Kelnor
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Everything posted by Kelnor
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Not sure what you mean by "nice drugs" but drugs are physician things, so locking them to surgeons makes no sense to me. The drugs are also there to compensate for not having a surgeon so locking them behind surgeons seems like a bad idea. Surgeons have the ability to fix organs with surgery so giving them the drugs too is just loading everything on to them.
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Scarring reduces the max health of the organ. Not sure what that does outside of making it easier to damage in the future. But I would say: If scarring truly is irrelevant then remove scarring. If we want scarring to be relevant, then implementing this could allow us to make scarring more harmful since scarring would only occur in emergency surgeries. Like have it reduce the functionality of the organ, scarred lungs make your BO drop if you move too much. There is also the issue that healing an organ with a regenerative is way faster and easier than surgery and still makes surgeons kind of useless with or without scarring.
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What this is intended to solve: Organ regeneratives seem too good, negates the need for a surgeon, but are required if you don't want to scar the crap out of people's organs. Why it's annoying: Basically, unless the organ is necrotic, you don't need a surgeon. Just inject peri GG. There's the theoretical emergency surgery, but the regeneratives (pneuma-adip) work so fast, as long as they have blood in them by the time the surgeon has them open the organs have healed. Now you could say, "but if there's no pharmacist." Ok yeah, but now everyone's got scarred organs simply because you didn't have a pharmacist, not because the surgery was a pressing issue. Here's how I think we could make it more of a skill based question, instead of a who was on the manifest question. Which drugs should change: Alkysine, Peridax, Pneumalin, Adipemcina. How they change: A decent supply of these drugs should be available in a locker at round start, they should be restockable by a physician some how (either a physician/surgeon accessible dispensor or maybe via Ops) The main change is that the drug will stop working normally once the organ reaches moderate damage. This should be slightly greater than the cutoff point for organ scarring if repaired. The main idea is inject the patient, wait till it's moderate and the patient is stable (you'll still likely have to apply EPP, give blood, dex, other drugs etc.) then hand them off to a surgeon. If the patient isn't stabilizing, it means the organs are taking too much damage for the drugs to compensate, emergency surgery and scar the shit out of one of the organs so the other drugs can catch up. At least now when they wake up you can say you had to scare their organs or they'd have died. Instead of now where it's "sorry I had to scar your organs, we didn't have a pharmacist to make peridax." If no surgeon, or both ORs are full, then things get fun. If you can't do surgery, IVing the drugs and keeping a low dose rate (simliar to how saline+ works) will do two things. One it will slightly heal the organ, allowing them to slowly heal out without needing surgery. Two it will restore some of the organ's functionality, potentially helping to cut off the cycle of a cascading organ failure. Note, Pneuma should have to be inhaled to fix severe lungs, and IV'd to go from moderate to full health. Peridax now only heals liver, kidneys and stomach. Alkysine still requires 85% BO to heal but will negate some damage at any BO. We may want to have the metabolism rate double if the organ is at moderate health and their above the "low dose" dose. This is so you can simply inject the IV at the correct rate and wait for the excess drug to metabolize out. We could have this damage the liver and kidneys (or the brain if peridax.) Tier 3 drugs can be invented to act the way the current organ manipulatives work for off ship roles or to compensate for poor medical skill. They could also be made by a pharmacist but should be a major time/resource investment to accomplish (or maybe require slime research or something.) We could add additional drug interactions to make it more interesting, like having reduced healing/negation or restoration of functionality dependent on pulse rate, Blood O2, etc. Or having one of the drug's effects not happen if another organ regenerative is present in some kind of rock paper scissors way. But this risks getting over complicated. Nitty Gritty Code Stuffs: The main idea can be summed up with the following variables: organ_damage_negation: this would be how much damage per tick the regenerative will negate. It needs to be tweaked so that it won't always win out. If the Blood O2 is low enough or there's not enough circulation from the heart etc. then all the regenerative will do is buy you time to surgery or maybe fix the other problems some how. We may need to split this into severe level and moderate level negation. Ie. it may negate more damage if the organ is severely damaged vs only moderate/minor. severe_organ_heal: This would be how much damage per tick the regenerative will heal if the organ is severely damaged. Needs to be tweaked with the negation number to find a happy gameplay medium. Remember we don't want this drug to always just heal an organ to moderate magically. If someone comes in fucked enough, they need to leave with scarred organs. low_dose_heal: This is how much damage per tick the regenerative will heal if it is in low dose and the organ is not severely damaged. This should be a tiny number to force people waiting for surgery (or if there's no surgerons) to lay on a roller bed hooked up to 4 IVs and think about their bad decisions. low_dose_restoration: This is how much of the organ's functionality should be restored when on a low dose. This may be percentage based, it'll heavily determine how a patient "claws" their way back out of a cascading MSOF if the physie can manage the dose. Something to keep physicians from just doing heart and lung surgery immediately upon getting the organ to moderate: Physicians doing surgery on organs should always scar them. We could do this by coding it for physies, or potentially, creating organ specific surgical tools locked behind a surgeon's access (wall locker in OR probably.) Physies can still do heart and lung repairs with ATKs but the scarring chance is high/100%.
