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CoffeeToffee

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  1. Sure, i can overlay the ID, PDA, maybe a belt item, shoes, hair, etc. it looks a lot better when I tested it with hair
  2. I did this round of service sprites. I dont mind going back in and adding some more shading. Was trying more to stick to the pallet provided to me. I was also leaving them fairly flat considering they will also be obstructed with accessories, bags, overwear, etc. trying to avoid too much noise overall.
  3. I think people complaining over comms is one of the more important things for a drone to know of, because not everything sets off alarms. I.E. broken lights, doors, or windows. Perhaps if drones could be pinged by crew instead of only at the fabricator, this could work. Request consoles could have this function added perhaps.
  4. Sounds fun. I'll be here if anyone has creature ideas that could use sprites. I'll take a moment to brainstorm some of my own.
  5. Contested roles should be fought for ICly in a duel to the death. Jokes aside I agree with this system. Would it apply to antags as well?
  6. Ckey/BYOND Username: CoffeeToffee Discord Name: NeverOddOrEven#8008 Position Being Applied For: Spriter Past Experiences/Knowledge: I make sprites mostly for a game I'm working on, though Ive occasionally made some clothes and items for ss13. Ive already helped a few of the staff with some items such as the Phoron rock candy and some skrell weapons among other things. Im willing to take on some tasks for new items/clothing/mobs or help bring some older sprites up to a higher quality standard. Examples of Past Work: Additional Comments: I do digital drawing as well, should it ever come in handy (splash screens. Wiki stuff)
  7. I was going to have them be tall and lumbering. I had seen a few other large custom sprites and didnt think it would he much of an issue. I can always scale them down if youd like.
  8. The taser as you wrote it is very overpowered, and removing flashes would also unbalance a lot of species that have it as their weakness, like diona, vaurca, and synths. Maybe a nice easy compromise would be to give command staff pepper spray.
  9. I thought about that and thought it might be alright if it facilitated the freedom of an IPC in the long run. That said I think a more acceptable alternative to this would be that Cog is recently freed. He is a bit old for an IPC and has plenty of time to chip away at their debt. After finally becoming their own person, they would be incredibly impoverished with no dedicated way to find energy and repairs now that it's not supplied by a master. That's where he might turn to the trinary for help and eventually become enamored with their ways. The trinary would have had met them while they were looking for work, considering they help IPCs find jobs and maintenance. They were owned by hephaestus yes, as a drill operator abroad Biesel excavating various local asteroids. Because of their ponderous nature it seemed better for them to manage drill farms rather than spot mine. It worked among other G1 hephs (with the occasional g2 or xion), spending most of its time EVA with them. Their interactions with other IPCs were usually work related, though they would occasionally share stories of what they might do once they pay off their debt. Cog didn’t particularly like the idea of remaining with heph as Xions quickly made his model obsolete with its superior power and cooling system. They didn't necessarily talk to humans more than they were required to, toiling out in EVA more often than not led them to neglect social interaction outside of their job. This has led them to speak in short concise sentences, avoiding platitudes in general, until they were eventually taught to speak more eloquently by the trinary. Their initial lack of social intuituon was also probably a contributing factor in their indoctrination into trinary beliefs about humanity, making them pliable in the hands of the clergy. Due to their isolaton they may be somewhat lacking in the specifics of certain cultures, excluding a decent understanding of glorsh, the skrell and dominian relation to synthetics. Due to the passive nature of the church they would also adopt their mild manners and sense of pacifism. His working on aurora away from the main church can be seen as a way for him to experience these cultures firsthand and gain a deeper understanding for his progenitors. Yes indeedy
  10. BYOND Key: CoffeeToffee Character Names: Species you are applying to play: IPC What color do you plan on making your first alien character: G1 - industrial Have you read our lore section's page on this species?: Aye Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I love synths in general and the playstyle that comes along with it. IPCs look like a lot of fun with a lot of frames to chose from. The G2s and Xions look really cool especially. They are a nice compromise between human and station bound gameplay. Identify what makes role-playing this species different than role-playing a Human: While IPCs can be human-like, their personalities can be fairly predictable, operating on a rigid cause-effect mentality. An IPCs creator isn't likely to create something they wouldn't want to work alongside, so they tend to be very agreeable and respectful. They are