Out of curiosity, are there currently any defined "no-go" groups or characters that simply cannot or will not survive the skip, short of old age? Additionally, will there be sweeping changes to species as a result of the major shift? It's my understanding a lot of characters are really set in stone in the current setting (i.e. a vaurca or corporate IPC is more than very unlikely to end up anywhere else)âwhat do you think will be done with those characters or their species, provided their owners would like to see them persist?
Unrelated: How do you and the rest of staff plan to tackle self-antagonism or character goals? Freelancer settings that retain a great degree of individuality in their charactersâfor instance, Sojournâcan inspire choices that are primarily motivated OOCly, lack tangible effects, and/or ultimately make someone's round worse without good reasoning. While Aurora can and admittedly does suffer from this on occasion as with any server, these settings, combined with the emphasis placed on character freedom, can exacerbate it. With respect to Sojourn and its mistakes (such as serious issues with meta groups, self antagonism, and an utter lack of crew cohesion), how do you think you can prevent those issues from popping up, assuming they're bound to?
Oh, and how do you foresee CCIA sticking around? Will it just be the IAD for the new ship, or something else?