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Arvak Morekborn

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Everything posted by Arvak Morekborn

  1. I actually think that sounds like a fantastic idea, it encourages people not actually sample EVERYTHING the chef sets out, and encourages the chef to have diversity in their cooking. The only thing I'm not too sure about is the bonuses, since I think you actually do get bonuses for sating yourself already. I don't want to push for anything being added that's overly complicated, I just want a slight tweak to the system, and what you listed sounds perfect; the changes that already will stem from that however are more than enough. The whole bonuses thing seems a bit too much for me at the moment.
  2. As someone who works in the kitchen regularly, I can vouch for the kitchen being overly stocked almost always, especially when i'm working as hard as possible. I think that speeding up the hunger-rate-thingy would totally make the kitchen AND botany a lot more relevant to the crew as a whole. It doesn't even need to be a like, hyper-speed increase. Just one that makes it so you have to visit the kitchen counter more often.
  3. I've RPed extensively with Birb, and can easily say they are worthy of this whitelist. They have played almost every situation I have seen them in excellently, and have both my praises and support
  4. Having only been here for a few days, Crazytoast has already impressed me with their role-playing ability. I feel genuine reactions and behaviours put into the interactions I've had with their character, and every moment of interaction with them thus far has been a pleasure. I would 100% support this whitelist, especially after seeing the general dedication Crazytoast has to role play, along with their ability to make it a pleasant experience.
  5. BYOND Key: Arvak Morekborn Character Names: Whispering Willow, Anna Alvasdottir, Willard VarArtre, HUGINN-001 What color do you plan on making your alien character (Dionaea & IPCs exempt) : Beige/ Light brown Species you are applying to play: Unathi Have you read our lore section's page on this species?: Yes, I have. Why do you wish to play this specific race?: After shadowing some Unathi for more experience on the race, be it in either RP or whilst observing, I've gotten a stronger feel for the Unathi race as a whole. Their warrior-culture is still extremely attractive to me as it is fairly compatible with the culture of my ancestry along with the staunch tradition that unathi carry within themselves. The personalities that arise from the aforementioned social structures are incredibly fascinating and appealing to me, and I would be happy to personally develop one. Identify what makes role-playing this species different than role-playing a Human: Along with the various racial traits that will change my normal behavior, the social behaviours of the Unathi that I have observed are certainly vastly unique from that of Humans and other races. Name: Vengar Ra'iaxka Please provide a short backstory for this character, approximately 2 paragraphs: Born into a minor clan on Moghes, Vengar was one of the three children born to his parents, and was the only male. Trained in the ways of combat and honour by his father, Vengar spent the majority of his early life in the clan's holdings. On his 21st year of life, he made the decision to leave his home. His fierce thirst to carve a path in his life beyond the cramped walls of his clan's home led him to go on a pilgrimage across Moghes. With leave from his father, Vengar set off in no particular direction in search of anything that could fulfill him. Along the line of his travels, Vengar met with a caravan en route to Skalamar. He took the opportunity, and joined with them. After many days of hard travel, and fending off the wilderness, they arrived at their destination. Vengar wandered the city, searching much like he had when he had been outside of it, and eventually came upon an NT hiring troupe. He signed on, and was shipped from Moghes in the following week. He seeks to further his saga through service to Nanotransen, and hopes to claim glory for himself in it's service. What do you like about this character?: Being able to build on a saga for Vengar as something to have pride in is something that will be fun for me. I love recounting stories, and Vengar could potentially become some sort of loremaster for his own exploits when he grows old on the station. Seeing as he is still fairly young, Vengar could also take the initial path of one of my other characters, and seek tutelage under an elder that he could look up to. The wide availability of initial character development upon the station is appealing along with many of the other things that always come with making a new character. I'm extremely excited to get started with solidifying Vengar's personality, and seeing how it turns out due to the influences on him within the station throughout his service there. How would you rate your role-playing ability?: I'd say i'm a fairly good roleplayer, but I certainly have some kinks that could do with working out. If time is a testament to my skill, i've been roleplaying on various games/forums for over 4 years now, and i'm a huge fan of roleplaying in almost every aspect and form, and have been playing exclusively on Aurora for just a bit over a year now.
  6. As who's usually in the kitchen in-game, I would love to have access to K'ois.
  7. Oh well yeah, of course, i'm just piecing together what components I have to make some semblance of a character. The whole honourable combat thing is definitely gonna be a major component.
