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evandorf
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Reporting Personnel: Izrel Sosk Job Title of Reporting Personnel: Head of Security Game ID: cFJ-dkXw Personnel Involved: Narasi Perlyalna'Shirani, Bridge Crew - Offender/Other Vasili Lobatchewsky, Security Officer - Offender/Other Hazel #S-H18.4044, Bridge Crew - Victim Z.I. Akatsiya, Scientist - Victim Secondary Witnesses: Osisra Devorask, Executive Officer - Witness Time of Incident: Some 2.5 hours into the expedition to Meropis Real Time: 00:50 AM UTC 05/30/2026 Location of Incident: Meriopis surface, Intrepid Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [X] - Neglect of Duty [ ] - Harassment [ ] - Assault [ ] - Misconduct [X] - Other - After Action Investigation Overview of the Incident: Wasn't going to make this report at first. Was chaotic as hell, had shit to do, and was in and out of med myself. Figured there was enough trouble without piling an after action onto things. But the more I think on it and the more I hear the last few days made me reconsider. Should say that I hold everyone who volunteered for the second sortie in high regard, but as was drilled into me; no warrior is perfect and all have weaknesses they can improve. Won't go into details of the mission. It's all common knowledge at this point. Suffice to say we landed, had words with the modernists, command voted to side with the loyalists and try to take the lead eye captive. Was a tough fight with some grave injuries but we came out of it alive. Modernist reinforcements caused return to the Horizon where we regrouped and made another push to rescue the workers what were being targeted. Devorask conscripted crew for it since a number of officers were down. We landed, pushed out, found some survivors about the same time modernist reinforcements found us. Lobat, me, Devorask, and another officer fought off the enemy at the front but I heard later some strays hit the bots in the back and unlucky as they were, their coolers been hit. Needed to get back to the workshop to keep intact but the Intrepid stayed. Near as I can tell, there were two reasons for it. Pilot didn't want to leave people on the ground and Lobat pushed too far into the modernist position to get out quick, even though we'd gotten the workers. I don't know the situation back at the Intrepid, since I was out midfield dealing with our troops, so can't say what the exact reasoning was for not getting the injured back quick. Spoke with Lobat briefly after about overextending but not a true debrief and didn't have all the information at the time. Can't say either of them deserve reprimanding, but that's for the investigation to find. Probably more an exercise in how things are done rather than poor decisions, if you ask me. Submitted Evidence: No evidence beyond combing through the comms logs. As I said, too chaotic for an after action at the time. Would you like to be personally interviewed? [X] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why? No, too little time. Still recovering at shift end. Actions taken: None Additional Notes: I'll say again, this is more to figure out what went wrong. Were lucky the bots were the ones hit and the cores were salvageable. This were a kzlth or sinta, who knows. Then again, maybe the delay was because they were bots and was figured they could take it. Can't say I can fully assign blame knowing as little as we do.
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Queendom in Vharzkan Unexpected Sightings by Locals Prompts Speculation and Outrage Veshah T'vurzt - Vharzkan Correspondent Ghosts in the wastes, sinister saakul, marauding zo'zyola. For the past two weeks rumors have come to Sinta Articles’ Darakath office claiming a new, hostile presence has made the countryside of the Broken Coalition its home. Early accounts described strikes against only the most remote encampments, often under cover of night or hidden by desert storms but, as the days passed, the sightings became more common and widespread. Appeals to the local garrison initially went unheard, assumedly due to a lack of information and credible threat, but yesterday an official response was given as the latest raids resulted in a number of detainments and the truth became clear: Szekziran agents are active in the region. In response to growing anger and confusion, Darakath’s Guard Captain Isaki Gwarlza made the following statement: Video: We reached out to Karszekani officials in Skalamar for comment and, thus far, we have received acknowledgement that Szekziran forces have been authorized to operate in the region primarily surrounding Darakath, but that considerations have been made for mobilization near Janvir and Sahltyr if needed. Specifics of the operation have been left to the Taa’an commanders and local lords, but the office of the High Speaker stressed that all actions will have appropriate oversight and any dishonorable conduct would be subject to review by the highest authority. Further Reading: Kolere Koss Still Standing - Municipal Plaza Still Contested The Unstable Sparring Sea - Piracy as a Buffer Enduring the Wastes - Survivalist Entertainment Finds Mixed Reactions
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waves.mp4
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The more I think on it, the more I like having the better version of PsiProtect as an alternative. It still allows for the OOC consideration Fyni spoke of while sidestepping at least the unathi issue with the implant. I don’t know much about Skrell but it sounds like anything used would block the Nlom, but it the decision comes down that the OOC consideration trumps lore, I don’t know what else to do about it.