still able to self learn new traits that weren't determined at creation, but deranged or erratic IPCs generally wouldn't be seen under normal circumstances. IPCs are also subject to more scrutiny than most organics and are generally afforded less rights. They are also highly specialized, making them great for specific sets of tasks while finding it difficult to cross-train in more than a handful of subjects. The complexity of their personalities can also vary a lot based on the quality of the positronic used. Character Name: Yoshpet (formerly Cog-Mind) Please provide a short backstory for this character: Cog-Mind was a G1 quarry excavator built in 2420. Their name was given to them jokingly, as a derogatory remark about their intelligence. With the advent of newer G2's, they were outclassed and soon discarded in favor of the newer design, being handed down through several owners doing odd jobs and heavy labor. They struggled to find jobs that kept up with their energy needs while also trying to prove their worth as to not be deactivated for recycling. Seeing their plight, The Trinary Perfection bought the IPC at a heavy discount, due to their poor condition and outdated model, promising them a duty to preform as well as ease of access to energy and repairs. They preformed menial tasks for the church in D14 before going on to adopt the faith itself as an initiate. As time went on Cog saw many IPCs suffer similar fates between scrappers, obsolescence, and disrepair, though through the teaching of the Perfection, they were able to help save a few IPCs from their fate as the church had done for them. Cog remained owned by the perfection, though they spare him what they are able towards his debt so that he might one day be free. As they made a name for themselves among the initiates, they were eventually elevated to become a priest, shifting towards proselytization rather than labor. As a gift from his fellow clergy, they helped him redesignate to the name Yoshpet, discarding the one given to him as a joke. They had always been fairly quiet, not finding talking to very valuable in their former line of work, though with time spent around the clergy, they transformed into a to a calming, articulate conversationalist. One odd nack they seemed to pick up was refering to their positronic in the first person, finding it odd that people would refer to their brains in the third person, considering its what makes them who they are. Due to the fairly low quality of their positronic, they spoke fervently and passionately trying to achieve change before the sudden deactivation that comes with older positronics. They want to change hearts and minds before their time is up. To further Yoshpets earnings towards his freedom, the Perfection has arranged a job for him aboard the aurora station as a priest to see after the stations synthetics as well as advocate further for their rights, hoping to garner more voices for their cause. What do you like about this character? I think their motivations give them a lot of incentive to talk with the crew and make themselves known. They would also have some standing in any events revolving around synthetic rights. I also like kind of personality that comes with the Tri-Perfection, seeing synthetics as the children of humanity and wanting to treat them as such. How would you rate your role-playing ability? I think im decent, and I know im not perfect. I try hard to improve myself. Notes:
  11. Gr33dy is always pleasant to play with and quick to adapt to new situations. +1 highly reccomend for command. I think they would make a lovley HoP
  12. She was raised as and has remained a follower of S'rand'marr, likley what instilled the pursuit of unity and peace that you see with her. Its likley what drove her to continue her work feeding the needy in the soup kitchens and bread lines. I think her faith has remained fairly the same throughout her life, feeling compelled to look out for her fellow Tajara. Moderate Al'mariism is the natural choice for her, attempting to do away with authoritarian tendencies in favor of democratically elected leaders and the focus on freedom being core to the idology. It also allows her to more freely coexist with her xeno coworkers. The sooner power rests within the hands of the people is the sooner she feels they can truly make progress towards genuine equality. The NAWP is the party she identifies closest with for this reason, looking to maintain the armistice and keep the peace, as going to war again might only encourage more military leadership.
  13. Yes, a dark brown (I must have messed up my math when figuring out her age, woops) She resents the nobility for the slave conditions tajara were forced to work under, and she desperately wanted better conditions, hours, and general treatment for the peasants but felt conflicted having the path to freedom paved with blood. While she does not like Hadii, or the bloodshed he caused during the inital uprisings, she appreciates that he negotiated with the rebels, guiding them through the initial kingscraft of ruling a country. She saw the new government he imposed as a significant improvement from the conditions of her childhood. Perhaps just a misuse of the terminology on my part. I imagine with other species passing through little adhomai she might be exposed to more libertarian values than shes used to.