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I can’t speak to the tajaran lore or how it fits, but he role plays well, especially war trauma, can’t wait for the pysches to try to break through prince tough guy anime MC bravado. +1 on roleplay and character, but I’ll let a tajaran lore master school him on whether it fits tajaran lore but he should pick it up fast.
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[Accepted] Kelnor - Command White List Application
Kelnor replied to Kelnor's topic in Whitelist Applications Archives
I have to admit the Donitz promotion was a mistake. I had a convo with the XO about it, I thought he was ready but he wasn't. The HoS of that round can speak to that but we've hopefully fixed that. I had no intent of playing Captain for about a year, and my experience so far since making the whitelist app has only reinforced that further. Sorry, I confused two different rounds. The HoS situation was the next round. -
[Accepted] Kelnor - Command White List Application
Kelnor replied to Kelnor's topic in Whitelist Applications Archives
I agree I need to get faster, the knowledge is there but takes too long to get to my fingers. Practice Practice Practice. And thanks gladiator, the axe murderer gave me a ton of that. -
BYOND key: Kelnor Discord Username: Kelnor#9781 Character names: Hailey Wise Kroner Sadar How long have you been playing on Aurora?: About three months. I'm not 100% sure. Have you received any administrative actions? And how serious were they? One bwoink involving my initial character. Corrected it in the Ahelp and revised my character to jive better with the setting. Please provide well articulated answers to the following questions in a paragraph each. What do you think the OOC purpose of a Head of Staff is, ingame?: Helping players develop their skills and their characters. Medical on this server is special, it's a big part of why I'm here too. Helping new players adjust to this medical system with mentoring is one of my favorite things to do. We're pretending to have a job on a spaceship, your boss in this setting has a huge impact on what direction player's take their character. This kind of blurs the line with the next question though so I'll put it there. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: Top priority in my opinion is the effect the whitelist has on player retention. Medical on this server is special, it's a big part of why I'm here too. Helping new players adjust to this medical system with mentoring is one of my favorite things to do. This was my first HRP server (and currently only) many CMO's, Captains and especially Consulars were instrumental in helping me adjust to the HRP environment and the lore. Second: would be that Command has more influence in the canon and lore developments. I don't really intend to CMO during canon events (Finally a reason to Off-duty Hailey yay!!) but those events affect the non canon round's atmosphere and command at these times helps influence what characters will do during the events. This is a significant responsibility since on an HRP server these developments are the core of the server. Third: Getting sh-stuff done, command is who drives a round, otherwise you just sit in The Bay and watch sensors. Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career? This is just from Hailey's point of view, Kroner is still just fascinated with all the advanced technology. I know that Sol and Tau Ceti are in a tense situation. My character's home is Sol (The solar system) and she hates the state of the Alliance right now. She's pretty enamored with the Biesel constitution and it's government and hopes one day the Solarian Alliance will adopt a similar style of governing and stop being so grabby. This might be an outdated question so I'll address the Dreary Future's arc here. Hailey feels the ship is getting a bit thought police-y due to the SCCIA's lack of transparency. Whether true or not there's an atmosphere of keep your mouth shut or get borged. Obviously it's not true but this is the IC feel. Hailey wants this to see a bit deeper into what's going on behind the scenes to know if she's on the right side. She also wants to have her dissenting opinions carry a bit more weight and better understand if she even should be dissenting, she hasn't been on the Horizon long and for all she knows the SCCIA might be right. She won't know until she's given a chance to piece the veil of secrecy more. Even if they're right she has strong moral opinions on causing a death for the purposes of borging someone and she wants her voice to carry more weight on that matter especially. What roles do you plan on playing after the application is accepted? CMO. This might change later with Kroner and hell Zane said he'd eat his TCFL Jacket if Hailey ever became Captain so who knows? Have you familiarized yourself with the wiki pages for the command roles? For CMO yes, I will review the other pages should I decide to pursue other roles. Characters you intend to use for command or have created for command. Include the job they will be taking.: Hailey Wise (CMO) Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Please fire me if I do something stupid.... Like ruin people's fun stupid, I still intend might accidentally be stupid in entertaining ways. Have you linked your byond account to the forums? : Yes Extra notes: Can't think of anything
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Player/Character Complaint || Fluffyghost/Ben Donitz
Kelnor replied to LordPwner's topic in Staff Complaints Archive
