again, I can imagine this could also play havoc with newer Tajara just entering human cities and ports, given everything must be so darn overwhelming and new compared to home. Another issue to face alongside the discrimination born of human prejudices, in part likely due to being referred to as cats - a wonderful ,extra humiliation bonus to go along with the usual challenges immigrants face.
Traditionalism and ‘natural order’ is deeply entrenched into their culture and social structure, to more or less degree depending on species/faction. This can bring up isolationist opinions as well as clashes with other races, humans and skrell especially, over their treatment of certain classes. So adjusting to their space and corporations is a struggle, especially so far from home. I imagine many would surfer in this regard, depending on where their family unit is.
I’m not going to go hard on each subrace here, as otherwise the length will get a wee bit silly. Instead there’s the issue that deep-rooted segregation does some really nasty things to brain and social development, as well as create all sorts of horrific social norms in treatment toward other castes. This can lead to poor resource allocation of things like education and healthcare, even after the more archaic systems have been abolished. It can also be especially bad on literature and scientific development through the limiting of the ‘idea pool’ which may help to show why the DPRA especially are struggling to make technological headway. At least in part. Growing up in this kind of setting would be extremely deliberating for all individuals, even if it’s not necessarily in the same way. Nonetheless, discrimination is deeply entrenched in Tajara ‘culture’, and a leading element of the race.
Tajara also have a naturally lessened life span compared to the other galactic races, which is only going to be made worse given their history of warfare and all that comes from that. Whilst this would also mess with their perceptions of time, more importantly, it’s likely to become increasingly relevant as the race integrates with others. Existential crisis galore, I’d imagine, though that would not necessarily be relevant to playing IC. Just something interesting!
There’s also stuff like the specifics of sexual dimorphism sleep cycles, and early history, but getting onto those topics would just push the length even further. I’ve read the wiki plenty though, and have these elements - especially the third - in mind.
Character Name: Saffiya Emani
Character Job: Apprentice Engineer
Early Childhood: Saffiya was born to a rock nomad family around 2438 (Making her 24 in the ‘present’ timeline) in the Harr’masir area. Whilst her life contained the bitter struggle of growing up, to the outside world at least, as a Zhan, for the most part her early life was a pleasant one. Despite the harsh treatment, suspicion, and btterness cast to the caravan by the non-Rhazar'Hrujmagh they came into contact with, it was, in many ways, still better than the alternative. Born to two loving parents whom had previously supported the rebellion before returning home and hoping for a better life, Saffiya grew up alongside a childhood rich in story telling, music, and warmth. Like her siblings and peers, she was quickly taught in the arts of riding, herding, and weaponry, though could never quite shake the fascination she held in the ideas of cities, and spacecraft.
Adolescence: After 2448 as increased pressure from the Haidii family began to try and settle the nomads, Saffiya’s way of life came under threat. Whilst the years before had seen increased resentment toward the rebelion’s ‘saviors’ as Tajara culture was slowly homogenised and their traditions stripped away, much of this was seen second hand. Either through the places the family visited or through conversations with - for the most part - other Zhan, Saff’s suspicion toward the regime only grew. Less so for political reasons and more so just for the love of her family, as the pressures increased, so too did her hate. Made worse by an injured Father and bereaved mother whom had both fought alongside Haidii in the previous wars the unfairness of how her and her people were treated by their supposed allies was made all the worse by a teenager’s passion. As the tensions grew into the culmination of agents such as Harmaliik being sent to her home in a bid to, as she saw it, strip away their individuality and spirit, Saffiya joined the war effort in trying to keep hold of their homeland. This put a pause on many of the things she’d looked forward to, ranging from her elevation to adulthood and the end to an arranged marriage she’d approved of to the son of one of the other caravan families.
War and Rebellion: For the most part, at the start of the New Kingdom’s split, Saffiya was too young to see much active combat. Instead she ran minor errands for the caravans as her mother and father joined the resistance effort more directly, though did her best to sneak away with the raiding parties when able. For the most part however, in the years leading up to the formation of the ALA, Saffiya’s bitterness continued to grow. The long nights of fire side music and familial warmth felt like they were in the distant past, ruined by the Haidii and their lies. This likewise grew more zealous as older members of her social circle began laying the blame with NanoTransen, detailing all they’d done to take her mother and father away. As resistance continued and Saffiya grew older, she started to take more active roles in the fighting. First as a messenger, then later as a scout, though this was short lived following the inevitable death of her Father on a PRA raid gone wrong. Heartbroken, only her mother’s insistence she stay with the clan following Nated’s coup kept her at home. Yet as more of her friends were killed and she herself received minor injuries, Saffiya came to resent that choice. Running around as little more than a mercenary, feeling as if she was not truly contributing, began to wear on her. Especially as her age and anger were becoming increasingly under question by her family unit, leading to further withdrawal from the front.
