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About Lent23

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  • Birthday 23/07/1995

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    Assistant Manager at Domino's
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  1. The original blue-scaled woman that make dark blue scales so revered for the Ha'nor is the Empress of the Night, a figure who saved the life of Tryazali Kres'ha'nor. The story goes that he owed her a life-debt and went out to save her daughter from slavery by a nobleman in S'th, and ended up marrying the Empress' daughter. Tryazali is also credited as the founder of the first hegemony, the Kres'ha'nor Hegemony. No sons have ever been blue before this, and it was simply a legend passed down that a blue prince would lead to great things for the Ha'nor people. Sinta in the area have begun to whisper about what will become of the great prince. Perhaps he'll spark the fourth hegemony and bring Ha'nor Sinta to the forefront of Moghean Politics and Power. Probably not, but people like to hope.
  2. I'll get to adding more right away. This was going to be more of a myth passed down in ha'nor culture, specifically Szi'ha'nor, but I understand the concern. The idea that he's being removed from the line of succession and removed from the area is meant to be Kresshi's opinion, and not an actual fact. Lord Szai is genuinely happy for Kresshi, his second-born son, to be given an opportunity to work in Tau Ceti and represent their family in a different system. The thing with being sent to Tau Ceti as a Szi'ha'nor and not as a Guwan that Kresshi doesn't understand is that he's always welcome back. If anything ever happened and the line of succession fell on him, he would be brought back to Baandr as the lord. He's not being exiled, he just doesn't like where his path is going, per say. I really tried to get his sarcastic/pessimistic attitude across in the dialogue. There's nothing actually wrong with Kresshi, but he has a pretty low opinion of himself, and isn't the biggest fan of humans.
  3. BYOND Key: Lent23 Character Names: Sophia Cynthai, Gabriel Freeman Species you are applying to play: Unathi What color do you plan on making your first alien character (Dionaea & IPCs exempt): Red & Black Have you read our lore section's page on this species?: Yeah, I've been spending a lot of time reading about Unathi the past few days. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: Unathi are the most interesting race to me. Their sense of honor and duty is incredible, and their inward societal desire to be strong warriors really speaks to me. Honestly, I'm just interested in playing Unathi because they're simply an interesting race. I want to help push forward the ideals by playing a Unathi character as they're supposed to be played (having read the lore and junk!) Identify what makes role-playing this species different than role-playing a Human: Their actions, ideals, and mannerisms are all different. My character, a Unathi Noble from Moghes, grew up in a very specific environment, where he had a lot of privilege, and was simply raised differently than, say, a human would have been. Most humans don't get raised in a feudal system with nobles and servants, per say, As for their mannerisms, they have different queues when they have specific emotions. Unathi under stress might thwap their tails against the ground to release a bit of energy. They call other Sinta by their clan name if they're not friendly with them, preferring to get more specific with their description if there are multiple of the same clan rather than just calling eachother by their birth names. Guwan are absolutely disgusting beings that are the lowest of the low and interacting with them will bring you down to their level in the traditional eyes of the Sinta. Mechanically speaking, Unathi have a few interesting quirks. They hit harder with their attacks, they're more resistant to heat and less resistant to cold, they hiss their S's when speaking basic, they can't drink traditional alcohol (ethanol I think?) but they have their own Unathi alcohol that they can drink (The bar serves it!), they can devour small creatures like monkeys using a devour command (and can also eat dangerous creatures like carp, and also I think spiders?) and they have to eat meat! Character Name: Kresshi Szi'ha'nor Please provide a short backstory for this character, approximately 2 paragraphs. On the eastern edge of the Moghean Sea, a walled city lies between two mountains. Battlements scale up