  14. Id like to see the addition of the hammer (mainly for cracked window repair) to both the engineering and maint drone toolset, as well as allowing the cyborg wrench to act as a pipe wrench. While the maint drone can grab a pipewrench to use, a borg cannot. This would just help for some certain situational repairs and just make their job a tad less weird. Also just as a general QoL adjustment it would be nice for the pipe layer module to absorb unsecured pipes into the device, since they have a harder time disposing of/storing leftover pipes.
  15. I only know of one other older tajara being the CMO. While shes not particularly outspoken on her political beliefs, she has strong anti-war sentiments after having to leave adhomai for fear of her and her children's lives getting caught up in the conflict. Though she is a PRA citizen, she doesnt have a particularly strong sense of nationalism, especially after experiencing life outside of adhomai. She is pleased with the efforts put forth by the DPRA to try and make a more just form of government, though she may not say this aloud as conditioned by PRA fearmongering and propaganda. She might be nervous around NKA nobility, seeing as she grew up fleeing from Monarchies, but she tries not to be rude to them as she understands governments may not always speak for their citizens. If asked IC about her beliefs she may seem nervous or non-commital, stating "She just wants everyone to get along." She gravitates towards district 6, as its one of the few districts in her price range, as well as retaining some of the culture shes familiar with. Having to support her children as well as herself her finances are tight, and her residence is probably bare minimum. Some of her children are now of working age though the pay they are able to acquire are somewhat insubstantial. She might have her own soup and bread booth she runs with her children when not on shift at the aurora, so that she can help supplement her income. Seeing as people pass through D6 often it gives her many opportunities to tell people of her stories as they get a bite to eat.
  16. BYOND Key: CoffeeToffee Character Names: Species you are applying to play: Tajara What color do you plan on making your first alien character: Coco-Zhan Have you read our lore section's page on this species?: Ye Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: They seem like they have a rich history as well as a lot of potential for different stories seeing as they have a very active political scene with vastly different factions to chose from. I also love the clothing and military aesthetics a lot! With how much lore there is, it really opens up a lot of gimmicks and quirks you can play on for characters. Identify what makes role-playing this species different than role-playing a Human: Their physiological differences being the most obvious, they need special shoes and gloves to work properly, as well as accommodations so that they are not uncomfortably hot. They have undergone a lot of change to their culture and demographics in the recent years and enjoy a nice degree of variation in backstories, factions, and subspecies. Their method of speaking is also quite unique. Character Name: Naji Soh'mai Please provide a short backstory for this character: Naji is a 58 year old Zhan born to a Peoples Emancipation Movement revolutionary, spending most of her adolescent life moving from town to town with her mother to avoid the authorities as her father fought off the monarchies. Her father never returned as is presumed dead at their hands. Her fair amount time was spent abroad helping her mother in the soup kitchens and bread lines of Nazira. By the time she was an adult the war had been won, yet she chose to continue her service in the soup kitchens, coordinating with S'rand'marr chapels and shelters to feed the needy and displaced tajara as the political scene uprooted many of their lives. During the relative peace in 2440, Naji married a young PRA soldier, Sebo, having her first litter. Her life was fairly quiet until 2451, when her husband begged her to leave Adhomai as tensions rose and he feared for her safety. She refused, staying with her husband, refusing to desert him. As time went on, she found herself agreeing more and more with the DPRA, infatuated with the freedom and liberty they promised. After the armistice had been signed, and with much thought and discussion with sebo, they managed to transfer into DPRA territory and aligning themselves fully with their values to secure a just and fair society for their children and the people of adhomai to belong in. Though the advancement of nuclear weapons leaves a sour taste in her mouth, though she feels if the threat they pose is great enough, they will never need to be used, hoping that the threat of mutually assured destruction is enough to keep people from fighting for real. In the current year, with both Naji and Sebo growing old, they decide to live abroad, seeing what space has to offer before they die. Their children remain on Adhomai, keeping them updated on current events. They currently reside in D6 on mendell city, sharing their experiences and culture with the other species that happen through little adhomai. She tries to treat PRA citizens with the respect she expects in return, though NKA tend to make her uneasy, reminding her of her upbringing under monarchal factions. She finds her interactions with other species pleasant, despite the distinct atmosphere of racism left behind by the vestigial PRA doctrines. What do you like about this character? I think having a family gives her a good motivation for her job, as well as decent exploitable information for antagonists to play on. If prompted by other tajara im sure she could have some interesting interactions with them. Shes also super cute, just look at her! >:3 (Describe what you like about this character How would you rate your role-playing ability?: I think im decent, though I understand that im not perfect. always looking to improve! Notes: I drew what I imagine them to look like in my head :3
  17. If there are no pressing issues that need their attention, yes, I’d try and hold occasional parties or events for the crew and coordinate with the service and cargo department to prepare things like food, drink, seating, etc. Perhaps a pizza party, or a quiz night? Im sure they would also be taking care of visitors and giving them a tour of the station.
