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BunkyB

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  1. BYOND Key: BunkyB Discord Username: bunkyb #3168 Character Name: Lazarus So-Jal Item Name: Retro Helmet Item Function(s): It is a helmet with two states which can be toggled between, like the riot and welding helmets. Item Description: An old, worn out piloting helmet retrofitted with the latest tech, it is covered in scratches and stickers. Protecting your skull since 2395 Why is your character bringing this item to work?: A family heirloom of sorts, Lazarus has a strong familial connection to this helmet, bringing it on all of the sorties he's flown, be it for work, transport or otherwise. He intends to continue this tradition by bringing it to his new job, a star in his career. How did your character obtain this item?: After hitting a mature age, Lazarus, with the support of his parents, decided to move to the Republic of Biesel and was given this helmet to both maintain strong family ties and protect, as a token of luck. What value does this item have to your character, and what story does it tell?: Lazarus was born on Crosk shortly after his family moved there for work when it was first colonized by the Xanusians; his father had worn this helmet for work purposes and on his off-time, gave Lazarus a chance to play around with it, he ended up fond of the helmet his father wore. Lazarus respects his father and when he was offered to take his helmet when he entered his adult life, Lazarus was more than ecstatic, agreeing immediately. Sprites: retrohelmet_sojal.dmi Additional Comments: This is a character created for NBT that I have occasionally used on-station, I understand if I haven't played the character enough and I hope to remedy that in this coming testing month.
  2. I love the Machinist and Miner uniforms, but the Tech one seems really generic - mainly my distaste for the colour brown. Will these be getting cargo short variants like the NT ones we have now? I'm looking forward to the uniform feedback post, whenever it comes out.
  3. This insinuates that the Operations Uniforms are in some way different to the Engineering ones, I'll ask again; do Heph Operations Unis have the Blue/Yellow colour scheme or the Green/Yellow colour scheme - or has it not been sprited, therefore not decided?
  4. Is there a reason Heph uniforms are going from Green/Yellow to Blue/Yellow? Do the Operations Uniforms also carry this colour scheme?
  5. Ties found in the accessories loadout stick out further, having the built-in tie like this would give the character a case of 'double-tie' if they decided to accessorize further.
  6. no space for drills, or ore boxes for that matter. are we keeping drill droppers?
  7. Would you like to contribute to it?
  8. Suggestions are always welcome. Skyshield is the main focus here, they give a unique background of specialists trained to work with radar and sensors, similar to how N4NL has a cybersecurity background. Skyshields part in 281 allows any potential characters to be able to identify vessels, include limited technical jargon in their speech and something I forgot to mention originally, their proficiency in EVA. I decided to not nail MKC or Skyshield down to any specific race or species due to how extraordinarily diverse the CoC is. Maroon Squadron doesn't exclusively hire Solarians, rather they hire Solarians due to their technical, regional and local knowledge, primarily taking contracts in the Human Wildlands. I'm willing to update my suggestion based on how the subfactions progress over time, it's difficult to think out exactly what I want from my submission before I post it. I will be updating my original post with the added tidbits.
  9. While two of the sub-groups don't provide much backstory for on-ship characters, I tried to allow security characters to interact as a part of Skyshield. MKC and MS don't allow much for characters and I'll admit that. I'm not at all against having my submission superseded or attached to another PMC. They operate independently under the name of one entity, much similar to the EPMC, now PMCG. EPMCs are mostly independent of one another and take contracts separately, that is what I was aiming for with 281.
  10. Bridge Crew were confirmed to be SCC contracted over discord.
  11. Contradicts with I'd be happy no matter which option you pick, I'm fine with the formatting.
  12. Got this out and forgot it, thanks. Updated with format.
  13. Type (e.g. Planet, Faction, System): Faction Expansion Short Description: Task Force 281 is a subcontractor of the Private Military Contracting Group, which was released this morning. Additions to the faction were encouraged and I wrote this up quickly. How will this be reflected on-station?: Potential characters when PMCG comes around in NBT. Does this addition do anything not achieved by what already exists?: It is a PMC that provides a service that isn't provided by any of the current PMCs. Do you understand that the project may change over time in ways that you may not foresee once it is handed over to the Lore Team?: You bet. Long Description: VER.1 VER.2 Task Force 281 is a highly diverse collaboration of Mercenary Pilots and Airmen headquartered on Crosk and being a relatively new PMC, Task Force 281 is an amalgam of many, smaller groups of Mercenaries. Task Force 281 aims to provide a top-quality squadron of trained and skilled Pilots to almost anyone who pays. Each sub-member of Task Force 281 have widely varying skill-sets that allow the Task Force to provide professional Pilots for any mission, from escorting, transportation, reconnaissance, air patrols, ground attack, bombardment, orbital, sub-orbital, short-range and long-range; Task Force 281 has all bases covered. Prior to its introduction to the Private Military Contracting Group, it was an amalgamation of different mercenary groups; Master Key Consortium, Maroon Squadron, and Skyshield Team. It now operates as a singular subcontractor. The Master Key Consortium is frequently hired for long-range missions, usually along the Coalitions borders to the Human Wildlands. MKC Pilots and Airmen pride themselves for their ability to co-ordinate extraordinarily long flights that their sister groups couldn't manage. They have been known to employ people of any species. The Maroon Squadron is known, rather infamously, for their employment of a rather large contingent of Solarian Pilots be they military veterans or not. Using the local terrain knowledge of their Pilots, the Maroon Squadron is confident in almost exclusively muster flight wings of orbital fighters and interceptors to patrol planets in the Northern Wildlands at high speeds with high efficiency. They are known to employ Humans and some Skrell, all with Piloting expertise. Skyshield are often considered the brains of Task Force 281, employing a larger number of radar technicians and analysts, these mercenaries are the most common you'll see manning positions outside of flight, places like Stations, larger Ships and Airbases are the home to most Skyshield members, with most, if not all of their members having unrivaled expertise when working in EVA due to the amount of time needing to be spent on maintenance of their equipment. Skyshield employs the most people compared to the other members of Task Force 281, with a majority of their hires being guards to protect their many portable radar stations. Skyshield Team employs people of all species.
  14. The main ship has been confirmed to have two auxiliary shuttles, mining and potentially xenoarch would be using the second, lower quality shuttle to mine on offmap sites. We are porting Bays Overmap system, the two shuttles can mechanically launch from the main ship and move around the overmap in order to reach their offmap destination. Having piloting skills as a prospector isn't a requirement, but would be very helpful when NBT comes. The Overmap system is very in-depth, I'd recommend researching how it works, or asking someone well versed in it if you plan to play Bridge Crew or other similar roles.
  15. Atiyah Hakim is consistently responsive, indicative of Duck being able to read and comprehend chat and formulate answers to questions quickly. They are able to play a convincing character, I have not had problems with them in the Investigator role. I'd like to see them play as their HoP character if given the opportunity to have a trial, I believe they'd do well in a Command role.
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