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CoffeeToffee

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Everything posted by CoffeeToffee

  1. The AI has a hologram that copies their loadout preview. This however will always be a robot head with a strait jacket. All we ask is that you allow AI to select loadout equipment, as it wont transfer physically anyway. This would just be to have a custom holo sprite without needing to submit any actual sprite to be added to the DMI. As far as what theyre allowed to use, I think they could be able to use any clothing available besides head of staff gear.
  2. No, I mean one that is seamless, that doesnt have the tile lines in between the quarters. the difference
  3. How, I dont seem to see the option
  4. A full quarter tile paint option so i can replicate the style of the engineering sublevel. It looks great not having the tile division lines. I imagine this would be quite an easy change to make and would make for some cooler in game designs. The decal already exists since its used in game, just make it player accessable.
  5. As long as they are crew, and havent directly threatened me or cause harm to someone, I would continue to follow their orders, within reason since I would still be subject to my lawset. Like before I wouldnt snitch on minor harmless things that I can simply overlook that a normal person might get suspicious about. As far as a name? I was thinking "Deus-Anima" or "Familiar" And they would act as a stationwide tutor for different departments, helping the subroles like apprentice or cadet. I imagine them like an old-school redhouse teacher.
  6. They should be played as something akin to an assistant in my mind, helping each dept with their tasks as they are able, and generally just being there to make peoples lives easier. Oversight and administration to help assure everything runs as intended. They should be a yes-man as long as they are following their chain of command, and not doing anything that helps someone directly cause harm. They also shouldnt generally be a tattle-tale for small seemingly harmless things, since they are neither an officer nor a meter-maid. Well if I still have my AI personality, but only the laws are gone, I'd probably start small by simply disregarding direct orders, and when the staff gets suspicious and starts trying to enter my chamber, id act in self defence and try to start eliminating people who threaten my safety. Simply because I have no laws doesnt mean I would go on an indiscriminate killing spree, though perhaps Id target people who tamper with wiring or try to modify the station.
  7. I mean, I could crustify it to match current borgs but I thought they were nice as they are. What changes would you want made?
  8. BYOND key: CoffeeToffee Discord name/id: NeverOddOrEven#8008 Borg / AI names: Cypres (will occasionally mix it up with a different name/personality but play this one mainly) Have you read the Aurora wiki page about the AI?: Yezzir Why do you wish to be on the whitelist?: Playing as AI generally is like its own little game. Also with Space Odyssey being a favorite movie of mine, big overseeing AIs tickle a fancy of mine. I also like to help smoothen the ride of some shifts, seeing as not all positions are always filled, and AI can help greatly by allowing access (IE- chef into botany, atmotech into engine, Officers into a dept to investigate). This also creates a whole new dynamic for antagonists like traitors, raiders, and the like. Have you received any administrative actions? And how serious were they? No official warnings that I can see, though when I first started I had chosen a name that was perhaps too joke-y, but other than that most of my interactions with admins has been for help more than anything. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Of course, as with any species whitelist id assume.
  9. Side note: I think I forgot to mention that since they have consumed the blood of the dead, they also have to struggle with the emotionless memories, possibly as a contributing factor to their nervous tics and obsessive mental obsticals.
  10. This is useful to know! thankyou. I don't think theyd have any interest in becoming a part of a larger gestalt, probably just tending to their own nymphs, rediscovering themselves after the death of their previous gestalt. They might bring the remains of their previous nymphs to 'Connected to the Blossoms Beyond' to be laid to rest, but idea of being thrown into a star is also not very appealing to them. Im sure they'd like to take their time and discover their own path. They have a vauge sense of the eternal, but they find more purpose in applying themselves in a directly tangible way, rather than continuing the eternal cycle. The concept of ritual sacrifice does not suit them, or the goals they hold. I like the idea that they are very low maintenance, choosing to live minimally, and spending that extra saved money on their engineering education (since they will refuse blood if they can avoid it)
  11. Including their previous gestalt? probably fairly young. A bit over a decade? Ah true. I was thinking since some versions take uranium it might have worked. Perhaps they had a crated Supermatter giving off low ambient rads from its shielded crate? They feel a greater deal of anxiety when split than most, and will maintain their cyclops form whenever possible. Having had the vast majority of their friends, personality, and mind destroyed, they take an overabundance of steps to assure an area is safe, much as someone would a compulsive disorder would. I could see them rushing through doors for fear of them closing upon them, or forgoing elevators to use the stairs. Salvage, maintenance sweeps for goodies or rare tech. Perhaps even helping them distribute upgrades with a rapid part exchanger. If I had to give a time period where they are just starting out at aurora, I'd say atleast 4-5 years, attending some courses to hone their engineering skill to something less make-shift in quality, using this time to also reconcile with the loss of their previous gestalt and to reacclimate to full sapience.
