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Peenyu

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About Peenyu

  • Birthday 23/02/2002

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  1. Because of the lack of legal protection granted to owned IPCs, their failures as a product could mean more than just losing a job. Without the protection granted by their owners, being at the mercy of any passerby could be the end. IPCs are designed for their roles and rarely allowed the freedom of choice for their futures, and there are lots of risks in being granted basic rights from becoming a free IPC. Like with Damain not having planned too far ahead, forfeiting that freedom for the guarantees that come with employment can be an easier commitment. These decisions were made after observing gathered IPCs, such as the IPC community at the Top of the World and District 14's Scrapheap. Although free IPCs are given rights, one could lack the real-world experience of living as an individual outside the datapacks they were created with. Besides survival, opinions vary on IPCs as many intelligent machines exist by man-made laws, so their lack of control over software can be considered dangerous. In Damian's case they're just treated with the respect of a useful product. Edited
  2. BYOND Key: Peenyu Character Names: Nikos Vouvali, Atmospheric Technician. Species you are applying to play: Shell Model IPC. Have you read our lore section's page on this species?: Yes. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race?: IPCs look like a fun race to roleplay. I like the challenge of expressing the unique parts of a race and their complications from playing a human. I don't have as much interest playing the game mechanically as I do playing the character and I think IPCs are great for that, especially the balancing of a shell model. I think there's a lot of room to develop from a robot to an experienced personality depending on the interactions in roleplay. I also like the Shell IPC specifically because it offers another layer of roleplay where a character may set aside considerations about IPCs because of the human guise, or the opposite reaction of seeing one try to mimic something living. I also like the history. Identify what makes role-playing this species different than role-playing a Human: IPCs vary mechanically and many ways in roleplay. One large difference is personality; comparatively, your IPC might have dull dialogue and lack the emotion and judgement that most human characters have. They are robots first and foremost, which mostly excludes them from sharing sentiments or holding an opinion in the way humans do. Even though they have a degree of freedom in their behavior, it tends to be dwarfed by the directive or position they're meant to play. There are plenty of interesting avenues of roleplay to take with those differences that you couldn't have as a human. Another difference is that IPCs are made with a starter package of knowledge and lack the experienced upbringing of someone who has progressed through life. Character Name: Damian-092. Please provide a short backstory for this character: Three years after the creation of Terranius Diagnostic's Shell model IPCs, a positronic brain would be loaded with knowledge and booted in the depths of a Scottsdan robotics facility in Biesel. 'Damian' would fulfill the duties of a psychologist in workplace therapy, purchased by a growing medical research organization among the wealthy corporations of Mendell City. The unit was sent out after a period of successful testing. On arrival, Damian was given the affix '092'. The unit was assigned a closet and on-site maintenance, as well as a degree of freedom between working hours. Damian understood its role fully; at incredibly high prices, the unit would be rented by other businesses to better organize and improve the efficiency of a workplace. This proved a wise investment from the owning business, allowing them to recover from their initial investment and profit on the side. When in action, Damian would provide administrative advice specific to the needs of the renting business, as well as therapy for their workforce. In the time between working hours, Damian would absorb media and watch all of the ongoings of Mendell City. Damian eventually understood the situation it was in. With the more media consumed and environments visited, Damian witnessed the cost of freedom as a positronic to be more dangerous than ownership. This understanding shaped Damian's priorities from selfless and helpful to a struggle for survival, given the slow decline which later ruined the business that owned Damian. Although the unit would be considered perfectly healthy, Damian's behavior became so absolutely average that it lacked the quirks of an individual. With enough interaction, its behavior could even come off as uncanny. In passing years, the business in Mendell City owning Damian could no longer afford its steep maintenance. Damian found itself incredibly fortunate due to a circumstance of employee poaching; having nearly been passed to Einstein Engine's Phoenixport, its business was instead redirected to a far more generous deal with Nanotrasen. This involved a transfer out of Biesel entirely, directing Damian to serve aboard the SCCV Horizon in recognition of its preference to continued ownership over freedom. What do you like about this character?: I like the idea of the struggle of an IPC that's faced with understanding how dependent they are on others, and that struggle of effort over ease being something that can change with roleplay in-game. I liked reading the IPC lore and the history of dependence on corporate ownership, with freedom being being something hard to achieve. I think I'd mostly enjoy the roleplay part of Damian because of how social the character is supposed to be, which should make it easier to play as a psychologist that drives the roleplay they get with others. How would you rate your role-playing ability?: Good. I haven't spent a lot of time doing serious roleplay on ss13 in general, but I've roleplayed elsewhere for years and it helped give me an understanding of how to adapt to different scenes. Notes: Hopefully I did fine in understanding the lore
  3. Surströmming would be a unique gimmick food and maybe give chefs more to do. The can opener could be used for canned foods now or if more are added +1
