Lady_of_Ravens Posted January 22, 2015 Share Posted January 22, 2015 You've probably noticed that a lot of people take advantage of the fact that they can ignore every bad thing they did last round to get demoted, permabrigged, executed, et cetera, to engage in highly questionable criminal RP. The sort that's stupid and disruptive, like using telescience to steal or kidnap people, or growing hallucinogens in hydroponics, or any of a variety of other petty mischiefs which they might get up to because they know, OOCly, that all consequences go away at the end of the round. I find this to be annoying, both because it's a bother to deal with, and because it's just plain bad RP. However I also recognize the importance of voiding stuff like, say, being a revolutionary or traitor... not to mention knowledge of syndie gear and the likes. And I'm all for giving people who don't know better second chances (after all, chaos and delinquency are perfectly normal and acceptable on some servers)... I just don't like how it results in people playing characters who have no respect for the consequences of their actions and do the same shit round after round. Unfortunately, I don't have a clear solution to this problem. Harsher (by which I mean less amazingly lax) sentences for crimes would be a place to start... if nothing else, it keeps the miscreants out of circulation for a while, and I don't know of anyone who likes being in the brig OOCly. But this still doesn't address the lack of long-term consequences, and the general miscreantism that it causes. As such, I'd like to ask my fellow opinionated people for ideas to help with this. People who think the rules shouldn't apply to them need not respond. Quote Link to comment
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