BurgerBB Posted August 20, 2018 Posted August 20, 2018 There wasn't a lot of foresight involved in this PR as it makes it just a pain in the ass for everyone on the station. I can understand the AI addition for carp and spiders, but cavern dwellers is a bit of a meme considering that they're generally passive creatures and have no interest in breaking glass. It's a pain in the ass for engineers and security, and generally makes maintenance super unsafe considering near every cavern spawn, there is a glass window for them to break.
AmoryBlaine Posted August 20, 2018 Posted August 20, 2018 Agreed. Please revert it, or make these things like actual threats that try to eat people.
Trazz666 Posted August 20, 2018 Posted August 20, 2018 Personally I feel it's fine as is. Unlike space carp, dwellers appear on more than just the surface and thus can't be stopped by the bubble shield. Paired with the fact that they can potentially cause depressurization if not dealt with, but are mundane enough they can be ignored for a short bit if security is busy makes it more fun. If we make them completely inert, then there's no reason to include them. If we make them actively hostile, any dweller sighting would require immediate response because a breach would be imminent. It's fine as is, you just have to pay attention to windowed areas when the announcement drops.
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