  18. BYOND key: CoffeeToffee Character names: How long have you been playing on Aurora? 5ish months, and Ive been very active the last 2. Have you received any administrative actions? And how serious were they? I haven't received any official warnings that I can see on my end, but I have been bwoinked for a few small things. Ive never been banned or anything of the sort. I try my best not to make the same mistakes twice. Please provide well articulated answers to the following questions in a paragraph each. What do you think the OOC purpose of a Head of Staff is, ingame?: They provide hierarchy that helps organize and lead the department, as well as opens up a lot of game mechanics such as expeditions for the RD, Blueprinting for the CE, and greater general access to the station among other things. They are also there to help any new players learn the department if they can. They also help further the round and story by using their ability to shift alert levels, contact centcomm, or enter higher-access areas like telecomms or the vault. A Head should generally be there to set a good example for other players. One other thing is that some threats to the station cant be effectively combated at all without command staff, such as raiders demanding stuff from the vault, or a stationwide crisis like cult/revolutionaries. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: As in the previous question, whitelist-ees should be model-players, and upkeep a good quality of RP. They should be quite active and interacting with the crew as much as they can to establish a presence on the station, so that they arent something akin to a xenobotanist locked away for the entire round. They are also responsible for helping further the stories and issues revolving around antagonists, without outright stomping them out of the round. They should instead think of non-destructive ways (if applicable) to help make the round fun and interesting for all parties. All in all theyre responsible for keeping the round fun and active. I personally love to do routine checkins with the departments as AI, and Im sure I could do the same for most heads, and captain. Beings seen and interacting with your department can really lighten up a long and uneventful round, especially if you are using the actions granted to you by your rank to help break up the monotony. As CE I could organize a remodeling effort with the engineers to spruce up the station, or hold a CPR/first aid course as CMO. I like to try and create opportunities for the crew to apply themselves and try something new. Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career? There is currently a Phoron shortage that is straining relations between the different factions. Several unsavory actors also vie for influence and resources, disrupting operations throughout tau ceti space. Nanotrasen currently holds domain over Tau-Ceti with strong ties in government that led to its independence from Sol, and they continue to manipulate and strongarm the colonies. Nanotrasen is currently trying to secure as many sources of phoron possible within Tau ceti to help relive the phoron crisis. It can make the job of a Captain, CE, or RD very strenuous as they have to both conserve and produce phoron while protecting the assets from outside threats. Nanotrasens actions will also affect them if they anger the wrong groups, causing potential war over the precious resource. What roles do you plan on playing after the application is accepted? I mainly want to try CE, CMO, and HoP I am planning on trying the others as well later on, such as Ta'Akaix'Vanusai Zo'ra, a hive represenative, though thats only after the trial period. Have you familiarized yourself with the wiki pages for the command roles? I have. Characters you intend to use for command or have created for command. Include the job they will be taking.: Ji'Juun Xorujii, my skrell station engineer to be elevated to CE., and Bartholomew Grites, A human that I plan to write specifically for the position of CMO, and Paula Brixori, a human HoP. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? I understand that I have to maintain a level of quality with my characters and behavior. Extra notes:
  19. of course, I dont see any issues with tweaking backstories to conform to new and updated lore.
