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  1. Izharshans and Revanchists Grow Bolder Possible Collaboration in Badlands Results in Corporate Losses Yuask Vilissn - Intelligence Correspondent A report from the office of the Lord’s Claws today addressed rumors of increased pirate activity within the Badlands, as well as two confirmed instances of successful raids against corporate ships traversing the area. While pirate activity is a regular occurrence in the region, the scope of recent attacks has seen a dramatic increase, indicating the possibility of a new paradigm for what are normally opportunistic scavengers. The escalation of tensions between the warmongering kzlth states, the Dominian regime and isolated Elyra, has led to a buildup of military might along their shared border at the expense of the overall security on other fronts and established shipping lanes. In the provided report, Karszekan’s Claws Mizaruz Izweski goes on to say that this weakness is directly responsible for the emboldening of local pirate bands; a brazenness which has cost the Karszekan’s allies dearly. A Hephaestus convoy journeying to Moghes from the S'rand'marr system is confirmed a total loss after being overwhelmed by a surprise ambush midway through transit. Describing the attack, Karkreshan Izweski states, “The losses suffered can only be described as a tragedy of the greatest magnitude. Not only due to the loss of life of those aboard the stricken vessels, but damage done to our allies is damage we shoulder in turn. Resources to combat the wastes, materials for fabrication and other work, and components to repair critical infrastructure are all assets which Hephaestus graciously brings into our alliance. Honorless thieves and murderers exploiting these chaotic times damage our partnership and endanger the livelihood of hard-working sinta. They will be brought to justice, you have my word.” A second incident involving a smaller, though more heavily armed Zavodskoi transport group, was confirmed as well, but details regarding its composition and cargo were omitted from the official proclamation. Sinta Articles was able to acquire further specifics gleaned from the accounts of crews operating in the area, including some select Kataphract chapters. The context they provide paints a worrying picture. The following is a video interview with what appears to be a Kataphract Knight, or perhaps a Knight Hopeful, nursing a drink in a bar you can only assume is somewhere in Skalamar. Their left arm is injured, though their wounds appear tended, and their talk becomes increasingly bitter as the interview continues. Sources have verified that other, less notable attacks have recently been perpetrated by rapid strike flotillas consisting of well armed Hiskyn command ships, supported by numerous Izharshan screening vessels. While cooperation between these pirate bands isn’t uncommon, the effectiveness of this pairing is unnerving. It is yet to be seen if they will be satisfied exploiting the current situation in the Sparring Sea, or if their ambitions will continue to grow bolder. Further reading: Tensions in the Sparring Sea Leads to Calls for Karszekan’s Reaction Hephaestus Ousted from Sections of Adhomai Return to Tradition: New Saa Favor Melee Combat
  2. Thanks for the quick reply. This is accepted.
  3. Hi, thanks for applying! Your app looks good and has the majority of information we're looking for but I didn't see mention of Koli's spirituality/religion. Could you expand on that a bit; what they believe and how it influences them? I was also curious about their clan. Are they the only child? Is their clan relatively small, and how does their clan composition affect Koli's decision to leave them behind for work off-planet?
  4. Not all of the drawback examples I listed are going to be used. I wanted to give you an idea of the things being discussed but likely it will only be affected by one or two of them. As your character progresses, if they become more of a convert later on, we should be able to reduce the drawback effects as well. There have also been talks of these things being part of a larger system of prosthetic quality, which would affect more people and have a longer development time, but I can't say what will make it into the game and what will be left behind to keep the scope contained. Likely you'll have a working prosthetic for a while before any of the nuance mechanics come in.