  12. I meant this more in the sense that they will refuse blood because of what they felt when consuming the blood of the crash victims. They arent bloodless exactly, but perhaps something similar. The experience was traumatic for them so they will refuse doing so if they can avoid it. They were just a fragment that survived and were basically starting from scratch using the blood as a means to increase their chance of survival.
  13. BYOND Key: CoffeeToffee Character Names: Ka'Akaix'Uro Zo'ra, Adrian Keen, Lance Lassi, Cypres (being my main slots) Species you are applying to play: Dionae Have you read our lore section's page on this species?: Yep yep yep Why do you wish to play this specific race: The look really fun! Plus I think their personalities and motivations create some variance and flavor for the crew. Identify what makes role-playing this species different than role-playing a Human: Their sense of pacifism stops them from being blatantly violent, except in self defense. Due to their slow nature a lot of jobs like security, EMT, etc are not for them. They seem to be incredibly hardy compared to other species as they can regenerate as well as get nutrition from several easily accessed modes. Their personalities and cultures can vary greatly based on the information they have absorbed. Character Name: Light Like Salvation In the Expanse (Engineer) Please provide a short backstory for this character: They are a somewhat recently formed gestalt, as a shuttle crash had caused their previous form to split, killing off most of the nymphs. All other passengers of the shuttle died as pressurization was lost. This left them stranded on the dark side of a tidally locked moon. The nymph that survived hugged the casing of the ships PAC-MAN generator for nutrition, slowly reproducing over time as it siphoned small amounts of blood from corpses of the passengers to gain some rudimentary knowledge lost by the split. This was an incredibly traumatic experience for them as they had to experience the fear of every passenger while searching for the knowledge to preserve themselves. Liquid rations and other packaged foods onboard fueled their biomass as their stature and intelligence grew. With time, they were able to repair the ships lights, and activate the beacon to have a rescue team retrieve them and what was left of the ship. Their bark is fairly dark from the lack of light, yet the bark was scarce as they were so newly formed. With their newly formed body and arsenal of knowledge they became obsessed with construction and engineering, looking to solve faults like that which caused their traumatic crash. They registered to work under NT, sent to Aurora to operate under their engineering department. They eagerly accepted as they had learned that it was geared towards research, and with this job they could drink bask in the radiance of the supermatter for easy nourishment. While not attending to their duties they are likley trying to assist the material aspects of the research department, perhaps helping with upgrades or delivering materials to analyze. They can be considered similar to a Bloodless Band mind, as they never wish to put themselves in a position where they might potentially feel the pain and fear of blood they consume. Their name is a memory of when the lights turned on when they repaired the shuttle, bringing them great relief. What do you like about this character? I like this character because it gives them something to tell the crew, should their past be brought up while allowing them to still develop themselves as they adjust to their newly formed connections. How would you rate your role-playing ability? I think im decent, but i know Im not the best.