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In these cases we're talking about characters who already have strong morals/beliefs about implants to the point where they would refuse them. I could see hiring processes be even more rigorous for these people where they wouldn't have the job without the implant if the SCC wasn't certain they would put their own needs below those of the crew and ship. I also wouldn't encourage people to immediately off themselves, but the longer they are under the control of the vamp and the more consequences there are for what they allow, the more strongly they would feel the urge to find an escape. But TBH, getting into the weeds of character motivation and SCC policy is only touching the symptoms of the larger problem these sorts of antag types have. Vamp and Cult are the only remaining modes that allow for forced integration of other players into your mode/gimmick. Much like how the amount of ahelps from changeling has gone down since we made it less kill-dependent, we should move away from forced interaction mechanisms which require the mindshield in the first place. (As an aside, with the introduction of PsiProtect, you could also make the pills an alternative to the implant.)
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I disagree. If allowing yourself to die is unreasonable, why is the option there at all? Similarly as a thrall, if you are a command member and know that you can’t disobey a vamp’s orders but know that you will do extreme harm to the crew if you continue to be under their control, it would be one of the few times suicide would be a viable option. A captain, dead by suicide, alone in their office is rife with RP and investigative potential. So long as you’re not giving the antag away.
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I don't think the OOC protections are as necessary as they used to be. Let me provide my reasoning and see if you agree. To my knowledge, vamp thralling is the only antag ability remaining that is both unavoidable and a persistent compromise of these elevated positions. Turning a Captain or HoS into a new vampire already bypasses the mindshield since it is more of a whole body experience and the new vamp is not bound to the antag. Cult conversion is not guaranteed and can be resisted. In the propsed changes, the mindshield will be optional, not completely removed. I think to Seniorscore's point above most will have drank the koolaide of the SCC and will want the protection the implant brings. The option to go without will only be for niche characters. Given the above two points, you're looking at a very small percentage of instances where you have a niche antag and a niche command member who is susceptible to that antag. Even if you were to run into an issue where a susceptible Captain or HoS was thralled, vamp commands to their thralls, unlike AI laws, are not omnipresent. Thralls keep their own identity, perspective, and feelings, so much like how a subverted AI will be expected to not instantly vent the ship, thralls are resources for the vamp and not trump cards. Beyond the mixed effectiveness of a thrall, the Captain and HoS are not unimpeachable to the crew. The Captain can be ousted through command vote if he is acting against the crew or SCC interest. The commander requires even less. The effectiveness of these roles to a vamp will be primarily in the midgame where the whole issue isn't yet known to the crew at large. Once secrecy is lost the rest of the crew will ignore or contain the affected command members. All that being said, I would reiterate that this is only a concern for certain niche command members and that the likelihood of it happening in the current server climate is rather low.
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I guess my personal biggest hang up is the unathi angle. It was confirmed to me recently that all unathi require a religion and that spirituality is a key aspect of their culture. The only unathi religion that doesn’t have an issue with implants is Aut’akh, but they are not command viable for various reasons. @Lent23 can correct me if I’m wrong but even though there are possibly agnostic/atheistic unathi out there, our characters are expected to keep to general standards set forth in the lore. So how can the discrepancy be addressed? I feel like we’ve mostly just ignored it in the past but IMO the mindshields feel like a relic of older server culture and don’t quite gel with the scarcity vibes recently, not to mention NBT2.
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I run into this issue with Unathi Heads of Security from time to time. A lot of unathi wouldn't opt for implants and those that do (Aut'Akh) aren't command viable. I'm sure there are other groups that would prefer not to be implanted, but even individuals might just have personal hangups about it. I think the server culture has evolved past the OOC need for these to be constantly guarding against vamps, cult, and whatnot. Even so, if you want to be protected I think you can just make it a loadout item only applicable to the chosen roles. The only other thing I think would need to be considered is if there are active regs about it that need to be changed. @CatsinHD , thoughts?
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I don’t really have a strong opinion on whether or not minors should be allowed, but I’m struggling to see a reasonable way to verify someone’s age. Someone can correct me if I’m wrong, but AFAIK the community is kept PG13 due to legal CYA caused by the likelihood of minors present. If you were to say that explicit subjects and materials are allowed because you prohibit minors from the space then you would need to have mechanisms in place showing that you are taking appropriate steps to verify age. I’m not sure of the exact law the server falls under since it’s not hosted in the US. There’s also the argument that most things needed for general storytelling are allowed under existing rules. What do you feel is missing that you can’t talk about currently?