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Evandorf

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Community Answers

  1. Thanks to @Tomixcomics for helping setup the Moghresian Feast
  2. We shouldn't remove them altogether from higher pop consideration. If you want to give modes like merc something like a weighted rating during high-pop, fine, but traitors are one of the most versatile on-ship antags available and should be left as a fallback in the likely event that we don't have the readies available for other modes. Not to mention that traitor-mode will attempt to generate additional traitors as the round goes on so what's available at roundstart isn't all you get.
  3. Suvek Tokash Canonically the most loyal medical rewards program cardholder Advocate for the Hegemon or unrepentant war criminal? Terrorized by small kzlth women Avoids Socialization like the Plague Retired SecMain
  4. Thanks for applying, I’ll reach out to you soon to set up an interview.
  5. Regardless of if we retool for Odyssey or normal game modes, I feel like making antags more versatile and less dependent on specific abilities/tropes should be our goal. Ling has already benefited from giving you a 10 point loadout from the start and moving away from a need to drain people. The ability to change your voice, manifest clothing, ect lends itself well to being able to switch identities on the fly and I’ve used it to pretty decent effect in the past. Vamp is probably the least flexible role at the moment due to the need to drink blood and their abilities being largely combat related. A shift in abilities to be more utilitarian and the ability to get normal blood from animals would be a good place to start imo. I also agree with Dreamy that most people are hesitant to play onship antags and screw with their relationships, even if it’s not canon. Even when I play a character like Shaw who is supposed to be unlikable and regularly an antag it gets stale after a while and I can’t truly change things like fingerprints or DNA without admin bus. Some mechanic to allow for antags to truly change their character when they roll antag but remain onship would be good.
  6. Hey, thanks for applying. I'll be reaching out soon to setup an interview.
  7. I think another problem we run into is that aside from stabbing an officer who might be onto you, there are few situations in which going from 0 to ‘mauling a bitch’ fall within our expectations for escalation. If you’re providing sufficient RP and escalating properly I don’t think the tiny amount of time saved matters too much.
  8. I guess what I’m getting at, and touching a bit on what Fluffy said, is that depending on what you mean by concealed there are a lot of options currently available. You can hide quite a number of deadly weapons in your bag or pocket that only take a second to activate. Maybe if you described your intended use or maybe an ideal scenario for the concealed energy dagger it might help me understand the need it’s trying to fill. If you’re simply wanting a wider variety of melee options I think that’s less a symptom of the items not existing and simply them not being available on the uplink.
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