the sides of the mountains, and a giant castle rests on the western mountain. This castle belongs to the Szi'ha'nor clan. Blood descendants of the Kres'ha'nor clan, and one of the dozen clans that were split from the death of Kresshi Kres'ha'nor. Ruled by Szai, the first son of Kresshi, the Szi'ha'nor clan thrived in their traditional mountain home. Over the ages, the Szi'ha'nor clan held a respected iron grip on Baandr. Through shrewd diplomacy and selective marriages, the Szi'ha'nor have been able to keep control of Baandr, even after the collapse of the first hegemony, through the second hegemony, and now into the third hegemony. Our story comes to the current-day Baandr, where the Szi'ha'nor continue to rule. Lord Szai Szi'ha'nor XXXIII, a tall, diplomatically shrewd ruler, looks down upon his three sons. Lord-heir Szai, first born of Szai XXIII, was raised from birth to be the perfect leader. Trained with weapons as soon as he could hold them, showed the intricacies of court politics as soon as he could speak, taught history of his predecessors successes and failures as soon as he could learn. Tall, muscular, and deep blue-scaled, Lord-heir Szai was regarded as the mythical SInta who would bring greatness to the Ha'nor people. This Sinta is not who this story is about. We shift our gaze to a slightly smaller Sinta standing beside him. Black scales with streaks of red cover his body. Huge, ram-like horns rest on his slightly lowered head, almost as if they were dragging his head to the ground. He was never quite as skilled as his older brother. He was never the Promised Sinta. He was never the deep blue Szai that his brother was. This was Kresshi. Named after the common binding of all Ha'nor houses, Kresshi was the disappointing son. Even his younger brother was able to grasp concepts like combat and diplomacy better than him. No matter what, Kresshi would be the hard-working but never-excelling Sinta of his family. "Today is the day that we announce your leave, Kresshi," Lord Szai XXXIII had said, Kresshi solemnly bowed his head to his father's words. "You're boarding the next ship off Moghes, and you're heading for Tau Ceti." Kresshi knew what this meant. He was being sent off to work with humans. He never did see the appeal of humans like his father did. His father welcomed them with open arms to work in the laboratories under their castle. Baandr used to be such a nice place. "You'll be representing us, Kresshi. You're the Ha'nor representative in Tau Ceti." The words were so strange to him. "Me," he thought. "Representing the clan." "My words do not properly express how excited I am at the idea of you representing us in Tau Ceti, my son." Lord Szai said. The words were empty in his head. He knew what this was. An unofficial exile. No Ha'nor had ever before been given the title of Guwan, and Szai XXXIII was determined not to have his son be the first to have that title placed upon him - especially not a Szi'ha'nor. "You'll be given a small retainer of Sinta to bring with you. They'll serve you in life, and are incredibly loyal to our clan." The only person Kresshi cared about was Zasiel, his right-claw-sinta. The one he grew up with. They both knew that one of them was simply a servant, but Kresshi knew that he would never let anything bad happen to his best friend. The rest were basic Sinta that his father wanted to get rid of. A chef that sometimes cooks the wrong food, a bodyguard that was seen with one of the lesser lord's wives, a few various courtiers that had slighted nobles or looked at their daughters the wrong way. A rag-tag group of fuck-ups. That's all they were sending. "Thank you, father. It is an honor to serve the Szi'ha'nor in such a manner." A rag-tag group of fuck-ups that would become family, heading to Tau Ceti together. This was the beginning of their new tale. What do you like about this character? Honestly, as I wrote more backstory for him, I just wanted to play him more and more. I wrote a whole bunch of character details for Kresshi and background information for the Szi'ha'nor, Ha'nor, and Baandr. I just got so involved with writing his character, and I'm so excited at the idea of playing him. How would you rate your role-playing ability? 8.5. There are definitely people that are better than me, but I am not a stranger to roleplay. Notes: https://docs.google.com/document/d/e/2PACX-1vQXUgz7RxOsFIMwzDPmaur89C5Rb5-a7wTLh1nrqR3x4OlWmXJAHE2bhmOqtQp7WONlioGAUDyJfD09/pub This is a document I've been working on with Ziy for the background information of the Szi'ha'nor and Baandr.
