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hazelmouse

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  1. I quite like this idea, particularly giving atmospherics similarly broad access as paramedics. It's very awkward how atmospherics technicians are meant to be emergency responders while lacking the skeleton key engineers have to actually get to emergencies.
  2. This all looks extremely promising, but my thought is that it also seems to cover an ambitious amount of ground. From what I can tell the core of this rework seems to be an expansion to IPC organs. I think I'd like to see a very singular focus on making the new organs work and getting them coded first, before anything else. I'll focus on them. I like the idea of EMPs triggering emergency power rather than immediately downing you. It'd force synthetics to disengage rather than flooring them outright, and an inability to really get synthetics to disengage without killing them is a problem right now. I really like the voice box and internal diagnostic suite organs. Losing the ability to coherently speak and losing the warnings of your current damage are both excellent reasons for you to disengage, similar to an organic receiving fractures or bleeds, that don't involve dying. I think it'd be beneficial if the loss of any organ were very clearly communicated - maybe in large red text in the chat, so you can notice it while in combat. I'm sceptical of the hydraulics and actuator organs in the lower body and arms. Targeting synthetic limbs is already common to slow them down just from how damaged prosthetic limbs already work, this feels as if it'd awkwardly perform the same function simultaneously. The power and cooling organs look interesting. I like the trade-off of water cooling allowing you for run for longer but requiring replacement coolant, against air cooling not requiring any coolant but limiting your sprint time. It'd also be extremely funny if you could burn yourself by taking the heat sinks out without gloves. I assume that, if damaged, the power organ would obstruct or prevent recharging, and the coolant organ would reduce your ability to sprint - both seem like good reasons to disengage.
  3. If you just want to look at the map without loading it ingame, you could also install StrongDMM and load the .dmm files for the Aurora in there. It'd be a bit closer to using the webmap than just ghosting around, and it's pretty easy to use! It also allows you to take a screenshot of the entire map. https://github.com/SpaiR/StrongDMM
  4. Lore Impact: Small to Medium Species: Human & Synth Short Description: This introduces an additional encoded language to the setting named Encoded Broad Spectrum Language (or EBSL), a communications standard similar to EAL that sacrifices a great deal of efficiency in its encoding in return for a limited degree of compatibility with appropriately augmented organics. Developed in its oldest forms by Eridanian dregs to help evade the law and competing groups with efficient, encoded transmissions, the modern augment and encoding standard has been developed and released by Orion Express to be sold to just about anyone with enough credits to buy it. As a result, it has quickly garnered a reputation as a tool for criminals and the destitute due to its usefulness for illicit activities, associated with financial uncertainty and desperate circumstances - but for those streetwise souls that do choose to adopt it, it comes with definite advantages, especially if one deals with low-income synthetics on the regular. How will this be reflected on-station? This application corresponds with a PR to add EBSL and the corresponding augment to the game, see here. Mechanically it's a new language, sounding if you don't understand it like a lower, slower variant of EAL. By taking the augment, synthetics would be able to use it as a traditional language, while organics would only be able to receive transmissions and send out any of a number of pre-set messages, similarly to the Ve'katak receiver. As this is a civilian augment rather than a paramilitary one, the pre-set messages would be less oriented around combat. Only organics with SBS would be able to take the augment, as a way to bar EBSL use only to the heavily augmented. This is a new language rather than an EAL receiver to keep EAL synthetic-exclusive, with the IC explanation that EAL is simply too heavily compressed for even an augmented organic brain to parse. It's purely local - it can only be heard within line-of-sight. Does this addition do anything not achieved by what already exists? It's intended to function as a bridge between synthetics and heavily augmented organics - yet another tool the augmented use to gain an edge - while also functioning as a lingua franca of dispossessed synthetics. It's should open the way for some classism between both synthetics and organics, being as it's a language associated with scrappers and dregs rather than something you'd expect a corporate synthetic or an organic corporate stickler to involve themselves with, or approve of their co-workers involving themselves with. Do you understand that the project may change over time in ways you may not foresee once it is handed over to the Lore Team? Of course! Long Description: https://docs.google.com/document/d/1tR9f-QhZUkw6dhYCdkBiMnhK8BjBMQyMqGFvUXi3Pxc/edit?usp=sharing
  5. Right now, offsites are the biggest thing on my mind. The pool is absolutely tiny at the moment, both because not many people are making them and because a lot of the ones we do have are excluded from the sectors the Horizon ends up in, which is a very serious blow to how satisfying exploration can be. I want offsites with a large scope and some very legitimate danger, and I want a lot more of them than we currently have. Another project I have in mind is touching back on Tau Ceti as a sector. Tau Ceti should really be a sector so well developed we're comfortable leaving the Horizon there long-term. More ruins for the lore planets would help, as well as some attention given to the ghostroles available there - I'm half tempted to prod at whether Caprice could be turned into a ghostrole site like Tret.
