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Acetrea

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Everything posted by Acetrea

  1. Jasorn is very knowledgeable when it comes to how different departments work. Though he is an operations main and dabbles in service, he also knows a great deal about Medical, Engineering, and Security-- and he is always open to advice and assistance with anything he doesn't know. Given that his IPC application was accepted with no qualms, I'd also say he is well-informed on basic lore. I have no doubt that Jasorn would be an excellent command player. +1
  2. New Mae Lin art: There is no war in Ba Sing Se.

  3. Jasorn was one of the 2-3 people who taught me how to play SS13 a little over a year ago. He is very knowledgeable when it comes to this game and he is always willing to lend a helping hand. Even now, whether it's game mechanics or code diving, he's always interested in doing what he can. +1
  4. 186 units of sop >.>
  5. I didn't think anyone had found it...
  6. I think NM_ explains this perfectly: Hoverbeds and lockable crates are a solution to a self-created problem. On top of that, unless there are Scientists and Miners, the only ones getting the Hoverbeds are Paramedics, but it's not uncommon for Physicians and Surgeons to either play Paramedic in their absence, or also be out in the field assisting during bad scenarios. The frustration is still there. But then if there are Scientists and Miners, they can make enough of these Hoverbeds to give to everyone in Medical, circumventing this entire PR anyways. Wouldn't the better solution be to revert the PR and not have to spend time coding, bug fixing, and spriting hoverbeds and lockable crates that attempt to fix this PR, like Rabid Animal says?
  7. I want to preface saying this by first noting that a lot of the dislike comes from players who have to use roller beds or crates often. I understand some people really liked the realism this brought, and on paper it does sound great, but when put into practice by the jobs it affects, this PR becomes a pain in the ass. So, it's been a month. I want to list out a few things, first being major issues with this PR: Not allowing roller beds to traverse stairs adds a large time interval between when a patient is picked up to when they make it to medical. This time-delay issue outweighs the realism of how quickly someone can die. This was seen years ago, when we removed the need to strip someone down to perform surgery because of the time-delay it caused. The requirement the PR adds to constantly take elevators when not on the correct deck, usually being deck two for both Medical and Operations, pushes away Medical and Operations players, specifically Paramedics and Miners. Next are some annoying features that are created from this PR: If someone is picked up from Deck Three of Medical, they cannot simply be pulled down the stairs on a roller bed to deck two. They must leave medical, walk down the hallway, pass the holodecks, then wait for the elevator, then once again enter Medical by Engineering. This was attempted to be fixed with a remap, but it looked very awkward and was reverted. The bridge, the bar (if you don't go through maintenance, which doesn't happen) and the machine shop storage are all stair-locked. Bringing people and crates out of and into these areas is impossible without the crate breaking open or the person falling off the bed. This was attempted to be fixed with ramps, but they were unsatisfactory and they didn't fit the environment. I don't think a change in sprite would help ramps fit in better. The realism this PR attempts to provide is cancelled out by the amount of Medical players that opt to unbuckle a patient, pull them down the stairs, then rebuckle them. It would be more realistic to just allow roller beds to ICly be advanced enough to move up and down stairs, since we are 442 years in the future. Overall, this PR causes much frustration and inconvienence specifically to people who use roller-beds and crates.
  8. I wouldn't mind a remap of medical, like giving medical a lift to all decks I imagine is what people are thinking? The thing is we need to get someone to do it. I have no idea how to map, I barely know how to code very basic things, and I think it was Read who was doing a ton of remapping but they are on hiatus. Definitely worth a shot, I don't think that would be super hard to map in either.
  9. I absolutely agree with this. The other main point that I'm trying to get at here is my example of what happened in the previous round. Killer vines, which can even appear on extended, completely made the elevators inaccessible and the stairs contributed to the deaths of most of the 8 people that died since we really had no way of using them besides grabbing and pulling people up the stairs. And I don't believe not being able to get to elevators will be a very rare occurrence either. I really like the idea of hover beds, but I think that being locked behind research levels makes it too difficult to get them. I feel like being able to push up and down stairs could accomplish what this PR is trying to get at, by forcing those trying to move roller beds up and down stairs to stop pulling, move behind the bed or crate, and push it up the stairs, then having to move back around and start pulling again.
  10. I can see how the addition of this PR adds a sense of realism, I believe as it is now is currently detrimental to red-tagged patients on deck one or three and inconvenient without additions. Red-tagged patients do not have the time to wait for the elevator, and there is no doubt in my mind that players will simply unbuckle the patient from the bed, drag them up the stairs, and then place them back onto the bed. I bring this up now because I witnessed multiple people unable to be saved from bone-breaking, arterial rupturing, amputating vines in this past round because we simply took too much time to get them up the stairs, and the elevators were unreachable. It was mentioned in the PR the addition of hoverbeds, but this was never added and I find it to be in bad taste to remove the ability to use stairs with roller beds and crates but not add the planned workaround at the same time. Many places are stair-locked, like the Morgue, the storage area for materials in the machine shop, the front area of the bridge, and I'm sure there are a few more somewhere. Therefore, I feel like there needs to be logical workarounds added to this PR.
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