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Nerf the multi-Z effect from large explosives


Scheveningen

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Posted

Using TTV explosives to do anything other than catastrophically cripple the station is outright impossible right now. Did you know the armory is right below arrivals? Did you know the cargo dock is roughly right above R&D and xenobotany? The only thing you can bomb at the moment without inadvertently taking out another part of the station is the Vault and the north part of the main level bridge at the moment.

My only suggestion to solve this quandary is to adjust the formula so that the z-levels above and below of the ground zero site always use half the explosive force in addition to what other restrictions are added to TTVs at the moment. It feels really bad to use something so crucial to the mercenary game-type that will likely end up you getting adminhelped for bombing arrivalsĀ and the armory at the same time.

Posted

I agree wholeheartedly in this. As it stands now, security is this "ooc safezone" due to departures, which is dumb as fuck.

I also find it really odd that explosions travel downwards either, only two layers up. A layer up and a layer down from the center of the explosion would be just perfect.

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