  6. Ckey/BYOND Username: hazelmouse Discord Name: rattydew Position Being Applied For: Mapper Past Experiences/Knowledge: My experience extends exclusively to work in the Aurora codebase over the last nine or so months. I've made several mapping PRs mostly extending to ghostrole maps and offsites, plus a few minor Horizon mapping changes and several bugfixes. I'm dipping my feet into .dm and am very eager to learn more and improve with the language, but I'm very far from competent with it yet. Examples of Past Work: Hivebot Hub Rework Scarab Salvager Offship Remap Scarab Salvager, Izharshan Shuttle, Hivebot Hub tweaks & fixes Tramp Freighter Remap Hegemony Waypoint Lone Spacer Offship TCAF Corvette Remap (not merged) And some bugfixes here, here, here and here! Additional Comments: If accepted for trial I'll be particularly interested in the mapping and mechanics of odyssey, as well as those for any events people plan out. Mapping as a skillset is in a funny position in which a lot of both contributors and developers are proficient in it without knowing much more than a lick of .dm, and it's also very time-intensive to map effectively. I'd be very happy to contribute where I can, and to help others contribute where they can. I expect to have enough free time to contribute consistently for the foreseeable future, but some gaps of activity should be expected.
  7. Interacted with Fletcher a fair bit during quite a hectic traitor round as security, he worked very well with security and was generally very communicative despite us having no direct line to him in the absence of other command. Routinely touched base to keep track of what was happening, stayed very calm and helped progress the round. +1
  8. I'm very fond of this idea! I honestly already act as if this is basically the case - a representative of your corporation is your superior and has an immense sway over your employment, so why wouldn't you march lock-and-step with what they want from you? It'd be nice if they could do it without needing to constantly defer to departmental heads. I wish the exploitative power dynamic of megacorporate employment was represented more in-game, and I agree it'd work best when there's a stick representatives can bonk someone with if they refuse to play along.
  9. All my experiences with Jasorn OOC and IC have been very positive and enjoyable and I'm quite confident he'd be very capable in command. I also think him having substantive experience playing as an antagonist is promising for knowing how to play with them as command without dashing the pacing of the gimmick. +1
  10. Marooning offers more options, but isn't borging already as good as execution? I'm not sure I can recall a time when a borged antag didn't immediately jump into cryo.
  11. I don't have too much to add to the specifics of how this would work, but my view is that there being means to kill antagonists is really mostly a mechanical necessity. I find it very hard to believe that, realistically, the SCCV Horizon wouldn't detain everyone to be tried under Biesel law, or to be extradited to their nation of origin. The idea of immediately executing an already detained criminal on a dime, instead of keeping them detained and having them questioned at length to get information out of them and determine the extent of their crimes and further details, is incredibly goofy to me. It's, however, mechanically important that command can do this because a lot of antagonists won't have an end to their gimmicks until they're killed. Vampires constantly fleeing security, traitors blasting out of the brig several times over, that kind of thing. My cursory preference would be that the means of execution, whatever we want it to be, should be locked behind a clear inability to keep the subject safely restrained. If you can't do that, all gloves are off, but otherwise you're keeping them HuT for actual legal and corporate processes to address the issue post-round. No sudden executions based on a cursory or non-existent investigation unless absolutely necessary for the safety of the crew, it cheapens the weight of the act and is very abrupt.
  12. Last represents the Triple Moon. Tiny little crucifix to put on your stuff. Peace symbol, for those that would like to suggest something about the duality of man.
  13. A few simple religious symbols, I'll be working on a few more.
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