Acetrea
Members-
Posts
90 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Gallery
Everything posted by Acetrea
-
BYOND Key: Acetrea Game ID: csd-aJyn Player Byond Key/Character name: Melvyn Pettersen Staff involved: N/A Reason for complaint: Putting down other Doctors and pushing around other Doctors who are his superiors and angering other Heads of Staff (insubordination) Did you attempt to adminhelp the issue at the time? No, from my side of things, I didn't know him well and looked at it from the point of view of a stressful situation. Then everything started adding up little by little in each round and each time it didn't seem like enough material to ahelp about. Approximate Date/Time: 1/28/2024, 2/09/2024, 2/10/2024 Melvyn Pettersen constantly puts down other doctors who are his superiors, making crude jokes over common, and even upsetting other heads of staff. In one case as my Surgeon (that I sadly don't have screenshots of) an antag(s) had put a few of the Crew into medbay and they all needed surgery. Medbay was understaffed at the time (just me, Pettersen, a Pharmacist, and a First Responder) and I was working on someone with around 2-4 Arterial Bleeds. Pettersen proceeded to criticize my way of Surgery from the opposite OR table while he worked on his own patient, telling me that I shouldn't be using hemostat because it would "save time". I proceeded to let him know I was not going to not hemostat bleeds on my patient with multiple ABs. In the same round, he shoved me out of the way of a patient who was on the OR table (switching his character with mine) and proceeded to tell me that it was his patient. I just let him do this because we had other patients who needed surgery and I didn't think it was a good time to start an argument. I don't recall the date for this occurrence, but it was the first time I'd had a bad round with him. The second time I (and the whole ship) had a bad moment with Pettersen was when he made a distasteful joke about the Violet Dawn. Leo Barnes had asked why the holodeck didn't have a Mars option, as that's where he is from, and Melvyn replied with a joke about how there were concerns about "plasma flooding" the deck. Even Captain Alessia Marino was upset about it. In the same round, he got onto Executive Officer Ebele Mambwe's radar by harassing his assistant (which I believe was a pAI). I don't know exactly what was said/done to the pAI, I just know he was told to watch himself over Medical comms. He tends to make quite a few "plasma" jokes over common. I've heard instances of Melvyn Pettersen making fun of Amelia Dresden walking with a cane, though at the time, I didn't understand the context. In this past round, he berated Amelia right in front of her while speaking Freespeak about the surgical drill misfiring while operating on a Vaurca Miner. He proceeds to say that he knows she can hear him but doesn't care. During the surgery, he says to "feel free to gut [the Vaurca]", and tries to act like he's above his station, saying that Amelia should step aside, insinuating that he is better than her while she is a Physician and he is an Intern. At the end of this last round, he bought a Sol Navy Junior Officer Uniform and a Ceremonial Sword (that he stabbed himself with to prove to the XO he should be able to have it on his person), along with an Interstellar Aid Corps Armband. It was said by IAC Darwin that it was oxymoronic that he wore the two together and CMO Sampio called it mismatched and said it was a good way to get yourself shanked. Amelia added on that if he did get shanked that it would be by "people who served and hate Sol". He proceeded to bring up the Vaurca surgery once again. Overall, I don't think this is how an Intern should act toward those who are meant to be his supervisors as well as his bosses, and his disrespectful behavior would've likely gotten him fired by now.
-
I liked the gameplay and it added a lot for me, as medical, to do! One thing I noticed was that they could all understand basic. When an evacuation was called and Captain/HoS said to get on the Intrepid, the Queen and other bugs immediately waltzed in up there. (It felt a bit power-gamey). The constantly attacking medbay did feel like power gaming as well, like trying to make sure their victims stay dead by going to where they all are, halting all Medical functions, and killing them while they can't walk or are completely defenseless/asleep on the OR table. I don't think "sniffing out food" would be a good implement because all the food is going to be in Medbay. There would be no way to fix people up with Medbay swarmed 24/7, so once all four officers break their leg or their hand from 1-3 hits by a Greimorian, then that's it. Medical in disarray gimps everyone on the ship in 20 minutes.