  20. 1. Their parents credit scores are very good, likley primaries as they are very traditional and are known to be highly dilligent workers and were allowed to reproduce. Juun’s score *was* good as well from their academic excellence but may have dropped to a secondary after leaving the federation for TauCeti, and adopting a faith not condoned by the jargon federation. 2. I think they would being following their parents footsteps and working on cloning tech then, yes. This can make their interest in mechanical engineering even more taboo as they deviate from their well-off job prospects for something they havent had an extensive education in, especially since robots in general probably arent something most skrell romanticize. 3. Ah yes, when I say aurora i simply mean as a place of work. They would be staying on odin like most of their coworkers. side note: i know robotics is more of a research director thing but Juun is more interested in the infrastructure that the AI operates off of as well, such as their power and camera systems, telecomms, etc
  21. BYOND Key: CoffeeToffee Character Names: Species you are applying to play: Skrell What color do you plan on making your first alien character: Ivory Have you read our lore section's page on this species?: Yep Why do you wish to play this specific race: I enjoy their history as well as their in game mechanics. Probably the most 'sophisticated' species available as they tend to have a more refined way of carrying themselves (with some notable exceptions). I also dont enjoy the odd streak of players playing them as these unsociable, irritable people who dont like to help unless they absolutely have to. Hopefully I can set a good example of a more inviting personality that lets people engage with them. Identify what makes role-playing this species different than role-playing a Human: Being emotive as a skrell is a bit different, relying more on body language and sounds than facial expression. They also tend to be very hard workers (atleast if theyre raised within Jargon) as enforced by their strict society. Their long life and extensive educations might make them more capable and wise than your average human. While lazy skrell exist they are typically disliked by the greater whole of society, with mental jobs (sci/med) being preferred over menial labor (cargo/jani) Character Name: Ji'Juun Xorujii Please provide a short backstory for this character: Ji'Juun was born and raised on the cold planet of Aliose. Both parents were esteemed biomechanical engineers working in Oqraxo. Stories passed down by their parents of Glorsh and their presence in Aliose struck them deep, feeling so close to the stage of such horror. Juun was fairly skilled in their educational endeavors, acquiring a full schollarship for the Aliose school of medical sciences to follow in their parents footsteps to become a biomechanical engineer themselves. While they worked hard and did their best to please their parents, they wanted to study and build things more grand than prosthetics. The vast mechanical ruins left behind by the Glorsh crisis fascinated them. Knowing full well that this would alarm them as well as deviating from the expensive education they had already received, they aquired a visa to work in Tau Ceti. They quietly signed on for a less luxurious course on structural engineering while working off debts to pay for the travel, not enjoying the wealth of their parents as they felt they might spoil their child if they paved the way to success for them with nothing but capital. Having finished their primary courses, Juun now resides on aurora, having found the job through a xeno outreach program. They are now 68, working hard as an electrician to pay off student loans, every free moment being dedicated to their studies as they gun hard for the position of Chief engineer. They maintain an air of posture and eloquence, trying to stand out and make a name for themselves among the crowd of gruff, hairy knuckled engineers. They may sometimes come off as rambling when explaining complicated subjects to apprentices, finding it hard to articulate in laymen terms. Their uniform is always spotless, and perfectly ironed, with their tools well maintained to match. While raised by their parents to follow the tenants of Qeblak, they find themselves straying towards Kir’gul after spending time in Tau Ceti. This rigid sense of individualism further fueled their deviation from the path set by their parents, choosing to study further into the more touchy subjects of engineering, such as robotics and artificial intelligence. The sudden presence of synthetics outside of Jargon had softened them to the terrifying stories of glorsh, which now seemed like some mythical threat. Their general interactions with them are that of curiosity and fascination. What do you like about this character?: I think that theyre fun, especially their dynamics with IPCs and Stationbounds, being less (ew robot stinky). They are also a departure from the unga bunga attitude engineering typically has. I think them struggling to adjust to a less formal setting and fitting in with their co-workers could lead to some cool/cute scenarios. How would you rate your role-playing ability? I think im decent, but I understand that I have room to improve, and I think the fact that i can recognize that is what matters Notes: I hope to eventually have them as a CE, if i can get the WL that is.
  22. I have had several instances of people talking to my empty shell. You can tell its off when inspected but at a glance it looks like its active. If a version of the sprite exists with the eyes off, I think it should use that when the AI is in core mode.
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