  5. After getting more context and speaking with the rest of the Unathi team and some devs, the decision on this has crystalized a bit. I'll give some general bullet points as well as some information you need to be aware of going forward. Aut’akh augments/prosthetics are not simply a different brand of prosthetic. In many ways they would confound normal machinists and appear overly complex, with many systems seemingly serving no purpose since they are tied to things Aut’akh believe are necessary to support the soul. There are plans in place to expand upon these systems in the future but, for the purposes of this app, a general understanding suffices. These differences and extraneous systems are what make Aut’akh augs/prosthetics what they are. If you were to modify an Aut’akh limb and strip it down to standard functionality, then it is, in essence, just a normal limb, something that a commune would not endorse, and you would have to choose one of the models available in the character creator. A non-sinta character has to meet a minimum bar to even have a chance at having an Aut’akh limb installed. Primarily contact and good standing with a commune. Good standing is increased the more of a convert the character is. In Yasir’s case he’s a little in the middle. He’s not a full believer but the possibility is there. (Correct me if I'm misreading the situation.) Characters like Yasir are allowed to have the prosthetic but there are downsides and ideally they will mirror your character's relationship with the Aut'akh commune providing it. A stronger relationship will mean more frequent and competent maintenance and therefore a better functioning prosthetic. A discussion with the devs is ongoing but suggested examples include Aut’akh limbs being more difficult for non-aut’akh machinists to service, lower fracture thresholds, repair (and on the field/auto repair) being more difficult, lower max damage, easier de-limbing, worse EMP interactions, and a myriad of simple fluff interactions. You'll need to keep the above in mind going forward and also be aware that mechanical changes listed will likely change during the development process. Do you have a time-frame of when you think Yasir would get the prosthetic? Are they looking to have it done as soon as we leave the Sea or when we get closer to Has' commune? The extent of what mechanical changes you'll experience at first will largely depend on timing and dev availability.
  6. Thanks again for the app, and for your thought out responses. This is accepted.
  7. Hello, and thanks for applying! Your app is thorough and well written, showing a lot of thought in how your character interacts with both established lore and newer events. Still, I wanted to ask a few questions to pull on some threads. You mention that Sozhur has a high opinion of the Hephaestus corporation, and that it has been a handful of years since Sozhur departed Moghes. Does the high opinion also extend to the humans and aliens that Sozhur works with? What about bosses or corporate execs? Has their perspective grown over the years or would you say they have maintained a fairly conservative outlook? You also mentioned that most or all of Sozhur's clan is Tha'akh and how the practice of ancestor worship affects their views on nobles, societal structure, ect. Especially now that the Izaku rebellion likely took the lives of many clan members, is there someone in particular that Sozhur looks to for guidance? Does he have any opinions on the recently announce Nikziran and the shift into elective monarchy?
  8. Is the intent that Yasir will be moving towards the actual religious beliefs of the Aut'akh, or is he simply finding solace in their ideals without taking on the spiritual aspects? Regarding aliens, Aut'akh are probably the most inclusive of the Unathi religions, but the whole endeavor still hinges upon access to, and good standing with an Aut'akh commune. You'll find yourself further in their good graces the more you internalize their beliefs. This is also something Has would be aware of as well and I'd welcome their player jumping in to give their perspective since they're putting their good name on the line vouching for you.
  9. Hello, the Unathi team has been speaking with the Custom Items team, and after reviewing this application, there were some concerns we wanted to address. First and foremost, Aut'akh augmentation carries with it large, spiritual connotations which this app doesn't contain. It also requires access and good standing with an existing Aut'akh commune and, while the app doesn't include it, we have spoken with Alarzoeh Has' player who states that they have had extended conversations with Yasir about Aut'akh beliefs. In conjuction with Kiskas' expertise, the foundation is there to have the work done but we need to have you expand on Yasir's perspective on the Aut'akh faith and steps taken in getting approval for the prosthetic. Second, there are differences in logistic and medical context between Aut'akh and standard prosthetics. You already made mention of the delay in shipping to the Horizon until they leave the Sea, but the process of fitting and customizing the prosthetic to an individual is long, involved, painstaking, and invasive. Your character should take all context into consideration before making the decision. Finally, there is consensus that Aut'akh prosthetics are best serviced by Aut'akh machinists. There is a high probability that when the prosthetic is implemented, or sometime in the future, there will be added mechanical difficulties when having your prosthetic worked on by non-Aut'akh. There is also consensus that Aut'akh prosthetics will have some issues when used by non-Unathi races, but the mechanical details have not be finalized. Any mechanical changes will be retroactive to other Aut'akh prosthetic users. We recognize that this is not the first non-Unathi to be granted an Aut'akh prosthetic but the team has changed since those decisions were made and we want to ensure that new applicants are in keeping with the nuanced lore in which Aut'akh sits. We're not barring the use of these prosthetics but the barrier to entry is being increased. Let me know if you have any questions on the app or any lore pertaining to the item.