-
Also, this topic has turned into a conversation on everything that was changed in the Suit Senser PR. When someone opened another topic about the whole PR, it was locked and archived because we already had this one. It’s hard for the 2nd option to not be vague without putting a million options for what we should change. The point of the middle option is meant to be a medium between “completely revert” and “keep this change.” Looking at the polls tab on the lobby screen, I’m not actually seeing a way to make one. Just a white screen with the words “Player Polls” and no button to create. The verbs “poll” and “polls” don’t open a menu to create any. Do you know how this works? Wouldn’t having a poll done on the server limit the answers to only the people playing at that moment? In this case, I think the best course of action then should be someone with permissions to post in the Announcement channel of Discord do a poll and use reactions. The Suit Sensor PR has caused quite a bit of discussion and I believe the situation warrants it.
-
Then can someone else kindly make one? Would be a lot easier than telling me everything wrong with the one I posted. This topic was made quite a while ago and it seems to be at a standstill. Thanks.
-
I've created a community poll for this: https://poll-maker.com/poll5064535xC88c40eA-154
-
Add more useful stuff to the mining vendors
Acetrea replied to chaotic_idealism's topic in Suggestions & Ideas
I like this idea of adding more items to the vendor. The argument on the other side is that you can already get all of these new things from other sources, but if that's the standard then most things in the Mining Vendor shouldn't be there. Just about everything in there can be ordered from Operations or made by Machinist or Science. I don't see a problem with this suggestion because in order to get these cool items, you must do a mining trip without them first. I think it encourages miners to make fast trips (which has been a concern for developers, so I've heard) and bring back their materials for Science and the Machinist to use, so then they can get these cool tools to help mine even better. -
As a medical main, I am also in support of this PR being reversed. I don’t enjoy the way it feels like I’m having to choose between player creativity and potentially my characters life. Uniforms being the only piece of clothing with the sensor puts my character at risk, as she looks terrible in scrubs, and instead I opt for a dress shirt and pants. Same with Captain Artemis Grey, who loves to wear business professional with heals, skirts, dress shirts, and blazers. It puts countless other characters in risk as well. If actual organized Crew member outfits are wanted, then make it law like for Security. I don’t see why a ship who hopefully gives a smidgen of care for their crew would not give all access to Suit Sensors to protect them. Antags have access to many things to stop suit sensors from showing, either from their tools or by wearing a mask, holding a gun against the guy in maintenence, and manually turning them off. Having them code locked seems an unnecessary nerf. Being able to see sensors on green helps those who struggle with simplemobs (including myself, I’m not a good fighter. Ask Sparta how long it takes me to chase her and tap her). Limiting the suit sensor program to consoles forces someone to sit in the box, which isn’t fun. Also there are a lot of times in Medical when it is all hands on deck and on code red we just cannot spare a person to sit in the box. Interns need to bandage, watch meds, do scans with the physicians, FRs are out at the scene, Surgeons are fixing broken bones, saving a Sec from near brain death, all so they can go out into the field again and try and win against whatever we’re in red for.
-
As a medical main (though not First Responder) I agree with SilverSZ about Uniform-locking being detrimental and overall feels like a punishment for customizing your character. It may just be me, but being dead without anyone on the ship being aware is not fun (and neither is an ugly character outfit). I think that the code-locking is fine for nerfing purposes, though seeing the location on blue would be a nice change. Before and after this change I can count multiple instances where someone's vitals dropped on sensors but has no location. The worst feeling ever is running through the ship and not finding this dying person because it is impossible to check everywhere without the entire manifest helping. It makes you not want to even attempt to look around because the chances of actually finding someone who is dying with no location are slim to none. I think a good change could be if someone has dropping vitals (enough for the sensors to turn yellow/orange) and there is a simplemob event occuring, their location automatically turns on (if they have that vitals option selected). So then privacy remains intact until you drop to "low" blood oxygenation, low blood pressure, or high/low BPM. I believe any rational person would throw away their locational/vital privacy when they are in danger of dying. On device-locking, I think it has caused people to not watch sensors at all. Like said above by others, once the code hits red, it's go time. A solution for this without totally reverting it could be to allow the program on Medical's PDAs when we are in code red. Overall, I understand where this PR comes from but it needs some serious revision. I believe it makes suit sensors nearly obsolete when they are needed to reliably save people.
