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jackfractal

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Everything posted by jackfractal

  1. It looks cute! I loved all the Rare third person platformers in high-school. They were great.
  2. Can't you turn off your own APC? That would kill yourself. I think the self destruct thing was more 'do not allow yourself to be used against the Thought Police'.
  3. Stations probably have an arbitrary time that would be consistent to the station, but wouldn't necessarily align to any other time. Ships and stations would need people manning certain systems at all hours, so you wouldn't have 'day' or 'night' shifts, you'd just have arbitrary shifts. You would have a work shift, then probably two shifts worth of time for leisure and sleep. Management would stagger shifts, so that they overlapped. Your shift is half way done when your counterparts shift starts, that way you wouldn't have security or maintenance vulnerabilities during shift changes. The actual 'ship time' wouldn't really matter all that much, because there would always be people awake, and always be people asleep.
  4. The wire one isn't a NanoUI, it's a regular html ui that uses the nanoui css. It shouldn't be any slower then the old one.
  5. Better?
  6. Thanks SoundScopes! Glad to hear it.
  7. Ahhh... groovycakes. That is good to know. Merci.
  8. So there are no uh... 'sub' masters (deputy? lieutenant?) for the particular areas? I thought Sue was lore-deputy-sub-master for tajarans, for example.
  9. Ah! I forgot about the wire panels. You don't get THAT UI, that is alas only for cyborgs and AI's, but you DO get something else. The datum/wire system unifies the wire UI and changes this: Into this: Not quite as snazzy perhaps, but still nice.
  10. Hallo! I had two questions. Question the first: Is there a list of who is lore master of what right now? I haven't been able to find any. In particular, I'm looking to talk to the person who is working on the Skrell. Question the second: Is the Lore/Backstory Application section a place to put large proposals? I've notice that the lore for IPC's and synthetics is a bit thin right now, and their mechanics are inconsistent. I was considering writing a pitch to unify all of that, but I don't know who to talk too or where to put it. Thanks!
  11. Bump! Has anyone had a chance to look at this?
  12. Thanks! Yeah, the old one is a lot more difficult to work with. When I joined Aurora as a borg the first time I new I'd need to try to port this. Ah, I assumed projects was 'We have someone working on this' and Suggestions was for "Wouldn't it be cool if...?" My bad. Thanks for moving it. The pull request is here. Hi Skull! I've got no questions right now. It's also a lot easier to tell what is going on when you're using it. "Default" is everything on the left side. Anything weird done to the door will shift them to the right, so it's easy for an AI to check if something has been electrified for example, or if someone's messed with the door bolts.
  13. Hi everyone! I'm new, you don't know me. I ported the NanoUI door control panel from Paradise. It makes this: Into this: I think this was originally from Bay? I'm not sure. The pull targets your development branch. That's the right branch, right? It also includes the datum/wires concept from Paradise. It's a way to make hackable machines much easier to create and modify while being less snowflakey. All their hackable's use this, but I didn't want to pollute the changelist more then it already is (it ended up spidering more then I wanted already, had to modify click code). I'll transfer those in later if people want it. Pull request is going up later, I'm just confirming that the last bugs are worked out (initial commit caused doors to just CHUG power, drained the SMES with like two door opens). Yes/no? This good?
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