  10. Reporting Personnel: Izrel Sosk Job Title of Reporting Personnel: Head of Security Game ID: cFJ-dkXw Personnel Involved: Narasi Perlyalna'Shirani, Bridge Crew - Offender/Other Vasili Lobatchewsky, Security Officer - Offender/Other Hazel #S-H18.4044, Bridge Crew - Victim Z.I. Akatsiya, Scientist - Victim Secondary Witnesses: Osisra Devorask, Executive Officer - Witness Time of Incident: Some 2.5 hours into the expedition to Meropis Real Time: 00:50 AM UTC 05/30/2026 Location of Incident: Meriopis surface, Intrepid Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [X] - Neglect of Duty [ ] - Harassment [ ] - Assault [ ] - Misconduct [X] - Other - After Action Investigation Overview of the Incident: Wasn't going to make this report at first. Was chaotic as hell, had shit to do, and was in and out of med myself. Figured there was enough trouble without piling an after action onto things. But the more I think on it and the more I hear the last few days made me reconsider. Should say that I hold everyone who volunteered for the second sortie in high regard, but as was drilled into me; no warrior is perfect and all have weaknesses they can improve. Won't go into details of the mission. It's all common knowledge at this point. Suffice to say we landed, had words with the modernists, command voted to side with the loyalists and try to take the lead eye captive. Was a tough fight with some grave injuries but we came out of it alive. Modernist reinforcements caused return to the Horizon where we regrouped and made another push to rescue the workers what were being targeted. Devorask conscripted crew for it since a number of officers were down. We landed, pushed out, found some survivors about the same time modernist reinforcements found us. Lobat, me, Devorask, and another officer fought off the enemy at the front but I heard later some strays hit the bots in the back and unlucky as they were, their coolers been hit. Needed to get back to the workshop to keep intact but the Intrepid stayed. Near as I can tell, there were two reasons for it. Pilot didn't want to leave people on the ground and Lobat pushed too far into the modernist position to get out quick, even though we'd gotten the workers. I don't know the situation back at the Intrepid, since I was out midfield dealing with our troops, so can't say what the exact reasoning was for not getting the injured back quick. Spoke with Lobat briefly after about overextending but not a true debrief and didn't have all the information at the time. Can't say either of them deserve reprimanding, but that's for the investigation to find. Probably more an exercise in how things are done rather than poor decisions, if you ask me. Submitted Evidence: No evidence beyond combing through the comms logs. As I said, too chaotic for an after action at the time. Would you like to be personally interviewed? [X] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why? No, too little time. Still recovering at shift end. Actions taken: None Additional Notes: I'll say again, this is more to figure out what went wrong. Were lucky the bots were the ones hit and the cores were salvageable. This were a kzlth or sinta, who knows. Then again, maybe the delay was because they were bots and was figured they could take it. Can't say I can fully assign blame knowing as little as we do.
  11. Queendom in Vharzkan Unexpected Sightings by Locals Prompts Speculation and Outrage Veshah T'vurzt - Vharzkan Correspondent Ghosts in the wastes, sinister saakul, marauding zo'zyola. For the past two weeks rumors have come to Sinta Articles’ Darakath office claiming a new, hostile presence has made the countryside of the Broken Coalition its home. Early accounts described strikes against only the most remote encampments, often under cover of night or hidden by desert storms but, as the days passed, the sightings became more common and widespread. Appeals to the local garrison initially went unheard, assumedly due to a lack of information and credible threat, but yesterday an official response was given as the latest raids resulted in a number of detainments and the truth became clear: Szekziri agents are active in the region. In response to growing anger and confusion, Darakath’s Guard Captain Isaki Gwarlza made the following statement: Video: We reached out to Karszekani officials in Skalamar for comment and, thus far, we have received acknowledgement that Szekziri forces have been authorized to operate in the region primarily surrounding Darakath, but that considerations have been made for mobilization near Janvir and Sahltyr if needed. Specifics of the operation have been left to the Taa’an commanders and local lords, but the office of the High Speaker stressed that all actions will have appropriate oversight and any dishonorable conduct would be subject to review by the highest authority. Further Reading: Kolere Koss Still Standing - Municipal Plaza Still Contested The Unstable Sparring Sea - Piracy as a Buffer Enduring the Wastes - Survivalist Entertainment Finds Mixed Reactions
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