  4. BYOND Key: Peenyu Character Names: Kirk Hayes, Atmospheric Technician. Species you are applying to play: Shell Model IPC. Have you read our lore section's page on this species?: Yes. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race?: IPCs look like a fun race to roleplay. I like the challenge of expressing the unique parts of a race and their complications from playing a human. I don't have as much interest playing the game mechanically as I do playing the character and I think IPCs are great for that, especially the balancing of a model made to mimic a human. I think it gives a lot of room to develop from a robotic IPC to an experienced personality depending on the interactions you have with different characters. I also like the Shell IPC specifically because it offers another layer of roleplay where a character may not even know you are a Shell using mimicry until it's discovered in-character, and the controversy that might come from it. I also like the history, and the Very Brave Unnamed Dog. Identify what makes role-playing this species different than role-playing a Human: IPCs vary in many ways mechanically and through roleplay. One large difference is personality; comparatively, your IPC might be dull in dialogue and lack the emotion and judgement that most human characters have. They are robots first and foremost, which mostly excludes them from sharing sentiments or holding an opinion in the way humans do. Even though they have a degree of freedom in their behavior, it tends to be dwarfed by the underlying directive or position they're meant to play. There are plenty of interesting avenues of roleplay to take with those differences that you couldn't have as a human. Another difference is that IPCs are manufactured with a starter package, shedding light to their lack of any upbringing and a measure of consciousness right out of the box. Even without a package, their origin is void of the development humans would have throughout their lives. Despite their complex way of learning and processing information, IPCs struggle to move forward as a race. With every iteration of new technology, new generations might doom their former models to redundancy and make it infinitely more difficult for older IPCs to preserve themselves. Character Name: Damian-092. Please provide a short backstory for this character: Three years after the premiere of Terranius Diagnostic's Shell model IPCs in 2450, a positronic brain later known as 'Damian' would soon be loaded with a knowledge base and promptly booted in the depths of a Scottsdan robotics facility in Biesel. Despite the media's fixation on the use of Shell units for infiltration, the possibilities of human mimicry were beyond vast. Damian would be tasked to fill one such avenue as a psychologist in research, purchased by a growing business among the wealthy corporations of Mendell City. The unit was dispatched after a period of successful testing. Upon arrival, Damian was met with mixed reactions and given the affix '092', with no significance beyond a robotic label. The unit was supplied with an office and on-site maintenance, as well as a degree of leisure between working hours. Damian came to grasp their role with ease; at a price only conceivable to the wealthy, the unit would be hired by larger corporations to better organize and improve the conditions of their workplace and employees. This proved to be the smartest decision their business had made, allowing them to recover from the investment in Damian within less than a year. This afforded the positronic with yet more privileges as it became the sole reason for the business's explosive growth. It wasn't long before Damian's preloaded knowledge collided with the reality of his situation. With the more information it collected and environments it visited, Damian witnessed the cost of freedom as a positronic to be an ironclad chokehold which ultimately forced IPCs to be dependant on ownership. This twisted Damian's priorities from something mindless and helpful, to a matter of its survival in a growing business that could hardly compete with those around it. Within months, Damian's subtlety paid off; although it lacked any control of its own, the unit managed to manipulate the trust of its owners and tank their investments into shady corporations that would later tear them to shreds. Soon arrived the time that the business could no longer afford Damian, at which point the unit seemed to have a preplanned deal with a much larger business out of Phoenixport that awaited the transfer of ownership for a hefty sum. By this point, whatever amount of perceived humanity Damian held was replaced with the constant goal of progressing further up the chain. This effectively twisted its desire for self-preservation into a strategical grasp at control over those that owned the unit, under the guise of an efficient psychologist. Damian continued to root itself into its belonging business despite increasingly difficult conditions and little time to itself; such only seemed natural to Damian, as a method of infiltration in order to survive. In the year of late 2462, the severe phoron scarcity brought Damian's expanding influence and practices to a halt. Its NanoTrasen-owned business was soon to fall apart as a deadline was set for every NT employee still within Phoenixport. Remaining as NanoTrasen property, Damian quickly sought an opportunity to relocate aboard the NSS Aurora as a psychologist. This would serve as yet another milestone on its determined path up the chain, so long as it could avoid any possibility of redundancy and perhaps overcome the challenge of achieving freedom. What do you like about this character?: I really like the idea of expanding on the struggle of an IPC that's faced with the reality of how dependent they are on others. I had fun reading the IPC lore and especially the grim reality of life probably being easier as a piece of property, making their want for freedom sort of self-destructive (at least in Biesel). I think I'd mostly enjoy the roleplay aspect of Damian because of how socially active the character is supposed to be, which should make it easier to play as a psychologist that drives the roleplay they get with others. How would you rate your role-playing ability?: Good. I haven't spent a lot of time doing serious roleplay on ss13 in general, but I've roleplayed elsewhere since I was much younger and its helped give me an understanding of how to adapt to different scenes and take new things in stride. Notes: Hopefully I did fine in understanding the lore. I try to incorporate a lot of it into a story to fill a lack of creativity, so any advice or things I should probably read as suggestions would be cool.
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