'Freedom fighter': Following her mother’s increasing deterioration and as the reality of war set in, Saffiya’s previous days dreaming of glory and righteousness were long gone. Instead leaving a young woman stripped of the childhood she’d adored was left anxious and confused; a prime recruit for the most extremist of the 'freedom fighters'. Running away from her caravan as soon as she had she had the chance, Saffiya - to begin with - felt she’d finally found people who thought as she did. An ALA terrorist cell that practically lapped up the woman's ideologies and hate, using her thoroughly even if she was entirely unaware she was being exploited. In many ways, it was the best and worst of her life. She was surrounded by young men and women who felt as she did, were of her people, and provided a wonderful buffet to her declining mental health. Yet on the other side of things, she missed her family and was increasingly struggling with homesickness, whilst trying to justify the 'acceptable losses' of her work . Yet as time went on an 2461 rolled around, Saffiya was once again left feeling betrayed. Harmaliik’s pledge to the NKA - and the caste system it upheld - was something she could not abide by. It felt like everything she’d fought for had come undone as one of her people's heroes cast their lot in with the enemy, even if in reality she could see the sense of it. Doubly so as the guilt began to catch up, made all the worse as the Adhomai she'd wanted was looking increasingly impossible. Yet after losing her Father, her mother ,and - to a degree - herself, Saffiya withdrew from the ALA and tried to find her way back home. Partly for herself, and partly for the need for a mother's love.
Crevuce: Upon returning to her old caravan, Saffiya found it changed. Many of her childhood friends had since passed away, or saw her as a zealot who should never have left her family. Worse, in many ways, was her mother. Relieved to have her daughter back despite their disagreements, Saffiya still couldn’t quite bring herself to forgive her for their rows and frustration leading up to her leaving. In her own mind with her own now twisted logic, Saffiya couldn't shake the thought that her father might have been alive if they'd pledged to - and had the resources of - the DPRA without just being convenient soldiers - paid for a service she wished they'd offered freely. Even if the reality of staying behind would have been non too different, she herself didn't see that; too wrapped up in hurt feelings and the blooming effects of PTSD. As such, her homecoming was short lived. Unable to rectify between the home she’d left and the one she’d wanted, Saffiya left and wandered. For the next few months she dotted from place to place, looking for meaning that always resulted in conversations surrounded Crevus. Whilst many of those she met painted the city out as some bastion for all Tajara, Saffiya remained sceptical. Yet with no where else to go and unable to face the shame of a second homecoming, she set out for the city and meaning.
Her time there was brief, and mixed. Whilst on one hand she found fellow Zhan from all walks of life by which to bond with - even if she herself did not truly see them as being of the same race - the mix of factions and the strangeness of living in a city left her frazzled and anxious. Once again a prime target for extortion and harassment due to her isolated nature, large parts of the time she was in the city were spent being homeless. Chance eventually led her to a handful of the NanoTransen offices within the city. At first, to try and scope out the ‘evil’ she blamed, in part, for the destruction of her homeland, and later for the promises of adventure. Or, more exactly, for escape.
NanoTransen and Biesel: Becoming increasingly desperate and poor, alongside sickened at the city she’d found herself in and the lack of traditional values, Saffiya eventually let herself be spoken into an NT contract. Whilst this was firstly a post in the security services given her experiences and need to boost their ‘equality’ demographics, eventually she talked the representatives into her allowing her to sign up as an engineering apprentice - hoping to at least gain back some small slither of that childish excitement that started it all to begin with. For the next few months, she learnt to read and speak basic, doing so by taking jobs as a bouncer for the casinos an shops - occupations she hated, but saw as a necessary evil. Eventually getting her proficiency up just enough to pass the tests, she was shipped out under the direction of the same representative and made her way to Tau Ceti. And, ultimately, the Aurora.
< Religion stuff would go here if the length wasn’t already a tad dumb - she follows the Ma’ta’ke religion as per her parents. It's more a way of life to her/philosophical and 'what Tajara's do' type of traditionalist, as opposed to the deity side. >
What do you like about this character?: I play a lot of ‘normal’, intelligent characters with basic human backstories. Doing something new with a more physically intensive character seemed fun. Likewise I’ve not really seen many rock nomad characters, and I like the clash they have in finding a place amidst the culture of their peers.
Secondly, I really should just learn how the darn engineering department works and this seemed like a fun way to get involved. Mostly as even if the department turns out to be mechanically uninteresting, there’s plenty to do RP-wise to keep me playing the character. Unlike, say, my skrell/IPC applicants that ,whilst being good ideas (If I do say so myself), ultimately were not appropriate for an SS-style game. .
How would you rate your role-playing ability?: I don’t really like this question as it’s so subjective. Especially as SS is fairly constraining in many ways, so a ‘good’ character is more limited than other mediums. I feel my characters are very distinct from one another, and feel ‘real’ - they all have their own goals and wants, pluses and drawbacks, though how well they’re enjoyed by other people is not something I’m aware of. I also play very strong-willed and emotional characters, which can often rub people the wrong way and lead to OOC issues. 1/10.
I played volunteer kitty roles during the event. The first was the lead singer for bloodstorm (the one that got into all the bar fights) and the second was the Amohda swordswoman with the cool bullet splitting mechanic. So, I’ve played the race before to a degree (Not counting the away site.), even if I was shaky on the lore and needed a ‘lil guidance.
Autocorrect kinda messed me up a little. Forgive name issues, please!
Thank you to Bear for proofreading it and checking it over + to the others in the relay I’ve been asking questions to as of late.