-
Character Complaint - RDM - Robotic Assistant
Acetrea replied to Acetrea's topic in Complaints Boards Archive
Alright, I can understand that if you were antag cyborg with no laws you could show emotion. If you can agree to be more diligent about checking the chat, especially when playing medical, I'm happy to close this out. Since the radio chats are technically meant to be something that is listened to ICly, not read, it just doesn't make sense that a cyborg would miss what is being said. And Cyborgs have to follow the instructions that they are given (unless you are antagging or have ion laws or whatever). -
Character Complaint - RDM - Robotic Assistant
Acetrea replied to Acetrea's topic in Complaints Boards Archive
In the screenshot you showed, you could still see recent chats. We asked at least four times for the Alkysine and I think it would be unreasonable for you not to see a single one of the chats. You also walked away from the Chemmaster multiple times during the end of the round, which should've closed the Chemmaster and allowed you to see the chat fully. -
BYOND Key: Acetrea Game ID: cp5-cNIS Player Byond Key/Character name: RDM - Robotic Assistant Staff involved: N/A Reason for complaint: RDM does not follow orders. Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? No, the round was near end. I ahelped on a different issue with RDM weeks back around round end and was told nothing could be done since it was round end. Approximate Date/Time: 2465-10-1 RDM had the medical module online and Amelia Dresden had asked him to fill someone's prescription. Then we got a call that the Intrepid came back and someone had some brain damage (59%) that couldn't be healed with Inaprovaline. Amelia and I told RDM multiple times to make Alkysine and stop making the prescription, but RDM refused to listen. I have also been told that RDM will get upset when getting kicked out of the OR because they have a history of messing up surgeries.
-
Currently, there is no distinction between whether an organ labeled as "severe - necrotic and decaying" can be fixed with an ATK and debrided using a scalpel or not. Sometimes, an organ that cannot be fixed like that can take in some organ regeneratives to get to the point where it can be fixed. It would be incredibly helpful to surgeons if there was a distinction on the scans between these three stages of necrosis, such as: Lightly Necrotic - can be healed with an ATK and debrided with a scalpel Heavily Necrotic - cannot be healed with ATK/scalpel BUT can be brought to "Lightly Necrotic" via organ regeneratives (peridaxon, adipemcina, pneumalin, etc) Necrotic and Decaying - cannot be healed with ATK/scalpel, cannot be helped with organ regens, and the only option here would be a transplant It has been brought up that the "Decaying" of "Necrotic and Decaying" is a misnomer if the organ can still be saved.
-
Currently, there is no medical drug for stopping organ rejection. On the WIKI it says that there is a 2% chance of organ rejection curing itself with inaprovaline, but there was a conversation in the department hub discord of this not actually working. In 2015 there was a suggestion to add something like this called Amonozine. It was suggested to have acted as a: "Light immunosuppressant -- A drug which, when administered, starts messing with the receiving organism and the transplanted organ. It outright combats rejection, and also, eventually, makes the organ fully fitting for the receiving organism. The only limitation is that the drug only works when the donor species is the same as the receiving species. If the species do not match, this will have no effect whatsoever. Otherwise, should have no real side-effects." In the code under: code/modules/organs/organ.dm line 243, 244, and 245 say: /obj/item/organ/proc/handle_rejection() // Process unsuitable transplants. TODO: consider some kind of // immunosuppressant that changes transplant data to make it match. Showing that it was meant to be considered but since it was suggested back in 2015, I think it never actually made it to the code and was forgotten about. I think medical should have an immunosuppressant to combat organ rejection with same-species organs. Characters who are fully against robot organs in their person have no other option but the monkey organ. Since all monkeys are A+ blood type, I don't think this drug should be unusable on donor organs given to different blood types than the donor body. Here is the 2015 suggestion.