  8. I'm just really digging the melee focus Unathi can support. Humans can't really do that sort of thing. I figured that the whole "Honour in melee" thing wasn't a thing that was universally supported by them, but it connects to my mentality in regards to combat quite well (If that's what you're referring to hen you say it's not universally followed). I'm still stewing on the whole spirituality thing, he's certainly going to be Ta'akh, i'm just still not solid on how he's going to act spiritually. There's still a lot of tentative things that need to be fleshed out, but I have some of the stronger base components for Vengar than I do for most of my other characters. I feel like what you said is true (for now), I don't have a strong understanding of Unathi beyond their stereotype, but I was the same with Dionaea before. I don't like to judge my own work, but I feel like my grasp on Dionaea is pretty stong now, and i'm fairly confident the same pattern will occur when I get my feet wet in terms of being an Unathi. Maybe it's a bit over-optimistic, but I've always been better with things while doing them, instead of viewing them from a sideline.
  9. If you're referencing that ninja round, I had no clue what I was doing X,D And I planned to make him more like a knight than anything.
  10. I've met Gizro a number of times, really like the character. I think he'd do well here. +1
  11. BYOND Key: Arvak Morekborn Character Names: Karl Magnusson, Hugrekki Undisson, Whispering Willow, Eidlan Kundi-Drak, Anna Alvasdottir What color do you plan on making your alien character (Dionaea & IPCs exempt) : Beige/ Light brown Species you are applying to play: Unathi Have you read our lore section's page on this species?: Yes, I have. Why do you wish to play this specific race?: The honour-bound nature of Unathi is certainly an attractive aspect to me, considering I absolutely love playing with an honour code, and I -ADORE- melee combat. Identify what makes role-playing this species different than role-playing a Human: Other than the obvious mechanical differences, the idea of having a combat style revolving around melee will certainly serve to change my approach to certain situations. Another thing is the social comportment of Unathi; the whole honour system is probably going to wind up making my interactions far more unique than they would be as a human. Name: Vengar Ra'iaxka Please provide a short backstory for this character, approximately 2 paragraphs: Born into a minor clan on Moghes, Vengar was one of the three children born to his parents, and was the only male. Trained in the ways of combat and honour by his father, Vengar spent the majority of his early life in the clan's holdings. On his 21st year of life, he made the decision to leave his home. His fierce thirst to carve a path in his life beyond the cramped walls of his clan's home led him to go on a pilgrimage across Moghes. With leave from his father, Vengar set off in no particular direction in search of anything that could fulfill him. Along the line of his travels, Vengar met with a caravan en route to Skalamar. He took the opportunity, and joined with them. After many days of hard travel, and fending off the wilderness, they arrived at their destination. Vengar wandered the city, searching much like he had when he had been outside of it, and eventually came upon an NT hiring troupe. He signed on, and was shipped from Moghes in the following week. He seeks to further his saga through service to Nanotransen, and hopes to claim glory for himself in it's service. What do you like about this character?: I can't get over the melee combat possibilities, it's getting me so excited! Vengar himself is going to be an incredibly entertaining character to flesh out, and I will most definitely enjoy interacting with other Unathi whilst playing him. How would you rate your role-playing ability?: I'd say i'm a fairly good roleplayer, but I certainly have some kinks that could do with working out. If time is a testament to my skill, i've been roleplaying on various games/forums for about 4 years now, and i'm a huge fan of roleplaying in almost every aspect and form, but I am still fairly new to SS13. (I've only been playing for a few months)
  12. I like the idea. It'd give it a more official feel.
  13. I've played with both WHITEMANE, and Arthur Whitemane. Both of the characters were a pleasure to RP with, and i'm more than willing to support this application