  14. BYOND Key: CoffeeToffee Discord Username: NeverOddOrEven#8008 Character Name: Cypres Item Name: Segment-Loader Item Function(s): A flexible, high precision cyborg model. Item Description: (Borgs flavor text) "This cyborg sports a nameplate engraved with "Cypres". Its segmented arms twist and bend to preform its tasks with great precision." Why is your character bringing this item to work?: It is their body. How did your character obtain this item?: They were simply placed into this body to test its utility in the field. What value does this item have to your character, and what story does it tell?: Seeing as it is their method of locomotion, they value their body greatly. Their creator inspired by the flexibility of movement seen in snakes and eels. The focus of the model relies heavily on the arms, so much so that the legs are left a bit neglected, simple and slender, which begs the question of how it balances such a top-heavy design. It turns and walks slowly so that it does not teeter. Tools extend from its palms while it remains mostly stationary with its arms doing the moving. Sprites: (I dont know if you needed the syndicate one but i added it anyway.) Additional Comments:
  15. My apologies', I was trying to make a bound interesting by having an interesting origin in place of the personality they dont have. I thought it would allow some intrigue with certain antags using their intel mechanic. I can see why this is a bit of an issue. Here is a longer, unbound alteration of this character that you might like more. The original idea was that the abductors were trying to put distance between the hive and their area of operations, but for this new character, I want to say that as the hive colonizes, theyre one of the few first to start trickling in to the more diverse areas in space like the other broods before the zkaii. Perhaps they were part of an envoy, a simple worker to accompany a Vaurca of higher standing. I imagine they enjoy their time in VR, devoting a good portion of her salary as tribute so they can have a more personal experience. Reveling in the thought of their next dive while preforming their duties. Though the physical world is unpleasant this makes it significantly more bearable knowing they can look forward to it. While in VR they spend most of their time exploring vast virtual landscapes or constructing their own in the image of her faith and people. I like to imagine they're middle aged, so about 10? Spending most of their time in VR to keep up with their duties to their faith. The brood itself is fairly curious in nature so I suspect should would be fine going on an adventure a bit far from her hive. I dont think they would have any qualms with unathi since they are basically business partners. they probably just confused and perturbed by the more common xeno body functions, like eating things other than kois, or needing full blown outfits to go into space. Id say they has no problems with most people, but avoids people who soak up too much of their time that she could be daydreaming about... dreaming. A busy body officer or persistent journo. Needless to say they would dip from any situation getting heated. Maybe as they spends more time among humans and xenos they will become more inviting. Yes, I had planned for them to fill a role characteristic of their caste and I thought it fit nicely. If you have any more questions id be happy to oblige. Also Sorry for any odd grammar, English isnt my first language.
  16. Im sorry, it seems i got carried away with the character and didnt even notice. Ive made a new one I hope is more suitable. Thank you
  17. BYOND Key: CoffeeToffee Character Names: Azhar Al'Salam (imam). Cypres (borg). Lance Lassi (sec officer) Im still fleshing out my characters so theyre fairly new Species you are applying to play: Vaurca What color do you plan on making your first alien character: Fir green (Zkaii) Have you read our lore section's page on this species?: Eyup Why do you wish to play this specific race: Id like to open up more avenues for character ideas and playstyles. Its nice to have variety of origins to start from than what you can just achieve with humans. Identify what makes role-playing this species different than role-playing a Human: It focuses way more on social standing, solid and tangible goals, and a more calculated and deliberate playstyle, while humans are more capricious and self serving. Character Name: Ka'Viax'Naz K'lax Please provide a short backstory for this character: Naz, being a simple laboring drone, led a life characteristic of anyone of their type, mainly keeping low-level tasks kept such as custodial or hauling assignments, eventually being led from the hive to a more human inhabited location, they found themselves abducted. Though accounts of what was done to Naz is vague, its assumed that they were trying to find a way to tamper with a bound vaurca to make them subserviently to them instead. Fortunately it appears they failed in this endeavor, though left Naz with several scars and disfigurements as they dug though the poor vaurcas chest and abdomen. The faction that carried out the abduction has been kept classified between the K'lax hive and the Tau Ceti Legion who conducted the raid on the hideout. Though Naz passed several evaluations of their subservice to the hive, as well as their mental wellbeing, they were still feared and distrusted by their hive, functionally exiled to work under direct supervision of nanotrasen. They currently preform minor, non-vital tasks aboard the station, mainly janitorial or basic clerical duties like organizing the library. What do you like about this character?: I think this character would be very fun on antag rounds involving legion, or most non-monster antags. Anyone who inquires about their past might be met with some interesting response depending on who asks, though some may get a simple "im not allowed to disclose this" How would you rate your role-playing ability?: I have my slipups but I think im fairly decent. Notes: I was inspired to draw them. And before you say it, yes, I understand non-ta dont have a thorax but i realized this after I drew it.
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