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    1. Chada1



  5. Basic InformationByond Account: Lent23Character Name(s): Sophia Cynthai, Dracul Del'ToroDiscord username + tag: Lent23#5715Age: 23Timezone: Eastern Standard TimeWhen are you on Aurora?: Usually late my time, ~6PM to 3AM.ExperienceHow long have you played SS13?: About 6 years.How long have you played on Aurora: About a year.How much do you know about SS13 (Baystation build) game mechanics?: A decent amount. I take a look at the Aurora/Baystation wiki whenever I don't know something.Do you have any experience moderating for an SS13 server?: No.Have you read through the criteria thread; https://forums.aurorastation.org/viewtopic.php?f=27&t=4198 - and believe that you mark off all the criteria?: Yes.Have you ever been banned, and if so, how long and why?: No.PersonalityWhy do you play SS13?: I genuinely enjoy roleplaying, and I've been playing SS13 for a few years now.Why do you play on Aurora?: I like the HRP aspect of it. I've been enjoying roleplay for years now, and people on Aurora seem to enjoy it just as much as I do, so it's the obvious choice.What do moderators do?: My understanding is that moderators are here to make sure people on the server follow the rules. In addition to this, moderators would help with questions about mechanics or other small things that people could either be misunderstanding or just not understand.What does it mean to be a moderator for our server?: Protect and serve. To make sure that the server is held to the standard of the rules, and to make sure that everybody has a good time with their roleplay.Why do you want to be a moderator?: Honestly? I just enjoy helping people out. I've had my fair share of questions for moderators, and I've always been pleased at how timely and nicely things have been answered. I just want to provide that to other people.What qualities do you possess that would make you a good moderator?: I like to consider myself a nice person that genuinely enjoys helping others. I have decent knowledge of mechanics and easy access to the wiki (I've got all relevant wikis bookmarked) and I'm ready to help!How well do you handle stress, anger, or insults?: Really well, to be honest. I know things get heated sometimes, but I know when to step back, especially if I was involved in something, for instance. Keeping cool and level-headed is something I am very strong at in my life.
  6. BYOND key: Lent23 Character names: Sophia Cynthai How long have you been playing on Aurora?: About a year, now, I believe? I started playing on Aurora in early 2018. Why do you wish to be on the whitelist?: Sophia, a longtime Quartermaster, has aspirations to move up in Nanotrasen, and is seeking to be employed as a Head of Personnel. Why did you come to Aurora?: I used to play a lot on Baystation, and a lot of players seem to have migrated over to Aurora from Baystation, due to the heavier roleplay priority that Aurora has. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: Yes. Have you received any administrative actions? And how serious were they?: I fell asleep while playing recently and got a warning to not AFK as any limited roles. I was playing a Detective at the time. I make sure to play a visitor / not to play if I'm too tired, now. The exact warning is as follows: Warning issued by shadow7889 1 week ago Inactive for at least 30 minutes as a detective. Please try to limit your inactivity to less than 10. If you feel that you'll be afk longer, please cyro or ahelp staff. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: Roleplay, for me, is a chance to act out a life that you yourself cannot live. It's an opportunity to write a story with other people. I've tried my hand in writing, and I simply think it's much more fun to write a developing story alongside other people, with their individual character that they all put deep thought into. Mostly, though, it's about just.. having fun. People come to Aurora after whatever their day was like, just looking to have fun and play a game. I want to be the opportunity to push forward the roleplay of the people that care. What do you think the OOC purpose of a Head of Staff is, ingame?: I have always understood Heads of Staff to be a guideline for their staff to follow. Especially with servers like Aurora that put heads of staff behind whitelist walls, Heads of Staff are chosen to be spotlights - examples for other players to follow. For example, if a security cadet was a newer player OOC, they could always look towards their Head of Security with admiration, someone that they could become one day. A goal. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: Like I kinda stated above, the Heads of Staff are, OOCly an example. They are a goal for other players to work towards, something that other players in their staff can look to for help. I love to help newer players. As a Quartermaster, I'm constantly trying to show around assistants/newer Cargo Techs, encouraging working together, delegating duties. My goal is to be a Head of Personnel, and that is one role that can really shine with regards to working together. The Head of Personnel has such a wide variety of civilian departments under their belt, and they are typically respected in other departments as someone that has a say over their pay, ID accesses, and as someone who is typically next-in-line, and first to take command in absence of the Captain. These are all things that I would be able to use to facilitate some thoughtful roleplay between the others on the shift. Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career? Tau Ceti is flawed. It's new. It's a Frontier. It's moldable, something that people will be able t work with. There are people from all walks of life here. Look at all the races, factions, technology. Someone needs to hold the Aurora together. People need direction in times of crisis. People are able to handle their jobs on the day-to-day, but who's going to make sure everybody is okay? Sophia has worked Cargo for some time, and she knows leadership. The rim needs order, and Sophia is going to be here to help it maintain that order. What roles do you plan on playing after the application is accepted?: Pretty much just Head of Personnel, although I might bring back my old Head of Security character concept in the future. Characters you intend to use for command or have created for command. Include the job they will be taking: Sophia Cynthai, Quartermaster, is looking to send Nanotrasen inhouse applications to become a Head of Personnel on staff. She has worked for Nanotrasen for about sixteen years now, working under various job titles, and she thinks it's about time to move up. The other job concept that I had was Gabriel Freeman, an old Head of Security that I had on Baystation. I'm not even 100% certain that I want to play him, so I'm just sticking to Head of Personnel for a while. How would you rate your own roleplaying?: I've been roleplaying for a few years now, so I'm pretty comfortable with it, and I take a lot of thought and care into it. I think there are certainly better roleplayers than me - especially on Aurora! - but I can definitely hold my own with regards to storytelling. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action?: Yes. Have you familiarize yourself with the wiki pages for the command roles?: Yes. Information is aplenty on the wiki.