  14. Is that alright, that I did that? Or was that a bad idea?
  15. I've played with Kara for quite a bit, and I enjoyed all interactions with her thoroughly. +1
  16. I've been playing as him whenever Botanists grew nymphs, yeah, but that's more an alternate Willow. If that's alright. I saw the 'play as Diona' thing on the character menu, so I thought "Why not?" Got some solid character development in
  17. I read the thing before and during my writing of the little thingy, I must've not seen the hibernation thing. Also, I don't remember saying the pod had trouble getting to the nutrients, I might've worded it poorly. I was thinking that it was just an upright log basically, that was completely hollow in the middle save for the pod. Also, do you mind telling me exactly what wasn't correct so that I can correct it specifically? P.S.: I said the Nymph hatched early because while I was a botanist, I grew some nymphs, and it said they were malformed and underdeveloped, and they died. I assumed that was a possibility
  18. BYOND Key: Arvak Morekborn Character Names: Karl Magnusson, Hugrekki Undisson What color do you plan on making your first alien character (Dionaea & IPCs exempt) : N/A Species you are applying to play: Dionaea Have you read our lore section's page on this species?: Yes, I have. Why do you wish to play this specific race?: I love nature, and I love new things, so playing as a Dionaea has big appeal to me. I would also like to play as a Dionaea because of the mechanical differences between Humans and Dionaea. I'm trying to get all this game can offer to me out of it, and I feel like playing as an atypically functioning organism would provide for that want quite nicely. Identify what makes role-playing this species different than role-playing a Human: Other than the technical differences between Humans and Dionaea, i'd enjoy the change in demeanor from my typical characters to the typical curious personality of Dionaea. I've only play curious characters ever so often, and would like to see how well I can do it here. Name: Whispering Willow o'er Stubborn Rock Please provide a short backstory for this character, approximately 2 paragraphs: Birth from the darkness and cold, and into the even harsher world. Alone. Unsure. The seed that was to birth Willow fell into just that, a willow. A small crew of unidentified origin and intent was carrying a small amount of Dionaea seeds in their cargo hold. They were leaving the barren rock-covered planet they were upon, but were struck by a stray asteroid. The ship was clobbered, and the crew died almost instantaneously. The fragments of space junk flew about in space, lazily drifting along with no specific direction. A sole fragment of the ship, the cargo bay, was lazily floating towards the planet. It was soon gripped by the gravity of the world, and yanked from space. The fragment hurdled towards the ground in a fantastic fashion, catching fire as it descended. The Diona nodes were fortunately protected by the atmospheric re-entry by the metal coccoon that was the cargo-bay hull. After mere moments of raging fires, and massive temperatures, the cargo bay slams into a flat rock face, and with whatever massive divine luck was with the seeds, they were sent spouting from the cargo bay. Some seeds were crushed, others were malformed by their exit and made unable to grow. Two lonely seeds survived. One was sent rocketing into a dead willow tree, the other landed on a small patch of dirt. Surrounded by a sea of stone, these two beacons of life took root, and grew. One seed, the eldest sibling, was born with highly deficient genes. It came out a malformed and pitiful nymph, many times too small for it's own survival. It died within an hour of it's disgorgement from the pod. The second sibling, the one within the willow, sat for weeks. It grew until the willow's interior could no longer support it, then popped from it's pod. Light above it's head, it climbed from the pod and out of the trunk of the willow, and into the harsh world that would be it's home for several months. Months of crawling into the willow, and out again to observe the day, and make food from the radiation saturated, sun baked atmosphere of the planet. His sibling long decomposed, the unnamed nymph sat alone for the entirety of it's very early life. Then, after just shy of a year's time, it's solitude was broken. A NanoTransen affiliated research team dropped to the planet's surface, just a few meters from the gnarled and dead willow that the lone nymph inhabited. If it was the nymph's curiosity or just fate we will never know, but he crawled from his home in the willow, and looked out on the researchers. They spotted the nymph almost immediately, and scooped him from his willow. He was whisked away to the ship, and taken from his lonely home up to the stars. He learned to speak as the crew did, and promptly named himself, as he felt he should. The bleak vista of rock with a single, dead willow tree atop it that once was his home sprung into his mind, and he knew what he would call himself. Now called "Whispering Willow o'er Stubborn Rock", the young nymph found direction in its life, and was taken into a world that it learned from with all due awe. What do you like about this character?: I like the curiosity it'll be carrying along as is per Dionaea. I'm also fond of the potential for me to find a sort of "mentor" on the station that I could hang around; I feel it'd be pretty awesome to be able to hang around someone and actually get to know their character, as my typically played character usually only brushes people's surfaces. How would you rate your role-playing ability?: I'd say i'm a fairly good roleplayer, but I certainly have some kinks that could do with working out. If time is a testament to my skill, i've been roleplaying on various games/forums for about 4 years now, and i'm a huge fan of roleplaying in almost every aspect and form, but I am still fairly new to SS13. (I've only been playing for a few months)
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