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Lordnesh

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Plasma Researcher

Plasma Researcher (22/37)

  1. The solar battery charges sooooo slooooooooowly.
  2. ZH Mobility Frame Still feels a little slow for being the robot with the zoomies. Liquid cooling feels like it's in a good place, but could use a teeny tiny bit of a buff still? Not sure.
  3. Bic plus Cryo will fix them.
  4. Felix got a boo-boo, so I wasn't taking any chances.
  5. Power draw is still too much, and the cooling system on the Rescue suit can't keep up with my mobility frame.
  6. We have hypo sprays. We don't need the ability to reuse needles.
  7. There's no justification for this. If you think you were exposed to radiation you should go to medical. You should not try to treat yourself, or someone else, outside of medical for radiation exposure. Even if, for example, an engineer uses a radiation kit to treat themselves they should still go to medical for a checkup, just to be safe.
  8. An emergency inap injector is more than enough for most common issues. Major issues should be handled by the appropriate department, medical in this case. Departments are not intended to be self sufficient, but to rely on each other when the situation calls for it. Anything that needs more than some bandages and an emergency injector should be handled by medical and no one else.
  9. Please make medical exempt from most forms of persistence. Medical is highly reliant on their vendors being stocked at the beginning of each round to fulfill their duties. Likewise with dirt/filth/gore. While medical does have cleaning supplies they are limited. Alternatively, being back department cleaning supply closets. Could probably shove a mop and bucket in the basement storage area with the air can, radios, and spotlights.
  10. Does the Idris coat provide any protection?
  11. In that case, ignore what I said. Lol The only issue I see with this is one that psychiatrists and psychologists suffer from, player engagement. If the round is popping off, I'm not sure someone will be able to gather people interested in engaging in funeral roleplay. Also, you might struggle to get people involved unless the dear character is well known. This is not necessarily an argument against the idea, and more sometime to keep in mind.
  12. To be completely fair. The major source of my resistance towards letting you have access to the body was entirely IC related, and the lack of post-mortem instructions was just the excuse Navik used to tell your character (I'm assuming you were the Shaman) to get lost. I even went so far as to shred the document you hung in the medical lobby, lol. I don't think I'd have an issue with funeral services being part of the prerogative of the Chaplain, unless there was specific mention against such services listed in a person's file. As was already mentioned.
  13. Last night. Either round [Game ID: cA5-b6uF] or [Game ID: cA5-cFIy]. I no longer had the issue where stepping into space immediately jumped my internal temperature by 200 degrees. Instead, it seemed more like the rescue suit could not keep up with the temperature increase. It worked, it just didn't work well enough. The regular void suit with suit cooler worked. It was specifically the rescue suit that couldn't keep up.
  14. TL:DR nerf power draw please. On my ZH Mobility frame, idling with temp set to 50, and liquid cooling, I use up half my charge in about 15 minutes. Moving only changes it to about 13 minutes. Sprinting, with temp set to 20, took me about 3 minutes to drain half my charge. Or, to put it another way, it would take me about 26-30 minutes to drain my battery from full to zero at my most conservative activity (ie no running around). Sprinting will basically drain my battery in minutes. Additionally, the cooling system can't keep up with the suit cooler in the rescue suit. Either the suit cooler itself is just not powerful enough, because the void suit worked fine, or the internal cooling can't compensate for the increased temperature rate of increase. The default power draw seems a too high for me, and the cooling system might not be strong enough.
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