The only minor feedback I would give would be on how delusions work. Previously Ben continued to insist the woman existed after being told. Showing that Ben has some level of control of the delusions, IE. when confronted, he realizes it's happened again and ignores it. Or him realizing it's a delusion dispels it would help a lot. A good chunk of the medbay I know would help a colleague hide minor delusional breaks, at least as far as medical privacy laws allow, so long as it's feasible it wouldn't threaten a patient. Hallucinating an entire patient interaction was too much but sometimes mistaking the doors closing as hearing gunshots for example (pick your own delusions obviously, since you know the character best) would be something we could hide/ wave off. If you want, you can have the delusions go full blast during extreme situations like being held hostage or extreme unconditioned (out of the character's normal experience) stress. I personally like to tie these kinds of stressors to stress the character isn't accustomed to. or if it's related to a past trauma IE. A stressful surgery or triage is no big deal, but say a social gathering or a bomb threat or something outside whatever their wheelhouse is could trigger it. The key point is showing us your character can address these delusions when confronted. Other than that seems good. Edit: I don't know the lore outside my own characters' history, so I can't speak that well to how your lore backstory fits. -
Player/Character Complaint || Fluffyghost/Ben Donitz
Kelnor replied to LordPwner's topic in Staff Complaints Archive
First point: Still should be an intern. If you're relying on a surgeon who is in the middle of life saving surgery, and an EMT to save you during a surgery, you shouldn't be a Physician. Second point: I did notice, but you can't control RAD, and noone will trust you the moment you have one in their view. You will be relieved of duty if a command or psych witnesses it fair warning. -
Player/Character Complaint || Fluffyghost/Ben Donitz
Kelnor replied to LordPwner's topic in Staff Complaints Archive
Difference in the monkeys, was A: I knew what I did wrong, I was slow on delivering blood. B: I injected inaprov and coaguzol you injected nothing. I stated this after the monkey died, my mistakes, and on the next monkey test you attempted, you injected one drug using a syringe and Zane had to insert the blood for you because you didn't. I did a similar thing with Hailey by the way. Started as Intern for 2 weeks on an accelerated residency due to 7 years of cryo despite having all the education. I didn't come in as physie until I had all the main drugs under (and in) my belt and a strong understanding of how the in game bodies organs worked to keep the brain alive. This could have been done with you as an intern by the way. And interns are trusted with admining initial drugs during triage AFTER they've been trained on them. You were only prevented from helping in that one case because it was a shrapnel removal surgery on the head while you had no gear or basic knowledge. You will do fine on Intern and learn to walk before trying to run like you did on that round. Regardless, you can not be delusional or have significant breaks from reality like you did. That part has to at least be managed so it won't happen. You wouldn't let someone operate on you or treat you if they might suddenly have a significant break with reality during the treatment. Also you put that you invented cryo in your flavor text now, that's meant for things people can see about your character, not a huge deal but yeah. -
Player/Character Complaint || Fluffyghost/Ben Donitz
Kelnor replied to LordPwner's topic in Staff Complaints Archive
Biggest IC issue I had with it is when he hallucinated a patient, treated them, then released them. No way someone that has uncontrollable breaks from reality would be allowed to join medical. Also it's Reality Disassociation Disorder, and if untreated or untreatable it will disqualify you from just about any job that carries any stakes or operating any dangerous equipment or life critical equipment. Which is basically the entire ship. And no he didn't invent cryo, you could have a delusion about it maybe, but your corporation would not include it in your record. You're not ready for physician if you don't know what the basic drugs are, how they are used and where they are stored. Stay on intern for now. I'm pretty sure you went from intern to physician most likely because we wouldn't let you perform a head shrapnel removal on a previous round based on you being an intern. This is why we did that though. Patient death was likely when you don't know about or have a hypo or any inaprov or even a medhud. OOC issues, figure out how to enable LOOC, otherwise your lore errors won't be correctible. Your character would never be hired, that has to be fixed before we can start working basic lore and medical training. Basically, the only way Hailey could justify your character's existence was that you somehow snuck on, falsified your records and were vibing in some place you wouldn't be allowed to be. -
GladiatorGames's - Command Whitelist
Kelnor replied to gladiatorgames123's topic in Whitelist Applications Archives
Dakota is awesome, in character breach and EVA training by a salty Chief Petty Officer RP is top notch. +1 edit: salty is a navy term that means experienced by the way. -
head of staff Warbidons Head of Staff Whitelist
Kelnor replied to Warbidon's topic in Whitelist Applications Archives
He seems cool, I can't speak to whitelist but I enjoy interacting with him. I would definitely support him for a Head based on RP. I can't speak to knowledge since I'm not that knowledgeable yet. -
MrGodZilla's Command Application
Kelnor replied to MrGodZilla's topic in Whitelist Applications Archives
Seems legit.