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Acetrea

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Everything posted by Acetrea

  1. I like this idea of adding more items to the vendor. The argument on the other side is that you can already get all of these new things from other sources, but if that's the standard then most things in the Mining Vendor shouldn't be there. Just about everything in there can be ordered from Operations or made by Machinist or Science. I don't see a problem with this suggestion because in order to get these cool items, you must do a mining trip without them first. I think it encourages miners to make fast trips (which has been a concern for developers, so I've heard) and bring back their materials for Science and the Machinist to use, so then they can get these cool tools to help mine even better.
  2. As a medical main, I am also in support of this PR being reversed. I don’t enjoy the way it feels like I’m having to choose between player creativity and potentially my characters life. Uniforms being the only piece of clothing with the sensor puts my character at risk, as she looks terrible in scrubs, and instead I opt for a dress shirt and pants. Same with Captain Artemis Grey, who loves to wear business professional with heals, skirts, dress shirts, and blazers. It puts countless other characters in risk as well. If actual organized Crew member outfits are wanted, then make it law like for Security. I don’t see why a ship who hopefully gives a smidgen of care for their crew would not give all access to Suit Sensors to protect them. Antags have access to many things to stop suit sensors from showing, either from their tools or by wearing a mask, holding a gun against the guy in maintenence, and manually turning them off. Having them code locked seems an unnecessary nerf. Being able to see sensors on green helps those who struggle with simplemobs (including myself, I’m not a good fighter. Ask Sparta how long it takes me to chase her and tap her). Limiting the suit sensor program to consoles forces someone to sit in the box, which isn’t fun. Also there are a lot of times in Medical when it is all hands on deck and on code red we just cannot spare a person to sit in the box. Interns need to bandage, watch meds, do scans with the physicians, FRs are out at the scene, Surgeons are fixing broken bones, saving a Sec from near brain death, all so they can go out into the field again and try and win against whatever we’re in red for.
  3. As a medical main (though not First Responder) I agree with SilverSZ about Uniform-locking being detrimental and overall feels like a punishment for customizing your character. It may just be me, but being dead without anyone on the ship being aware is not fun (and neither is an ugly character outfit). I think that the code-locking is fine for nerfing purposes, though seeing the location on blue would be a nice change. Before and after this change I can count multiple instances where someone's vitals dropped on sensors but has no location. The worst feeling ever is running through the ship and not finding this dying person because it is impossible to check everywhere without the entire manifest helping. It makes you not want to even attempt to look around because the chances of actually finding someone who is dying with no location are slim to none. I think a good change could be if someone has dropping vitals (enough for the sensors to turn yellow/orange) and there is a simplemob event occuring, their location automatically turns on (if they have that vitals option selected). So then privacy remains intact until you drop to "low" blood oxygenation, low blood pressure, or high/low BPM. I believe any rational person would throw away their locational/vital privacy when they are in danger of dying. On device-locking, I think it has caused people to not watch sensors at all. Like said above by others, once the code hits red, it's go time. A solution for this without totally reverting it could be to allow the program on Medical's PDAs when we are in code red. Overall, I understand where this PR comes from but it needs some serious revision. I believe it makes suit sensors nearly obsolete when they are needed to reliably save people.
  4. Alright, I can understand that if you were antag cyborg with no laws you could show emotion. If you can agree to be more diligent about checking the chat, especially when playing medical, I'm happy to close this out. Since the radio chats are technically meant to be something that is listened to ICly, not read, it just doesn't make sense that a cyborg would miss what is being said. And Cyborgs have to follow the instructions that they are given (unless you are antagging or have ion laws or whatever).
  5. In the screenshot you showed, you could still see recent chats. We asked at least four times for the Alkysine and I think it would be unreasonable for you not to see a single one of the chats. You also walked away from the Chemmaster multiple times during the end of the round, which should've closed the Chemmaster and allowed you to see the chat fully.
  6. BYOND Key: Acetrea Game ID: cp5-cNIS Player Byond Key/Character name: RDM - Robotic Assistant Staff involved: N/A Reason for complaint: RDM does not follow orders. Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? No, the round was near end. I ahelped on a different issue with RDM weeks back around round end and was told nothing could be done since it was round end. Approximate Date/Time: 2465-10-1 RDM had the medical module online and Amelia Dresden had asked him to fill someone's prescription. Then we got a call that the Intrepid came back and someone had some brain damage (59%) that couldn't be healed with Inaprovaline. Amelia and I told RDM multiple times to make Alkysine and stop making the prescription, but RDM refused to listen. I have also been told that RDM will get upset when getting kicked out of the OR because they have a history of messing up surgeries.
  7. Currently, there is no distinction between whether an organ labeled as "severe - necrotic and decaying" can be fixed with an ATK and debrided using a scalpel or not. Sometimes, an organ that cannot be fixed like that can take in some organ regeneratives to get to the point where it can be fixed. It would be incredibly helpful to surgeons if there was a distinction on the scans between these three stages of necrosis, such as: Lightly Necrotic - can be healed with an ATK and debrided with a scalpel Heavily Necrotic - cannot be healed with ATK/scalpel BUT can be brought to "Lightly Necrotic" via organ regeneratives (peridaxon, adipemcina, pneumalin, etc) Necrotic and Decaying - cannot be healed with ATK/scalpel, cannot be helped with organ regens, and the only option here would be a transplant It has been brought up that the "Decaying" of "Necrotic and Decaying" is a misnomer if the organ can still be saved.
  8. Currently, there is no medical drug for stopping organ rejection. On the WIKI it says that there is a 2% chance of organ rejection curing itself with inaprovaline, but there was a conversation in the department hub discord of this not actually working. In 2015 there was a suggestion to add something like this called Amonozine. It was suggested to have acted as a: "Light immunosuppressant -- A drug which, when administered, starts messing with the receiving organism and the transplanted organ. It outright combats rejection, and also, eventually, makes the organ fully fitting for the receiving organism. The only limitation is that the drug only works when the donor species is the same as the receiving species. If the species do not match, this will have no effect whatsoever. Otherwise, should have no real side-effects." In the code under: code/modules/organs/organ.dm line 243, 244, and 245 say: /obj/item/organ/proc/handle_rejection() // Process unsuitable transplants. TODO: consider some kind of // immunosuppressant that changes transplant data to make it match. Showing that it was meant to be considered but since it was suggested back in 2015, I think it never actually made it to the code and was forgotten about. I think medical should have an immunosuppressant to combat organ rejection with same-species organs. Characters who are fully against robot organs in their person have no other option but the monkey organ. Since all monkeys are A+ blood type, I don't think this drug should be unusable on donor organs given to different blood types than the donor body. Here is the 2015 suggestion.
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