  7. I mentioned this in my post. QM can just request another officer from the med/sci departments!
  8. The only solution I could think of to this would be keeping department security under a separate CoC than "Overall" security. Like, leaving Department security to the head of department, and then head of personnel, where the organized sec would be under the Head of Security. (Though I don't think this is at all necessary)
  9. I genuinely think this is a good idea. Give each department their own Sec officer that listens to the department head. They'll protect the department and the people inside it. Give them access to said department. The head of that department has responsibility over that officer. They are part of their department, rather than specifically part of Security. Each department now gets a security locker with basic equipment in it. A Security belt, standard supplies, an energy pistol. Give them a little checkpoint and a desk maybe inside, with a window to the hallway? Example: Cargo Security desk can be just underneath where the desks are in the Cargo Bay, or you could move around the mail room a bit to give them view of the disposals chute. Give them a rifle locked up in a fire axe container on the wall. Only heads can unlock these. Please let QM open Cargo's containers. Remove the armory. Specialty weapons like the Ion Rifle can be moved to the bridge under a similar fire axe container. Keep the Warden around to manage prisoners that are brought in by the department security members/detective(s). Detective Office/CSI becomes part of the Brig. MAYBE add a secondary, Co-Warden just to help when prisoners get unruly? Move the Civilian department to where Security is now. Expand opportunities for civilian RP. There's so many visitors so often. Give them some place to go. This would leave Cargo far away from the most of Civilian sector, so they would require their own security. Cargo also deals with more sensitive things than Civ, so it would be better to give them their own security officer anyways imo. If you're worried about not being able to hang out with your Sec buddies, send them a PDA. Ask them to go on break with you when you get hungry. Tell your Department Manager that you'll be back in 15/30. Create some RP. Talk about how bad your departments are behind their backs. Talk about how great your departments are behind their backs. This is pretty normal. Security officers in real life security jobs are typically assigned a station to guard, and they can always text their buddies, meet up after work, etc. Create yourself some new buddies in the department you're guarding this shift. Overall, it seems like this would create a more interesting antagonist dynamic. You're a Cargo Technician and you want to get some illegal things done? Try to bribe your security officer, maybe they'll look the other way? Maybe just try to avoid him while he's in your department. Look at Outside antagonists. They go now from "Fuck, we need to look out for the security blob" to "We can get into this department and maybe handle one officer, and see what we can do from there." "We now have Cargo, maybe we can head to Science next." Cue getting absolutely destroyed by Durands some departmental cooperation. "Can we borrow your officer? We've got a problem." "Get ready, Science, we're seeing some problems here in Medical." We go from 4 Officers, 2 Cadets, 1 Warden, 1 CSI, 1 Detective, 1 HoS to 1 science, 1 medical, 1 engineering, 1 cargo, 1 civilian, 1 command(?), 1/2 detective(S), 1 CSI. 1/2 Warden. Cadets could be randomly (or sent to the HoP to be) assigned to a department with a competent officer. Head of Security is pretty much defunct with this setup. Any security matters can go to department heads or the Captain, if needed. It would be relatively unchanged with regards to amount of total Security. tl;dr good idea pls do
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